
Search
646 results found with an empty search
- This Week in Assassin’s Creed Virtual Photography: 27th to 5th March | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 27th to 5th March Community Share 7 Mar 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Havi Game: Assassin’s Creed Valhalla VP Artist: @ Jonnybubs We start this week with a shot that reminds me of promotional artwork for Assassin's Creed Valhalla. The colours are so deep and inviting. I am loving the depth of field, bringing that striking shield into focus. It helps that the sun is reflecting off the shield elevating this shot even further. I have to mention the Bifrost in the distance too, almost looks like a rainbow. The Last Kingdom Game: Assassin’s Creed Valhalla VP Artist: @ Spiggy_Smalls This shot stood out as it reminds me of the TV show The Last Kingdom. I can imagine Eivor or Uhtred entering Winchester. I adore the viewpoint for this capture, being hidden within the foliage looking on as Eivor enters the city. The environment is just so captivating, you can see effort the team have put in to build the perfect medieval world. Link: https://twitter.com/spiggy_smalls/status/1630534329376952320?s=46&t=rIujpeSq9644fgpRWA_xMA The Ones Who Came Before Photo of the Week. Judge: UbiCypher Incredibly stunning and smooth. It is as if we are looking at an official screenshot for the game. The picture seems to come to life and the moment of the castle's turmoil is perfectly captured almost like a piece of artwork. Leap of Faith Game: Assassin’s Creed Origins VP Artist: @ SLICK_R392 Bayek jumping into a hay bale is next up for this week's showcase. I am surprised we don't see more shots like this considering how iconic the leap of faith is. I really like how Bayek is in line with the birds, it makes him look like he is flying. Great colours on this shot too with the deep blue of the sky and the sandy haze creeping in. Enter the Tomb Raider Game: Assassin’s Creed Origins VP Artist: @ kevinphotomode This shot featured as TOWCBPhoto0fTheDay and I could not resist entering it in the weekly showcase. The framing is perfect with Bayek waiting at the entrance, torch in hand. I have to applaud Kevin too, without the ability to take portrait shots in Origins he has aced it. Reminds me of some key art from Origin's launch with Bayek entering a tomb. Protector of these Lands Game: Assassin’s Creed Odyssey VP Artist: @ KeenEyeVP We end this week with a shot I have been a little obsessed with since noticing it in the community. For me it’s one of the best edits I have seen, truly beautiful. Fantastic choice of background and outfit. Kassandra is one of the most powerful characters in the series and this shot is a perfect ode to that. Nice addition of the Odyssey logo in the bottom corner, really caps off the photo. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- This Week in Assassin’s Creed Virtual Photography: 14th to 20th August | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 14th to 20th August Community Share 22 Aug 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Swooping In Game: Assassin’s Creed Origins VP Artist: @ photomodeaddict “Fly like an Eagle” Swooping in from above is one of Senu’s specialties. This beautiful Bonelli Eagle is one of the highlights of Assassin’s Creed Origins. Being able to call upon her to scout enemy encampments or to distract a guard is a real bonus for Bayek. This shot is so captivating as it captures Senu mid dive with her wings tilted back. I adore the focus of this photo with Senu’s head brought to the forefront, it gives a real racing car feel. The blue saturated sky is sublime mimicking the blues used on the Horus armour set. A dramatic, elegant capture of an eagle that will always be remembered in the series. Link to set: White Knight Game: Assassin’s Creed Brotherhood VP Artist: @ Rambo_590 “Fear Not The Darkness, But Welcome It’s Embrace” Due to the lack of photo modes in the old games, Ezio rarely gets to feature in one of these articles, which is a shame as he is arguably the most famous Assassin in the series. The Florentine nobleman turned Assassin lives a life not too dissimilar to many comic book heroes. In this capture he is doing his best Batman pose, you could say he is Italy’s white knight dressed in the Brotherhood robes. The positioning of this capture is what draws me in with the moon above his left shoulder acting as a ‘bat signal’ especially with how it is reflecting off his outfit. The tone of the shot is spot on and it is achieved brilliantly with the white and the dark contrast. Link to set: Holy Judgment Game: Assassin’s Creed Valhalla VP Artist: @ dede_wijayanto3 “One day it is my hope that all Kingdoms will become one united under one God” The St Georges armour is such an anomaly in Assassin’s Creed Valhalla. There must have been a glitch in the Animus for Eivor to use it. A design that is synonymous with the English looks out of place on a Viking. That being said, Eivor’s presence in England and connection with Alfred starts the formation of England. The black and white look of this capture is its USP. The cross of St Georges pops due to the lack of colour and the shadow work is so intriguing. I love that bits of green have been added to the leaves. The pose is perfection, amplifying the cross but also the hood and the axe. The shot merges England, Assassin, and Viking all in one. The Ones Who Came Before Photo of the Week Judge: @ TuridTorkil ''This picture pulls me in. The combination of Templar cloak and Dane axe awakens my interest. I really like the accentuated use of colour. I am curious to know who is behind the hood and what their intention are''. Coastal Realms Game: Assassin’s Creed Origins VP Artist: @ ophierian_vp “It’s not what you are underneath, but what you do that defines you” The troubled Medjay who walks a lonely road, uses the pain of loss to emerge from the darkness a better man. Underneath Bayek is anger, rage, and vengeance but his actions are of a man with courage and devotion. He uses his grief for good, and assembles the Hidden Ones along with Aya. This exceptional capture tells this story with Bayek emerging from the darkness and into the light. I love how his hood is across the eyes allowing his identity to remain hidden. The colours and details are perfect and exceptionally highlighted by the lighting. A charismatic capture of the vigilante of Egypt. Now We Are Free Game: Assassin’s Creed Odyssey VP Artist: @ lightfallimage “Sometimes I Do What I Want To Do. The Rest Of The Time, I Do What I Have To” At times Kassandra has quite a few links to Maximus in the Gladiator movie. They both have to fight back from the depths of despair. They both speak of free will and the importance it has on the people. Kassandra though doesn’t get to be free in the end and must spend her life helping to write wrongs. This shot perfectly captures the essence of Gladiator and the field of wheat scene. It’s a nice touch that the developers added the hand movement when in these areas. The shot itself is wonderful, it’s clean, colourful and extremely crisp. The scope of the capture is incredible with varying landscapes on show. I like the little details too with the butterfly floating in from the right. That yellow though is something else, so eye catching. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin’s Creed Virtual Photography: 17th to 28th February | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 17th to 28th February Community Share 8 Dec 2024 Written By: Edited By: Aaron Young Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run alongside @WonDerNooB_VP an avid Assassin’s Creed fan and virtual photographer. RS has been actively posting and participating in Assassin’s Creed VP for quite a while now. Their support to #ACFirstCivVP has been much appreciated, and we could not wait to team up with RS for this theme. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Symmetry Three in a Row Game: Assassin’s Creed Mirage VP Artist: @wingsforsmiles The Ones Who Came Before Photo of the Week Judge: @WonDerNooB_VP RS I especially love Wingsforsmiles fourth picture with the merchant boats, it’s an easily overlooked subject for composition, just very pleasing to the eye overall. I like the different colours against a neutral backdrop, and a great use of the rule of threes. Aaron When RS mentioned about running a symmetry theme, I was slightly nervous as this style a can be particularly tricky. The great thing though is our community clearly do not, and we have seen some really stunning shots. This week’s winner fits the theme alongside a dash of minimalism. I see moments like this one all the time but can never find the right composition. Here we can see a master class in how to produce symmetry in Assassin’s Creed Mirage. Often details like this are overlooked as we sneak around the map, but if you take the time to explore there is much beauty to the environment. Wingsforsmiles has definitely produced a work of art here. Fly By Game: Assassin’s Creed Mirage VP Artist: @ mnt13.bsky.social Of all the Assassin’s Creed entries of late, I would probably say Mirage has the most opportunities for symmetry. The care and attention to detail from Ubisoft is clear to see. The cultural buildings and their ornate design are so pleasing on the eye. This shot from m is a beauty, thanks to some really epic timing. The composition is perfect, framing the arch and that gorgeous design on it. The shadow of Enkidu is wonderful and adds a real majesty to the capture, it must have been really tricky on the timings. What I love most though is the warm colour palette and how it elevates the details of the photo. The Lay of the Land Game: Assassin’s Creed Odyssey VP Artist: @ sparbuck47.bsky.social Assassin’s Creed Odyssey is a rich entry to the series providing us with a lot of places to explore. I personally found it overwhelming and never got round to playing the DLC’s. When I see captures like this though I know I have probably missed out. What a jaw dropping piece of virtual photography this is. It is helped massively by the height which I assume was possible thanks to Ikaros. Once again, the composition is great with all the sections lining up to meet the symmetry brief. The green and blue tones are really giving me that Greek vibe. What steals the show though is the use of the frame, it makes me feel like I am looking at some hidden map from an Indian Jones movie. Summer Vibes Game: Assassin’s Creed Origins VP Artist: @ dpruttz-vp.bsky.social I think wandering the deserts of Assassin’s Creed Origins was probably one of the most visually stunning and peaceful moments I have experienced in gaming. Ubisoft nailed the Egyptian world and that’s one of the reason why this game was so successful. Dave has really captured the essence of Origins with this exquisitely minimal shot that also hits the symmetry theme nicely. I just love the colours in this photo. The blue and the yellow working together to give you that summer vibe. Not your classic Assassin’s Creed capture but these games have so many ways to take a photo and that’s why you see so much virtual photography from them. Sneaky Basim Game: Assassin’s Creed Mirage VP Artist: @ charapof.bsky.social I still find it wild that Assassin’s Creed Mirage was originally a DLC for Valhalla. I am so glad that Ubisoft Bordeaux were allowed to make this a standalone entry. Mirage does share a lot of similarities to Valhalla, but it always feels so different to capture. This photo is both fun and well taken. The metal pattern in front of our hero, looks intricate and casts some great shadows on Basim's face. I like how his outfit pops with colour, especially the green, given its relevance to the character. Basim is clearly sneaking up on an enemy here and I love how you can just see one eye peering through. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed Odyssey Review | TheOnesWhoCameBefore
Assassin's Creed Odyssey Review Review Share 5 Feb 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database "Fun but flawed in the eyes of the lore" The reveal of Assassin’s Creed Odyssey marked a new direction for the franchise, with a focus on giving players the chance to craft their own experience. For some, it was the beginning of an identity crisis for the series, with the removal of both the Assassins and the Creed, making the title almost invalid. For others, it was a fresh start for the series, entering a new chapter full of opportunity which would allow the player to control the sexual identity and decisions of the protagonist. It was clear that the franchise was no longer going to be constricted by the Animus, and would for the first time ever be letting players make their own decisions over character selection, dialogue and other aspects of the game. Odyssey takes the franchise even further in the journey towards becoming a fully-fledged RPG, and builds upon the blocks left behind by Origins. My time playing Assassin’s Creed Odyssey has been a bumpy ride, bringing about a mixture of emotions. The key question I asked myself when purchasing the game was: Can you have an Assassin’s Creed Game without the Assassins or the Creed? The short answer is yes, as Odyssey proves that it can be done from an ideological perspective, as tyrants and liberators exist in all historical societies. Should it have been done though? That’s a more difficult question to tackle. So before we examine that in more depth, let’s take a look at the game itself. From the outside, Odyssey looks like 300 crossed with Assassin’s Creed Origins, combining the brutality of Ancient Greek conflicts with aspects of the previous entry. Moments after beginning the game, it becomes clear that this is far more than a retexture of a previous game. For the first time ever, players can select a character, a decision that cannot be undone once made. The choice comes down to two Spartan mercenaries. Kassandra or Alexios. This is due to Layla’s modified Animus accepting pages from the lost book of Herodotus, and DNA from the Spear of Leonidas, which projects a potential version of what history could have looked like, rather than what it was really like. For this to happen, the established animus lore of the franchise has been bent all over the place, removing issues such as desyncronization and bleeding effect consequences. The half-siblings have exactly the same choices, lines and even sexual partners, making the whole selection process rather peculiar. According to previous entries, Layla should be desynchronizing immediately, but let’s roll with it for now. I wasted no time in selecting Kassandra, turning the difficulty up to Nightmare Mode, and enabling exploration mode for my first playthrough. The World Ancient Greece in Assassin’s Creed Odyssey mixes together a wide range of contrasting environments, creating a beautiful experience for the player. When you’re not being attacked by the many enemies of the world, you can use photo mode to take in the stunning views and capture the moment. Although Odyssey feels familiar due to the graphical similarities to Assassin’s Creed Origins, the sandy deserts of Egypt feel a great distance away from the green fields of Greece. Venture to the coast and watch the waves hit the shore, or listen to the teachings of Sokrates in a bustling crowd. Whatever you choose to do in the game, you’ll be met with dynamic, ever changing scenarios that make you wish you had a time machine to visit it all for real. The game does a fantastic job at providing memorable locations in such a large open world, with new surroundings still being discovered after 100 hours of play. The tone of the world can also change in a moment, quickly going from a sunny, clear day, to a stormy, misty night, full of dangers lurking in the dark. You don’t want to be lingering around the woods of Attica after the sun goes down. The player discovers the Greek world along-side Kassandra (Or Alexios), after they finally manage to leave the small island of Kephallonia. behind. You’ll meet a colourful cast of characters along the way too. Who could forget the legendary warrior Testikles, or the tales told by your right hand man Barnabas, an ever loyal companion when facing the gravest of dangers. Following the Misthios on their journey are Ikaros (Senu’s Great Great ikarosGrandfather…. Possibly) and Phobos (At times the slowest horse to ever exist), who provide constant assistance throughout the game. My first ten hours of gaming were spent synchronising viewpoints. Little did I know that this task would be never-ending, as the map for the game is absolutely enormous. After many hours free-roaming the wild lands of Ancient Greece (on nightmare mode), I began to notice that I had barely gained any XP at all, and that it had been a real graft to level up. In comparison to the enemies (and animals) of the land that all wanted me dead, I was an extremely weak opponent. By not doing missions (as the game clearly intended), I felt like I was being punished, and had to suffer the consequences. Without missions, it can take the player several hours to increase significantly in XP or levels when choosing to free-roam. This graft to progress can create a disparity between the gamer and the world, where you leave your gaming session wondering what you have actually accomplished. Unlike other RPG games such as Skyrim, the game has no intention of rewarding players for wandering the world, with XP awards being almost microscopic at times. Bigger actions on the other hand, such as completing missions or eliminating rival mercenaries are heavily awarded with XP, which can rapidly increase your level. Before approaching a mission, I find myself scouting out the surrounding areas in order to pick a suitable battleground in case of conflict. A nice cliff or wall can be the difference between life and death, thanks to the Sparta Kick ability which can be used to defeat even the strongest of enemies. The surroundings can be critical to a successful fight, and creates an element which players can exploit to their own advantage. For example, I recently led a group of Athenians to a Lion den, before finding a vantage point to weaken the enemies with carefully timed arrows. Natural resources within the world also play a key role in the progression of the misthios. Trees and Iron can be harvested to upgrade weapons, or upgrade the ship, improving the chances of winning in combat. The game introduces a refined crafting experience in comparison to the time consuming efforts that were required in Assassin’s Creed III. To craft arrows, players simply collect wood and pelt, and head to the inventory. You can now even select auto-craft for arrows, meaning the game does it all for you. One feature that I particularly liked in AC Odyssey was the ability to dismantle weapons at any time. This allows the player to gain more wood or pelt where necessary. Although the world can be used to your advantage, it can also provide surprises for those who wander in to unknown terrain. Enemy attacks can come unexpectedly, and you may find yourself facing skilled warriors with level counts way above your own. The best way to stay alive is by carefully selecting your gear, and by making sure you keep upgrading/engraving when you visit your local blacksmith. One thing that I did notice when delving in to the world of Assassin’s Creed Odyssey is that actions have consequences. Thanks to the new dialogue selection system, the choices that you make in your playthrough can have repercussions. For example, by choosing to spare the infected residents of Kefalonia, the player learns later in the game that their homeland has become host to a foul plague. For the rest of the game, Kassandra or Alexios must live with the burden of knowing that they could have prevented the spread of the deadly disease. This is just one example of many of how the choices you make in game affect the world around you. Everything from the side you choose, to the targets you kill can be carefully contemplated by the player. The game does not force you to kill targets (other than cultists), and it is up to the player to decide which Nation Leaders/Mercenaries they wish to assassinate or spare. In doing so, they know that their decisions shape the land, and contribute towards the suffering or prosperity of the people. These huge decisions can feel like rewriting history at times, and should really be prevented by the Animus (which clearly isn’t doing its job properly these days). A good example of this is when Kassandra confronts The Wolf of Sparta (whom she thinks is her father). The player can choose to kill or spare Nikolaos, a decision which should be fundamentally impossible within the Animus. Abilities Odyssey introduces a wide range of abilities that the player can unlock, which can be selected depending on the gamer’s preferred play-style. Each of three skill trees focus on a different core aspect of your chosen character. The Hunter, Warrior and Assassin tress all contain abilities which can cause devastating damage to opponents. The only problem with the ability system is that you can only select four for combat and four for archery at a time. It’s a shame that the game restricts your access to all of the abilities at once, but it does make the player select the most appropriate for their game. I personally tried to blend a mix between stealth and combat, in order suit the way I found myself playing the game. Let’s be honest, there’s nothing a good old Sparta kick won’t solve, but it’s best to stay on the safe side and select useful ones like healing for example. You never know when a fight is going to break out, and it’s good to have a way to recover should you take some damage. The Spear of Leonidas has some extremely powerful abilities attached to it, which only seem to get stronger as you progress through the game. After killing members of the Cult of Kosmos, you can take the Spear to the Ancient Forge, where it can be upgraded. This allows you to increase your strength even further, and unlock even more devastating abilities. Although the game has a great range of abilities, I felt that some of them should not have been locked away. For example, special arrows such as fire, poison or explosive all fall under an ability tree, rather than a simple purchase from a blacksmith which I expected. You’ll find the same goes for smoke bombs, which also fall under an ability tree. It feels like the game really does wish for the player to level up and grind, rather than handing all the tools available straight away. Ikaros also does not have abilities, as was the case in Assassin’s Creed Origins. I think it would have been interesting to introduce abilities like the following: “Theft from above”. “Distraction noise”. “Stone drop”. You get the picture, there’s loads that could have been implemented. Maybe in the next game we’ll be able to send our eagle to steal ammo from enemy camps. That being said, I cannot imagine playing the game without abilities. Conquest battles without healing, shield stealing or overpowered archery attacks would be an absolute nightmare! They really do add an extra element to the game, and unleash a lethal force when enough adrenaline is built up. Dialogue options Dialogue options are a strange addition to the franchise, something which I never expected to occur as long as the animus is still operational. The choices available to the player are endless, especially in side missions, where Kassandra can change the tone of a conversation extremely quickly. One thing you will notice quickly however is her lust for sex at every opportunity. During serious conversations, the game finds a way to make the situation sexual, something which I found to be quite distracting. Other times, I found the choice I selected didn’t overly reflect what was actually being said, making it feel like the dialogue option was pretty pointless. One thing that I did like about the dialogue options however were how you could gain extra information from characters by selecting a question. This allows for the player to learn more about the upcoming quest, and think of a strategy in which to proceed. Odyssey is full of choices, and the dialogue system reflects that in full. Players have the option to turn down quests and come back to it later, something which is extremely useful when you’re way below the recommended level. After sinking several hours into the game every day, I found myself at times skipping through dialogue in cutscenes and choosing to read the subtitles instead. This is no disrespect to the voice actors in any way, who did a great job with the characters. It simply saves time. There are moments however where I wish I had not done this, as the game quizzed me and made sure I was paying attention. My first real noticeable quiz came when I first attempted “Lore of the Sphinx”. I skipped the cutscenes without paying attention, and was presented with a selection process for riddle answers. I guessed of course and was killed by the Sphinx for not paying attention. I liked the way in which the game made sure I was still listening, and gave me options in which to choose. Other than a few overly sexual options, and some which didn’t reflect the choice, I think the game did a good job at presenting alternative branches which could create interesting consequences. This is definitely a feature that Ubisoft should use again in games like Far Cry and Splinter Cell, but I’m still not sure about its place in the Assassin’s Creed Universe I might be open to it's return in the Modern Day aspects though. Stealth One of the core pillars of the Assassin’s Creed franchise is stealth, enabling the player to become one with the crowd and neutralise enemies without being spotted. As stealth is such as important element to the franchise, you would expect the game to make missions specifically for this, but this is not the case. When you begin the game, stealth is nearly impossible, with attacks from a hiding spot dealing limited damage. Over time, it improves if you select gear with Assassin damage, but there comes a time when playing where you have to accept that a stealth approach may not be the best for this game. For example: You see an Athenian guard on the edge of the cliff. You can either: 1) Attempt an assassination, risking exposure. 2) Sparta kick him off the cliff. In any other Assassin’s Creed game, I would pick 1 of course, knowing that my hidden blade would kill the enemy every time, but Odyssey carries on the problem that Origins introduced. Not every character can be stealthily assassinated from behind, or above, no matter what you do. You’d think a knife to the throat would slay even the mightiest of foes, but the game seems to have other ideas about this. Even with full Assassin damage on your weapons, a stealth attack may only deal half the damage you would expect to a captain or brute. You can find yourself above an alerted enemy, but unable to perform an air assassination, something which I found to be a particular problem. The stealth in Odyssey is flawed, and that makes me worry about future entries. When walking with a crowd in Athens for example, a paid mercenary will spot you from a mile away and attack on sight. Long gone are the days of ‘blending’, where a crowd could mask your position. The game is slightly limited when it comes to ranged attacks. All you can do from distance is shoot an arrow, which probably won’t do much damage to an enemy of the same, or higher level (even with a headshot), or you can try get up close and personal. Neither guarantees an instant kill, and exposes your position immediately. I found that the best stealth attack in the game is actually the spear throw ability, which can be used to quietly kill your opponents. As one of the fundamental strengths of the franchise, I really want to see this aspect improved in future entries. The simple introduction of tools such as throwing knives or bombs would make a difference to the stealth element. Alongside the whistle, rock throwing like was the case in Far Cry 3 would be a fantastic tool to distract guards. The closest right now to this is fire an arrow, or throw a lit torch, both of which alert enemies. Stealth is certainly an optional approach in the game, and many missions don’t even try to accommodate it. For example, the conquest battles cannot be fought from the shadows, and force the player to use the combat system time and time again. One thing that I did like about stealth in Odyssey however was the range of cover from the environment. Tall grass and bushes are frequent across the land, so you can attempt to be stealthy whenever you feel like it. As stealth is such a vital part of the Assassin’s Creed series, I really hope that the team behind the next game go back to the drawing board and work out the kinks, because for some reason it is extremely difficult in Odyssey, and almost prevents the player from carrying out a quiet assassination. It’s clear to me that more tools need to be given to the player in order to become a stealthier character. For example, Poison darts, smoke bombs, throwing knives and rock throwing would be a massive step forward in comparison to what we have to work with right now. Assassin’s Creed elements Odyssey is the first game in the franchise to take place before the establishment of the Assassin Brotherhood, which began in Ancient Egypt (The Hidden Ones). For this reason, the game was always going to struggle with incorporating ‘AC elements’, as many of the key founding pillars had yet to be introduced. Although the game does attempt to remind players than it is an Assassin’s Creed game, it acts almost like a fanservice rather than dedication to previous entries. Origins had some of the best White Room death conversations in the franchise, but Odyssey removes these pivotal moments, and replaces assassination targets with a ‘Shadow of Mordor’ style system. This means that players don’t really know anything about the people they are hunting in the Cult of Kosmos, even after investigations have been conducted. Although the Cult control Ancient Greece and different aspects of society, the player doesn’t have motivation to hunt down targets other than gaining better loot and crossing a name off a list. Previously, games would invest players in their targets, and make an emotional connection to their kill. A great example of this is when Connor finally assassinated his father, Haytham Kenway. When I think back on my Odyssey, I could maybe name two or three targets that I actually know anything about or remember. It seems that the members of the cult only exist to give the player something to do in the game, which is a shame when you think about the great experiences we have had hunting notable targets down in past entries. The Hidden Blade is replaced by The Spear of Leonidas, which is a pretty cool weapon for the player to upgrade and customise. Unfortunately though, you only get one, meaning that double air assassinations cannot be performed in the game. This is extremely annoying when you find yourself above two targets. Odyssey is also the first Assassin’s Creed game not to feature Animus Loading screens, where you can run around and see your character. Instead, we see the Cult of Kosmos hideout, which adds masks to the floor after you track them down. Although this is a cool new feature, it’s just one of the many ways in which the game distances itself from the past. The game does a decent job at explaining that a precursor group to the Order of Ancients existed, and that a philosophical battle against free will and control took place. At its core, that’s what the Assassin’s Creed franchise is all about. It does however, present a story where one individual and a few friends chose to battle the controlling forces, rather two opposing groups. It’s pretty disappointing to see that Darius, a major figure in the Assassin’s Creed lore has been sidelined to DLC content. Although the DLC looks 100x more like an Assassin’s Creed entry than Odyssey, I can’t help but feel unimpressed that players are having to pay extra to get the full AC experience. The outfits provide a constant reminder than this is an AC Game, allowing players to equip hoods when tackling the adventures set by Ubisoft. I was overall impressed with the outfit customisation options, especially when the visual customisation system was introduced. One thing however that was noticeably missing was the Legacy Outfits, which have been present in the franchise since the early games. It would have been pretty cool to see the Altair outfit getting some photo mode attention, but unfortunately they didn’t make an appearance. The best Assassin’s Creed lore elements in the game can be found in the Modern Day sections, where you play as Layla reading her emails. Here you will find a whole array of callbacks to previous instalments, and even transmedia products such as Last Descendants and Heresy. The death of Charlotte de la Cruz is featured in an email, alongside mentions of key Assassins, such as William Miles, Harlan T Cunningham and Galina Voronina. My favourite reference was the presence of Kiyoshi Takakuraa, a member of the Japanese Brotherhood who was first introduced in Assassin’s Creed Initiates. The Modern Day story is always progressing, with Layla being promoted to Cell Leader, but the games tend to focus on pretty boring aspects of the story. When you compare the comic book modern day story aspects to the games, we have one clear winner. This has led to it losing its importance for many fans, with some calling for its removal. I hope that for the next game, we can restore the Modern Day conflict, and see a full scale battle between the Assassins, Templars and Instruments of the First Will. Conclusion Odyssey is at its best when it is presenting the player with meaningful side missions that connect to each other. You can play a full arc that all links to each other, creating a chain of stories which you can follow. Here we get to see the protagonist in different situations, and presents the player with a great blend of sarcasm, humour and seriousness. Kassandra is a breath of fresh air as a female protagonist, when compared to the cold, serious tone we experienced as Aya. She was great all the way through, and I am so glad I didn’t choose Alexios. Sexual decisions feel unnecessary and out of place, becoming incredibly distracting when playing the game. It’s a novelty which has well and truly worn off for me. It doesn’t add anything to the game. Great range of enemies and kill moves. The combat and brutality of the game provide hours of satisfactory fighting experiences. At times the world feels too big. Imagine it without fast travel… One thing that fans can take away from Odyssey is that Ubisoft intends to provide a ton of additional content for future games. The post-launch content is going to keep players busy for a long time, meaning great value for money. Overall: The game is fun, but flawed in the eyes of the Lore. It bends the Assassin’s Creed lore in ways that cannot be justified. I hope that for the next game, Ubisoft listen to the Community, and try to make the game more ‘AC’ than this one. Rating: 7.5/10 comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Rally The Creed Episode #3 Released Marketing for Assassin's Creed Mirage, Virtual Photography & AC Netflix | TheOnesWhoCameBefore
Rally The Creed Episode #3 Released Marketing for Assassin's Creed Mirage, Virtual Photography & AC Netflix Podcast Share 4 Jun 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are pleased to release episode #3 of Rally the Creed podcast, covering Marketing for Assassin's Creed Mirage, Virtual Photography and Assassin's Creed Netflix. Note this episode is recorded before the recent announcement of AC Mirage's release date. In episode #3 , guest host Jack from ThePhotoMode E-Magazine joins TOWCB Team members Lisa Zaman (Portrait Artist) and Aaron Young (Writer) to discuss all things in AC. Note: This episode was recorded before the recent announcement of AC Mirage's release date. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Assassin's Creed Movie: Trailer 2 Breakdown | TheOnesWhoCameBefore
Assassin's Creed Movie: Trailer 2 Breakdown Breakdowns Share 18 Oct 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Minor Plot Spoilers below. (Our admin Col_96 has seen the first 20 minutes of the film, so has inside knowledge on the trailer) In this article, we look at the bits you may have missed in the new AC Movie Trailer. Joseph Arrested: At the start of the Trailer, we see Joseph Lynch being arrested for the murder of his wife. (Fun fact. The young Joseph Lynch is played by Brian Gleeson, whilst his father Brendan Gleeson plays the older version) Abstergo Pin: Alan Rikkin is wearing an Abstergo Pin. Abstergo Guards using Batons: The scene where Cal takes on the Abstergo Guards reminded me of AC2, where Desmond and Lucy are in a similar situation. The guards use Batons to immobilise. Familiar Weapons: The first weapon is the Star, used by Maria. This weapon was on display at Gamescom. The second weapons are Edward Kenway's Flintlock Pistols, from AC4. The third items on display are bombs, similar to those used by Ezio Auditore in Assassin's Creed Revelations. The fourth weapon on display is Jacob Frye's Cane Sword. The cane itself is missing, but the Eagle blade remains. Assassin initiation: This part of the trailer looks like an Assassin initiation ceremony. Could it be for Aguilar? Other subjects: When Cal is running around the Abstergo facility, you can see the other subjects watching him. Return of Lin: Lin is another subject being held by Abstergo. "Lin, a Chinese Assassin linked to an ancestor who "is well travelled and hardened by the struggles of life for a woman in 16th century China". Source Could Lin be a descendant of Shao Jun? Return of Moussa: Moussa is another subject being held by Abstergo. Games Radar previously revealed that he is the descendant of Baptiste, seen in Assassin's Creed Liberation. Abstergo Belts: All the Security Guards are wearing Abstergo Belts. Altair's Short Blade: If you watch the trailer in slow motion, and stop it at exactly 56 seconds, you can see a short blade that looks very similar to the one used by Altair in AC1. Could it be Altair's Short Blade? AC2 Animus: At 1 minute and 4 seconds into the trailer, you can clearly see the Animus from AC2 behind Sophia! Animus chord: We finally saw the Animus chord clip into Callum's neck. Looks painful! It also explains the marks on his neck we previously saw. Aguilar's Finger: We can clearly see that Aguilar is missing a finger on his right hand. Other images from the film show him with all 5 on his right hand. This means that a finger has been removed in an Assassin initiation ceremony at some point in the film. It also means that the poster showing Aguilar syncing a vantage point is wrong, as it shows him with four fingers on his left hand. Rope Launcher: Aguilar has a device hidden inside his gauntlet that looks very similar to the rope launcher used in Assassin's Creed Syndicate. What could it be? New Assassin: The Trailer introduced a new Assassin. Could he be a member of the Spanish Brotherhood? Throwing Knives: The Trailer showed us Maria using throwing knives several times. She's pretty accurate with them! Moussa uses smoke bombs: Blink and you'll miss it! Watch the trailer in slow motion at exactly 2 minutes in, and you'll see Moussa using smoke bombs on the guards. Likely the start of the prison break that occurs later. Assassin Insignia: At the very end of the trailer, Cal and Sophia are talking. Behind Sophia you can see the Assassin Insignia on the wall. Did you spot anything we missed? Let us know! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue | TheOnesWhoCameBefore
PureArts unveil Assassin's Creed Mirage: Basim Ibn Ishaq 1/4 Scale Statue Merchandise Share 18 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database PureArts, a manufacturing company known for creating premium quality collectible figurines has once again excelled for it's work on the Assassin's Creed franchise, today revealing an incredibly detailed recreation of Basim Ibn Ishaq, lead character in the upcoming title Assassin's Creed Mirage. This hyperdetailed sculpt honors the past by channelling a stance once honed by Altaïr, taking the series back to its roots. Two editions of the statue are available for pre-order: 250 Exclusive Editions, which also includes a wearable metal replica of Basim's ring, and 2250 Non-Exclusive Editions. Basim joins the Animus Collection, which also includes high-quality statues of Altaïr, Ezio, Edward, Basim, Kassandra, Eivor and Connor. We are fully expecting both editions to sell out, so act fast Assassins! Release date: Q3 2024 Avaiilable for pre-order now Product Description He is ready to sacrifice everything he held close and walk the path of shadows. Direct from 9th century Baghdad, Assassin’s Creed® Mirage protagonist Basim is one of the deadliest assassins in the franchise! Street thief, Isu reincarnate, Hidden One, and now Animus Statue: Basim has survived millennia to join the PureArts Animus ¼ Scale Statue line. In the most dynamic pose yet in this series, Basim appears as agile as an eagle, touching down upon an ancient Islamic architecture base and ready to fight. Make room in your collection because the Assassin’s Creed®: Animus Basim ¼ Scale Statue is a key player in your Order of Assassins. Limited to only 250 units, the PureArts.com Exclusive Edition includes a wearable metal replica of Basim's ring. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)
- Fan Fiction Pitch: Christmas Armistice by Finn Fletcher | TheOnesWhoCameBefore
Fan Fiction Pitch: Christmas Armistice by Finn Fletcher Other Share 11 Apr 2023 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database Cover art by Lisa Zaman from TOWCB Art Team. In our next fan fiction Assassin's Creed story pitch, we begin to imagine a temporary alliance between Assassins and Templars in the year 1878. It is our hope that by pitching stories set in the Assassin's Creed universe, we can generate enough interest and excitement for it to be developed further by TOWCB team. We would love to create recognisable OC Assassins, so if any of our pitches spark interest, let us know in the comments below! Synopsis The story is the diary of a Victorian Assassin around a decade after the events of Syndicate. The Assassin, Charles (name will probably be changed) is sent by Evie Frye on a working holiday over Christmas to Ravensthorpe. Evie says that it’s to meet up with a local archaeologist who calls himself Ragnar and research the town's history to learn more about the early British brotherhood; she also believes this task to be something that will personally help Charles deal with his stress and growing frustrations about the Brotherhood. Arriving in Ravensthorpe, Charles despises the quaint town (imagine Hot Fuzz). He’s stuck in rain, lacking the amenities he’s used to and finds the residents frustrating. He meets up with Ragnar and is instantly put off by the odd fellow. Ragnar lives as and seemingly believes himself to be a viking, despite the fact he is a scrawny man who holds his drinks with both hands. Still, his knowledge is useful and the two begin researching and exploring some of the oldest remaining parts of the town. The trip, while not what Charles wants, is going well after a few days. They learn more of Hytham and find some long abandoned weapons and armour of the Raven Clan. Charles returns to his hotel to find a new resident in the room across from him, an abrasive American oil baron named Teddy who’s come to England for a vacation. He quickly makes it known that he is aware of who Charles is and the Assassins, dropping in tidbits of personal information about Charles when they meet. Their discussions become heated, and Teddy reveals that he is a Templar. In fact, he almost seems to gloat about it. This only increases tensions, as the two are bound by an agreement referred to as The Christmas Armistice . The history of this can be changed, but it was an agreement made between Assassins and Templars shortly after the death of Cesare Borgia, mostly negotiated by Machiavelli. In short, it restricts either side to kill one another over the advent period, leaving Charles without any violent options. Teddy is happily aware of this restriction and flaunts his presence, desperately trying to get a rise out of Charles by picking at his every fault. Feeling his anger rise, Charles locks himself away for the night and writes to Evie. Waiting on a response from the Mentor, Charles commits himself to carrying on his work, with one eye constantly looking out for Teddy. Teddy and Charles end up repeatedly running across one another, having to put up with each other during the hotel's breakfast, or when grabbing a drink at the local pub. One morning at breakfast, Teddy brings his plate to Charles' table and strikes up a conversation. He insists it to be peaceful, asking to know more about the real Charles and his commitment to the Brotherhood. While difficult, the two genuinely begin to have an enjoyable conversation about their shared goals. Strangely, the two genuinely enjoy one's company, and while continuing his work Charles ensures he spends time with Teddy. The friendship is still guarded though and each spies on one another. They also express their own frustrations with each order they belong to, criticising the lack of action and inability to make any real change. One morning Charles decides to investigate Teddy’s room, finding letters between Teddy and his wife. It seems to detail a breakup of both their marriage and his mental state, as he’s begun suffering from serious depression. Christmas day is fast approaching and the two friendly rivals understand that soon they will have to turn on one another, despite the clear affection and empathy they’ve gained for each other's perspectives. The historical investigation bears fruit, as Ragnar and Charles break into an old vault left by Hytham. It’s a treasure trove of trinkets, weapons and detailed notes. These seem to be Hythams last writings before leaving the Hidden Ones, where he talks about how most of the Raven Clan chose not to join the Brotherhood but still fought for what is right nonetheless. He questions why he dedicated so much to a single creed rather than working out of kindness, though importantly doesn’t regret his decision. In his final musings he’s clearly happy, just unsure for the future and what these secret conflicts will amount to, especially after the rise of what he calls “a new Order of the Ancients”. He also explains that Eivor left Mjolnir to him before leaving for America, with a handful of other First Civilisation trinkets she’d collected on her adventure. Some of which are locked in this bunker, others were sent across the country. Mjolnir will be described as being much stronger than we saw in the games, with the power to destroy whole buildings with a single strike. Charles begins to remove a Raven Clan banner that covers some boxes, to reveal the bright golden glow of Mjolnir. At this point, Teddy drops out of the shadows, more agile than he’s ever seen before. The two face off, as Teddy explains that he’s been following Charles but now questions his own orders. He proposes a new alliance, to use the power of Mjolnir and forge a new order that isn’t trapped by the problems of The Assassins or Templars. Charles is intrigued, and plays along with Teddy’s ramblings, hoping to find something of interest in it. Ragnar explodes with rage, he’s confused and clearly being left out of the conversation. He’s unsure what Mjolnir even is, and for him this magical artefact is changing his core understanding of the world. Teddy goes to kill Ragnar, claiming that he is just a ‘civilian’ someone who shouldn’t know as much as he does and threatens exposing the secrets that have allowed both Assassins and Templars to exist for so long. Charles turns, he hates this suggestion and claims that the war won’t end by writing more secrets, that if anyone will create peace it is civilians, normal people working for good. The ideological debate grows, until the two end up fighting. Charles kills Teddy to defend Ragnar, breaking the armistice and killing off any chance for something new. He asks Teddy to seal this vault backup and everything in it, to keep it a secret. He says that sometimes the allure of power is too destructive, and a weapon as powerful as Mjolnir should exist in no one's hands. Charles returns to London, knowing that he has killed off this annual period of peace, hoping that the people will find a chance in future, a clear nod to the real Christmas armistice of WW1. Character Profiles Charles An Assassin in his 30s, Charles is at a point of reflection where he feels the battles he's fighting for are destined to fail. Day to day he runs a steel mill, where he does his best to support unions and provide resources to the Brotherhood. Yet he keeps seeing the same problems pop up everywhere; unethical companies excel, Templars and Assassins struggle endlessly for power over London, it all feels rather Sisyphiean. Through the story he learns that these thoughts have been presented before, and has to figure out whether the Assassins or Templars are truly the best solution to the world's problems. Teddy The last remnant of the American robber gang of businessmen, Teddy runs his oil company ruthlessly. Unions are strictly banned, and workers have to "earn their place". He's endlessly proud of his role within the Templar Order, and stands by the might is right approach of leadership, though has grown tired of the timid nature of their actions. Reaching middle age, he's now suffering with bouts of depression and feels like the 'weaker' people he's used to chastising. Needing a rest, Teddy arrives in Ravensthorpe with the goal of following Charles and finding what the Assassins are searching for, though ends up building a friendship he truly wasn't expecting. Ragnar Some Assassins claim Ragnar is secretly a sage, someone with a kind of natural animus that makes him believe he is one of his ancestors. Charles however, believes the man to simply be a weirdo. His oddities are matched by his knowledge of local history, and without him the secrets left by the Raven Clan may have been lost forever. His journey allows him to appreciate more of his own time period, and the things he must fight for in the 'modern' world. Additional notes While not mentioned in the synopsis because I'm currently unsure of how to tie it in, I imagine Charles meeting a young thief while in Ravensthorpe. Rather than chastising the thief or demanding her to return his coin, Charles seeks to train the thief and help them improve their skills. He fully intends to take her back to London to join the Brotherhood, though by the end of the story leaves her in ravensthorpe with the last of his coin, leaving her to build her own life Thematically the story is inspired by The Inspector Calls . Dramatic irony should be at the forefront, as these characters discuss their own past and plans for the future, constantly making predictions we know as a modern audience to never come to fruition. It's only Charles' final reflection that the fate of humanity lies in every individual that holds any truth to our own futures While the synopsis mostly mentions the history of Eivor and the Raven Clan, other periods will be explored by Charles and Ragnar. Particularly of note is a 15th century Spanish Assassin who moved to England and was assigned to defend Ravensthorpe. She left many notes arguing that while Ravensthorpe is culturally important to the Assassins, it holds little strategic value. She suggests spending more time attacking templars and less defending their own history. Charles likes her opinion and this is the implication for why the history of Ravensthorpe was lost Let us know your thoughts in the comments below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases so far including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! Finn Fletcher
- Futuristic Time Jump : Pitching an Assassin's Creed Game | TheOnesWhoCameBefore
Futuristic Time Jump : Pitching an Assassin's Creed Game Share Written By: Edited By: Reporter Name Back To Database Could the 'present-day' be replaced by a futuristic storyline? TOWCB Team members Gargudon and Ubicypher (Rally the Creed #6 ) pitched the idea of transporting the modern day segments into the future. They noted that Ubisoft have always been extremely cautious about real-life current affairs, avoiding mention of wars or ongoing issues, even recently glossing over the Covid-19 pandemic by only referencing it in an in-game email. Dataminers uncovered an unreleased cutscene in the files for Assassin's Creed Mirage which featured a conversation between two Animus operators, discussing DNA found by Assassin Mentor William Miles. The pair refer to the 21st Century as 'Ancient History', suggesting that they are much further ahead in time The Evidence Canon In the Assassin's Creed Brahman graphic novel, Jasdip Dhami, a member of the Indian Brotherhood of Assassins encountered Abstergo Operatives wearing futuristic head gear, a mission to locate the Koh-i-Noor diamond (Piece of Eden) which ended in failure, and the deaths of Siobhan Dhami (Assassin) and Monima Das (actress). Jasdip returned in the Assassin's Creed Uprising comic book series (2017) by Titan Comics, continuing his search for the Koh-i-Noor diamond, this time representing the Instruments of the First Will after leaving the Assassins. This shows that technology which could be classed as 'futuristic', or ahad of its time still exists within the Assassin's Creed universe. The armour worn by Sigma Team in Assassin's Creed Origins (2017 ) is somewhat reminiscent to Predator, giving it an almost-alien-like feel. The team returned in the long-running Assassin's Creed: Forgotten Temple manhwa (online graphic novel), wearing the same outfit. Non Canon In the 'Assassin's Creed Visionaries' comic book series, issue #2 variant cover art by Moy R. Marco featured a giant Assassin robot, similar to a Transformer. The cover was created to showcase a short story within the issue written by Kevin Roditeli, titled 'Project Altair'. Synopsis by AC Wiki ''For the past two years, giant creatures have appeared at random to cause destruction, razing everything in sight and vanishing as quickly as they appeared with apparently no rhyme or reason for it. Humanity has finally developed a possible way to counter these monsters: giant robots. Atop a building, Minerva watches another monster attack. She removes her cloak and performs a Leap of Faith down into her giant robot, Altaïr-01. Her support team confirm that all systems are ready and, from the command chair, Minerva activates her plasma Hidden Blade and, with it, the machine. Minerva then maneuvers the robot towards the creature and engages it in combat, having Altaïr-01 strike it with its own Hidden Blade.'' Fan Content Over the years fans of the franchise have dreamt up countless possibilities for future projects, including a game set in the future. Seeing all the great ideas brought to life by artists makes us here at TOWCB wonder if it's only a matter of time before Assassin's Creed takes the leap forward in time Pitching a Futuristic Assassin's Creed With the difficulties that come with setting a game in reality, Ubisoft could commit to a time jump where Abstergo have finally taken over civilisation through technology, and the Assassins are fighting back. This could look very similar to 'In Time', or 'The Hunger Games'. Access the Animus released a really intriguing article (written by ) on the topic, piecing together a number of hints towards an upcoming shift in time. History is our playground simulation ultimately end with someone taking control over humanity, whether that be a branch of the Templars, such as Abstergo, the Isu returning, or something new entirely. cycle of comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author
- This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July | TheOnesWhoCameBefore
This Week in Assassin’s Creed Virtual Photography: 17th to 23rd July Community Share 25 Jul 2023 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: AC Mounts Tiger Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil “Eye of the Tiger.” At the start of the year Assassin’s Creed Valhalla teamed up with Ecologi to produce a special pack of mounts to raise money for climate change. The pack was inspired by endangered and vulnerable species. I must say that these mounts look so good, although a little too unrealistic for my liking. I love this shot of the tiger stalking in the foliage. The lighting on the tigers face is beautiful and the greenery surrounding the beast is luscious. You would never believe this was a shot from a Viking game in set in England. Link to set: The Bear Game: Assassin’s Creed Valhalla VP Artist: @ G_Assassin90 “Who can guess the ways and the plans of the Gods?” Bears are one of my favourite animals and this wonderful shot shows the magnificent bear mount which was added with the Siege of Paris DLC. I love this mount in Valhalla and it is my go-to when in the mythical worlds. The whole ambience of this shot is stunning, the red flowers look so good but also promote Eivor riding the bear in a stylish way. The saturation is perfect too with vibrant colours all over the capture. I must say Eivor’s outfit works well with the bear, giving off awesome Viking vibes. I would not want to be coming face to face with these two. Link to set: Into the Woods Game: Assassin’s Creed Valhalla VP Artist: @ Amaya_Nocturna “Thank you, noble harts. I will put this gift to good use and remain your steadfast protector.” Once again we are in Valhalla thanks to the abundance of available mounts in the game. This shot is not just about the elegant reindeer but also the magical environment in which it stands. If it were not for the reigns on the animal then you would think this was a perfectly times nature shot. I adore the forest aesthetic with the leafy floors and the gorgeous light breaking through the trees. The foggy atmosphere adds to the mystical feel. As for the reindeer, it is graceful and wonderfully designed. Such a nice touch to add the flowers to the antlers. Link to set: Travel Time Game: Assassin’s Creed Valhalla VP Artist: @ HimboGaymer “You should hope for the best, but prepare for the worst.” The classic mount and staple of most Assassin’s Creed games, the horse. Easily my mount of choice and the variety of styles we have seen over the years has been incredible. If Eivor isn’t floating around in her longship then she will most likely be riding around the sites of England on her trusty horse. I admire the position of this shot with the horse looking straight at the camera as if it’s a selfie. Eivor looks so Norse dressed in her Raven Clan armour and riding a skeleton painted mount. I really like the warm sun on her face and the hidden blade on show. This capture typifies Assassin’s Creed Valhalla for me. Link to set: Zombie Horse Game: Assassin’s Creed Valhalla VP Artist: @ artschoolglases “The wild hunt will not come for us this night” Beware of Odin’s horseman for they have been summoned to send you to the corpse hall. Once again we find ourselves in Valhalla with one of the many available mounts. This Draugr mount is a ghost sent back to haunt Eivor’s enemies. The capture is very interesting as the sun represents the polar opposite to the horse. Timing in virtual photography is everything and here it makes the picture. The horse rearing up in the suns glare looks so good, creating a magnificent silhouette. I love how the green undead eyes still have a massive presence, almost as if the sun is piecing through them. The Ones Who Came Before Photo of the Week Judge: @ HiddenOnesN “Rise from the darkness and be born once more” What makes the picture so perfect is how it balances so smoothly between what we know about the goodness in light and the darkness that is represented in the Helhest horse. That is exactly what Assassin’s Creed is all about, that none of them triumphs over the other. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Why We Needed Assassin's Creed Valhalla | TheOnesWhoCameBefore
Why We Needed Assassin's Creed Valhalla Other Share 25 Jun 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database ‘ Assassin’s Creed Valhalla ’ was released November 10, 2020, and was praised by both fans and critics. It was a big step forward in the franchise as fans for years had hoped to explore the Norse era of history and what Scandinavia had to offer. It was heavily anticipated upon release, and gathered a large following after its incredible cinematic reveal trailer in late April of 2020. The trailer excited many fans as it showed the return of the famous Hidden Blade, and also revealed some of what to expect in the era of the Vikings. However, it was a big deal having ‘ Valhalla ’ release when it did, as the world was at the peak of the Covid-19 Pandemic. People needed a reason to be happy or stay distracted. Assassin’s Creed fans had waited patiently for Ubisoft to navigate game development during a global pandemic. It forced work from home situations and changed entirely how to develop a game while remaining safe from health violations. ‘ Valhalla ’ fortunately did not face any major delays leading up to its end of year release date. Ubisoft had done a fine job keeping their employees safe from the Coronavirus while still being able to work and complete a game as big and as ambitious as ‘ Valhalla ’. November of 2020 was also the highly anticipated launch of the next-generation gaming consoles. The PlayStation 5 and Xbox Series X|S were set to launch around the same time as each other, and along with the pandemic, the Semiconductor Chip Shortage was also a major problem in the world at that time, meaning purchasing one of these new consoles was borderline impossible. Restocks at select electronic stores and websites were done regularly, yet still supply was unable to meet demand. Covid, and the shortages combined made life difficult for a lot of people. 'Valhalla' releasing alongside the next-generation consoles, including the weight of the global pandemic pulling it down. It made the game become a source of comfort to fans across the globe. The state of the game industry at this time was as bad as it had ever been, and having 'Valhalla' in the mix was a great solution to fans not wanting to think about the pandemic, and became a staple of the industry to the gaming world during that time. When ‘ Valhalla ’ was still in production, a big phenomenon surfaced across the gaming world, and was seen by fans as a secret tease for the upcoming Assassin’s Creed game, as Ubisoft perhaps unintentionally created an in-game poster from one of their other franchises, ‘The Division 2’ of what seemed to be a Viking holding the Apple of Eden, which is a popular recurring artifact shown throughout the Assassin’s Creed series. It had fans wondering if Ubisoft hid an easter egg in the game to get clues as to their upcoming game. Ubisoft officially denied these claims, but fans had their suspicions that the next game in the series really would be a Norse Assassin’s Creed game, and they were right, as shortly after fans dubbed the new game to be called ‘ Assassin’s Creed Ragnarok ’. Fans also called the game ‘ Assassin’s Creed 2020 ’ to be more plain. But later on, shortly after all the rumors fiasco did Ubisoft officially announce the game as ‘Assassin’s Creed Valhalla’ in April of 2020. When ‘ Valhalla ’ was released, it became a coping mechanism to gaming fans during a very dark time. It was a major upside in the gaming community, and a big thing to look forward to from already faithful Assassin’s Creed fans. It was available on all major gaming platforms at launch, which was important considering very few people owned a next-gen console and could play the advanced version of the game. Ubisoft offered a free upgrade to the next-gen versions to players who purchased the game on either PS4 or the Xbox One. It was a good gesture from them as it saved people money and helped gamers avoid spending money on the same game twice, which had become a popular tactic in gaming at that time. It helped give players who were unable to upgrade yet. So, they would be able to play the new and improved version of the game they already owned. Ubisoft's marketing strategies for the game were also a big help to the fans as they were able to be even more excited about ' Valhalla '. Ubisoft's efforts to engage with their audience were a welcome gesture to the community, including having activities they encouraged fans to complete while in lockdown, such as cosplay from home and AMA's. This allowed fans to ask their most anticipated questions they had for the developers, giving fans a chance to interact with the creators and unify the community as one. The addition of Virtual Photography in the game was also a contributing factor to the game's success and allowing people an opportunity to explore and capture the land of Scandinavia, considering doing this yourself was challenging with the restrictions of the pandemic. The release of ‘ Valhalla ’ went quite well, as it performed great graphically, and was even moved up from its original release date to match that of the Xbox Series consoles and their much anticipated launch. It showed fans that Ubisoft was confident in their game, and they were rewarded as ‘ Valhalla ’ went on to become a monumental hit, selling record amounts of copies in its first week alone. Fans were happy to explore the history of the Vikings, which had been heavily requested for years from fans of the series. Fans loved ‘ Valhalla ’ for many different reasons. Norse Mythology itself is very popular amongst historians and gamers alike. Games such as ‘ God of War Ragnarok ’ became a gigantic hit due to its storytelling and a faithful adaptation into Norse Gods. ‘ Valhalla ’, meanwhile had their own version of the Norse Mythology, by adding it in with returning features and storylines of standard Assassin’s Creed games, such as the Hidden Ones against the Order of the Ancients, which is a earlier in history battle between the more modern Assassin’s Brotherhood vs the Templar Order shown in previous games. Ubisoft succeeded in adding their own touch to Norse Mythology, making it very believable for the story while staying true to the source material. For fans, the reason ‘Valhalla’ worked so well was because it was truly just a great Assassin’s Creed game in all aspects. The changes made in this game compared to previous games in the series such as ‘ Assassin’s Creed Origins ’ and ‘ Odyssey ’ were great additions to the game, and seen by most as a large improvement. The new features added included horse stamina, which gave you a meter on how far you could gallop with your mount without it getting exhausted. It offered players strategies such as escaping from enemies, meaning monitoring your horse's stamina to escape successfully. Another change included a new form of the classic Eagle Vision now known as Odin’s Sight, which allowed the player to get a landscape of the environment around them, and have them watch out for enemies in the area or where to find your objective. Weapon customization became more important for reasons such as adding runes to weapons and gear, making them more powerful and more durable against higher-leveled enemies. Building up your settlement was also a major addition to the game, where you could improve your home with pillaged materials taken from River Raids against rival clans, or found in chests hidden in enemy territory and around the map. These were welcome additions to the game, as they added a very unique form of exploration and combat that the series needed badly. Fans were also happy that Ubisoft decided to bring back certain popular elements of past games that were eventually left out of the newer games in the series, such as Social Stealth and Hidden Blade assassinations on enemies. Social Stealth allows the player to use the environment as cover, for example by equipping a cloak and going unnoticed through crowds in distrust areas. Including that, the game gives you the iconic Hidden Blade, a long-time staple of the series quite early on into the story, and allowed players to get familiar again with the weapon and the techniques needed to take out an enemy fast, or getting in and out of an enemy restricted area while killing your target. These were great additions for both fans of the current games and fans who could prefer the originals and its old formula. It catered to both sides of the fanbase who may have different opinions based on the direction of the franchise, but quickly pleased the ones who doubted ‘ Valhalla ’ which is a big reason the game was as popular as it has gotten to be. As we look back on this game, it truly is one of the more influential games in the entire Assassin’s Creed franchise, as it did a great job providing an excellent experience for fans and being able to distract the players and keep them busy while not trying to think of the dark time our world was going through then. In years, the gaming community may look back on this game as one of the first, if not the first true next-gen game made in the PS5 and Xbox Series era. Ubisoft did a spectacular job creating the beautiful world of both Norway and England during the Norse era, and creating a game as memorable as this one. ‘ Valhalla ’ was a great way to not only satisfy returning fans of the series, but also to entice new players to create new fans of the series. It was a game for everyone, even if you were not familiar with the ever-popular Assassin’s Creed games. ‘ Valhalla ’ was a gift during the Covid-19 pandemic, and allowed fans and gamers alike to enjoy it even in the darkest of times. Ubisoft once again hit the jackpot with ‘ Valhalla ’, a game we did not know we needed as much as we did. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- This Week in Assassin's Creed Virtual Photography: 23rd April - 29th 2022 | TheOnesWhoCameBefore
This Week in Assassin's Creed Virtual Photography: 23rd April - 29th 2022 Community Share 8 May 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Lighthouse Game: Assassin’s Creed Origins This week’s first capture comes from @Marstongallery over on Twitter. Our first capture this week takes us back to Egypt. A brilliant shot of Bayek pulling off a hero pose between two columns. I really like how panoramic this picture is. The depth of field is perfect here, despite Bayek being the focal point, the lighthouse still shines. I remember infiltrating this enemy base not long ago myself. 2) Egyptian Architecture Game: Assassin’s Creed Origins Photo number two comes from @VirtualHedron over on Twitter. Origins is one of the most beautiful Assassin’s Creed games. For me what sets it apart is the stunning scenery and architecture. This shot is everything I love about exploring the cities of Egypt. There is so much detail here with NPC’s living their lives, lush vegetation, colourful hieroglyphics and a hint of sun bursting through. A fantastic capture, just needs a frame. 3) Arctic Fox Game: Assassin’s Creed Valhalla This week’s third shot comes from @StefanieMcMaken over on Twitter. It seems to be a weekly theme at the moment for me to feature a fox. I enjoyed how Valhalla mixed up the wildlife with the different landscapes/seasons. It definitely looks like these two foxes are friends out on the hunt for some food. What impresses me is the way the fox is leaving a trail, great attention to det ail. 4) Daily Contracts Game: Assassin’s Creed Valhalla VP number four comes from @PodToGo over on Twitter. This is as first for a Reda themed shot. I absolutely love the positioning of this, as it instantly caught my eye. The focus on Eivor showcasing her hair, tattoos and weapon ready for battle is outstanding. I really like how the band of Saxons are walking into their demise. Extra kudos for featuring the Huldufolk armour such an underrated gem. 5) Finisher Game: Assassin’s Creed Valhalla The final capture of the week comes from @tn_taurus over at the ACFirstCiv VP Twitter Community. The final shot for the week is a brutal one. It is always hard for shots like this to stand out amongst the colourful environments and protagonist portraits. However I feel like this very much captures the essence of Valhalla and how dark the story can get. The misty background and the vignette really highlight the finisher. It looks like Eivor hasn’t left anyone alive to tell the tale. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- Assassin's Creed's Gaming Console Farewells | TheOnesWhoCameBefore
Assassin's Creed's Gaming Console Farewells Analysis Share 14 Jan 2026 Written By: Edited By: Hayden Bird Colum Blackett Back To Database When the year 2014 came around, the developers at Ubisoft had a decision to make as to which platforms to launch their upcoming games, both the heavily anticipated Assassin’s Creed Unity and Assassin’s Creed Rogue . The entirety of the gaming world was set to move on from the PlayStation 3 and Xbox 360 consoles now that the newest models, the PlayStation 4 and Xbox One were out. Ubisoft was not alone in developers being quick to end support for the older consoles in favor of the new ones. The previous Assassin’s Creed game, was the first in the series to feature on the newest consoles of their time, however, the game launched first on previous generation systems and in the end was simultaneously released on both. Many gamers had not yet made the move to the PS4 and Xbox One consoles, even a year after launch in 2014, so it was a bold, yet smart decision for Ubisoft to release their flagship new Assassin’s Creed title as a next-generation exclusive as Assassin’s Creed Unity became the first game in the series to skip the PS3 and Xbox 360 consoles, doing this was a difficult move for gamers yet to have upgraded, but Ubisoft thought of the players still behind and launched Assassin’s Creed Rogue simultaneously with Unity , with Rogue being previous-generation only and Unity being next-generation only. It was a move that satisfied fans who either made the upgrade or still had yet to get to the new consoles. Many gaming developers were swiftly disbanding the PS3 and Xbox 360 consoles, sometimes not even a year post launch of the new consoles. So this move from Ubisoft was expected as their new flagship game, Assassin’s Creed Unity, was clearly a game built alongside and with the advanced power of the next generation consoles, something that could simply not be achieved with the old hardware found in the PS3 and Xbox 360. It was a game built for the newest consoles, and Ubisoft used that to their advantage to develop a game that utilizes all the new advanced technical specifications that the newest consoles brought to the market. By doing this, Ubisoft was very courteous to players who had not made the jump to the PS4 and Xbox One just yet and created the game Assassin’s Creed Rogue alongside Unity to satisfy fans who initially felt left out seeing Unity be skipping the older consoles but were treated fairly by developers and truly ended the PS3 and Xbox 360 era on a high note. After all, the birth of the Assassin’s Creed franchise started on these consoles, so it only felt right to have a proper send off for such a monumental era of gaming. Years later, as we witnessed the launch of the PlayStation 5 and Xbox Series X|S consoles in November 2020, it became evident that developers were more reluctant this time around to skip past the previous generation consoles, now being the PS4 and Xbox One. The support for the past generation systems is unlike what we saw with the send off for the PS3 and Xbox 360 generation. Even today, the older consoles are being supported by some major game franchises such as Call of Duty or sports games like NBA2K . It is uncharted territory for gamers of this more modern era who were so used to seeing the past generation consoles be abandoned quite fast, and it goes to show you that Ubisoft made the right call moving on from the older consoles in 2014 all while ending on a strong note for the PS3 and Xbox 360 systems. This cycle was a close relation to what Ubisoft has done in the latest generation by sending off the PS4 and Xbox One consoles on a strong note with the 2023 game Assassin’s Creed Mirage , which launched simultaneously with older and newest consoles. However, new-generation only consoles got the hyped-up and heavily anticipated Assassin’s Creed Shadows, which launched in March of 2025 exclusively to next generation platforms. Yet another example of Ubisoft making the jump at the correct time, as a game like Shadows could have not been possible from a technological standpoint, just as Assassin’s Creed Unity was to the PS3 and Xbox 360 consoles all the way back in 2014. It is clear Ubisoft has monitored the technology available to them and their development cycle, and has known exactly when to make the change when it became a true necessity. These past generations have shown us all that when a generation comes to an end, it deserves a proper send off, as those consoles were relevant for six to seven full years in a row at the very minimum. Ubisoft has nailed their approach twice on moving onto the advanced technology of the new consoles at the right time but also not forgetting about an incredible era of gaming along with courtesy for the players who weren’t yet in a position to move on to the newest systems. Their strategies have paid dividends and have always ended a generation of the Assassin’s Creed franchise on a proper and satisfying note. GameInformer promo image for Rogue and Unity comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Marc-Alexis Côté and Assassin’s Creed’s narrative paradigm shift | TheOnesWhoCameBefore
Marc-Alexis Côté and Assassin’s Creed’s narrative paradigm shift Analysis Share 3 Dec 2024 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database The Vice President Executive Producer of Assassin's Creed, Marc-Alexis Côté, has stepped out into the spotlight on the BAFTA Youtube channel at an event a few days ago giving off a curated speech commenting on Ubisoft's flaws and the intended direction the franchise will follow for the foreseeable future upon the release of Assassin’s Creed Shadows serving as the inflexion point for such a change in the narrative direction. Describing his trajectory as a rookie game developer all the way to his actual status as Executive Producer for the overall franchise, he presented the audience with a complete breakdown of the core values of “What Assassin’s Creed should be” in other words, he transparently commented on the way they develop each iteration via their “Brand Framework” which is basically a codex under the form of internal documents given to the devs from which they need to base their work and efforts for the continuity of the Lore. Breaking the Framework into the following aspects; Identity: Immersion, storytelling and thrilling gameplay. Intentionality: Every creative decision made by the devs ought to reflect the shared vision and values of the Framework to ensure that the identity is not diluted and continuity is strong footed. Official promo image by BAFTA showing Vice President Executive Producer of Assassin's Creed, Marc-Alexis Côté, Prioritizing direct and selected feedback over the community as a means to an end. “Putting the player at the center of our creative vision” is also one of the substantial statements issued by Côté which clearly shows that they are aware of their position with the fanbase that nurtured the franchise for so long and are willing to turn the tables in their favor bringing new experiences in the good old Assassin’s Creed fashion applying the aforementioned “core values” described in their “Brand Framework”. These “core values” will not only restructure their approach to how an Assassin’s Creed game is made, but from now on, they will also implement new data collected by their new initiative that aims to “involve their most engaged fans into the early development cycles” with the intention to listen to a much more direct feedback instead of “actively listening to general community feedback and running large scale studies” which is yet another example of Ubisoft going all in and taking the helm, considering the hard working fan communities and content creators that adhere to what the franchise was originally praised for in the past first and the public that spawned with the latest iterations second. A slide from the BAFTA presentation Or so it seems, given another pungent declaration in which Ubisoft now seems eager to “restore the balance” in terms of narrative both past and present as he acknowledged that “15 years of Lore has made the approach to newcomers difficult to approach”, however, the downside to such a bold move can lead to even more division, to which we can all agree; the fanbase is in a very dire situation. But fear not! Because this means that a great change in how the future instalments will be crafted will come out of this, presenting the “Vertigo Of History” initiative as a new way to develop the Assassin’s Creed games by focusing on the idea that “Past, Present and future are connected” therefore, how the past defines who we are and how it will affect our future. Emotional wording aside, this will basically mean that the way Modern Day and the Historical storyline will be designed will be completely overhauled; by pretending to “place history back at the center of the player’s experience”, which is a bit contradictory to what you just read, I know, but the trade-off is that when Modern Day will be tapped into, they will explore “deeper themes regarding genetic memory, identity and autonomy” which is until now, left to the interpretation of the public and not very clear. In any case, Modern Day will be explored deeper so that’s a good step toward restoring that “balance” if true. Original image source: Assassin's Creed Initiates Balance, accuracy and diversity victims of hate. With this in mind, it is important to note that Côté also openly stated that “Absolute accuracy is not our goal, it has never been and never will” of course referring to the historical aspect of the game the franchise is notoriously known for, for the first time clarifying their intentions when making their games reminding us that it is a “Historical Fiction” at the end of the day in response to the previous months of continuous attacks via their Social Media and even directly to the developers themselves who saw their work tarnished by mentally draining and smile-erasing comments completely destroying their work due to the appearance of anachronistic or plain out non-existent elements in the latest RPG trilogy and most recently, the upcoming Assassin’s Creed Shadows which, dare I say, has suffered from one of the most hateful waves of backlash the internet has seen in the past 4 years for very miserable reasons; from fruits appearing in the wrong season in one of the trailers to plain out racism towards Yasuke because of his African provenance hiding behind pathetic ill-crafted shields of “It’s not me who says it, it’s history!”. Of course, we are not going to deny the fact that they made some inexplicable mistakes that are obviously due to a lack of professional consultation by actual Historians and experts -which were brought in much later into Shadow’s dev cycle according to insiders who have reached out to the renowned leaker and French Youtuber j0nathan- or the scandal over the insensitive design of PureArts promotional figures which displayed the two protagonists, Naoe and Yasuke posing over an iconic Japanese Torii gate, which, was one-legged and very reminiscent of the S annō Shrine, a real life Torii Gate which was left partially destroyed by the bombing of its hosting city, Nagasaki during WWII. In any case, online crusades and Scandals behind, around the 36:00 mark, Marc-Alexis Côté concluded his speech on the attacks to the company by claiming that “Our commitment to inclusivity is grounded in historical authenticity and respect for diverse perspectives, not driven by modern agenda” Image by TOWCB showing the similarity between the AC Shadows prototype by PureArts prototype and a broken Torii gate located in Nagasaki From now on until February 15, 2025, it is but a waiting game to see if all of this turns out to be true or if it falls down to the pile of broken promises. Personal Commentary: Listening very carefully to what Côté openly said during the conference; I realized just how grand this franchise is and how far it has come. I remember the very first time I played Assassin's Creed II -my entry point- back in 2011 and the insta-love that struck my prepubescent brain. These feelings of discovery, wonder and diversity that are constantly talked about throughout the presentation are real, they were there when we first picked up the controller and began exploring the Genetic Memories of Altaïr and Ezio, as the years passed, we eventually discover more and more of this franchise and eventually witness its fall down the rabbit hole of corporate greed and uber-rich execs that would do anything in their power to drain you until your last cent. So it feels refreshing to see such transparency from Ubisoft and from the one that is supposed to be the closest thing to a lore master no-less. All in all, these are just promises and embellished corporate slang to make it more appealing, plus he contradicted himself by claiming that they aim to restore the balance only to say that they will basically put Modern Day on the backburner 5 minutes later... My best guess is that they're attempting to suffocate the fire and make up for their mistakes now that they realized we never were the "Ye Olde Nostalgicus" pricks most of the community and newcomers to that extent make us to be, simply because we don't follow the same opinions, ideas and tastes as them, who are fruit of a modern generation of gaming that, similarly to movies and music is utterly decadent with no more interest behind what is shown at first glance and no self-pondering of things with very few exceptions. This also applies outside of entertainment as well, the masses are somewhat dullified by mainstream and geopolitical engineering crafted by our governments who only want to see us fight each other for the skin tone of a character or goddamned fruits popping up at the wrong season all the while entitled nobodies destroy entire communities and groups of joyful people who just want to love, share and enjoy the experiences this franchise gave them in the first place. But I digress. I'm not very hopeful in terms of Modern Day and it is at this point, for me, the true narrative of the franchise, take it or leave it, up to you of course, but it was once integral and as Côté said and I also think it to be true: "Assassin's Creed is more than just a game, it can be a platform for meaningful exploration and reflection". Question everything. -Joe (Ubicypher) signing off. Images from the original Isu_Network thread by UbiCypher comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who worked as the Lead Admin for the Isu_Network social media team, providing consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. In 2025, he stepped back from his social media duties to pursue other opportunities. UbiCypher (Joe)
- Understanding the Isu Language: Particles and Affixes | TheOnesWhoCameBefore
Understanding the Isu Language: Particles and Affixes Analysis Share 1 Oct 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database For this article we'll be looking at particles and affixes in the Isu language. In English as well as many other languages, we have prepositions which help to describe how words or phrases relate to the rest of the sentence, such as "inside" or "above" or "for." Isu has essentially the same class of words, but because they come after the word they refer to instead of before, we call them postpositions. Postpositions in Isu can also be used as prefixes for verbs to modify the meaning of the verb. Think of the difference between the words "act" and "enact" or "communicate" and "excommunicate." The postpositions known to exist in the Isu language, along with their Proto-Indo-European "descendants," are as follows: Postpositions/Prefixes Apo, meaning "from," related to the PIE *apó Arhz, meaning "out," related to the PIE *éǵʰs Az, meaning "at," related to the PIE *ád Bṛ, meaning "before," related to the PIE *per- Chaz, meaning "toward," related to the PIE *ḱe- + *ád Chṇ, meaning "with," related to the PIE *ḱóm Chṇtæ, meaning "against," related to the PIE *ḱómteros (*ḱóm + *-teros) Hṇ, meaning "in," related to the PIE *h₁én Hṇdṛ, meaning "amidst," related to the PIE *h₁entér (*h₁én + *-tér) Ṇ, meaning "not," related to the PIE *n̥- Ṛ, perhaps meaning "for" and also used to form infinitives, related to the PIE *r̥ Ubo, meaning "below," related to the PIE *upó Wṛ, meaning "again," related to the PIE *wert- Zo, meaning "concerning," related to the PIE *do Notes The suffixe -tæ forms a contrast to a postposition (e.g. "with" becomes "against"). The prefix ch- alters the meaning of a postposition in a way that adds contextual information, known in linguistics as deixis (e.g. "in" becomes "with", "at" becomes "toward"). Presumably, the Isu word for "above" would be ubṛ, related to PIE *upér Isu also has a number of suffixes that can turn a word into a different but related word, like how "congregate" can become "congregation" or "wonder" can become "wonderment" in English. The known suffixes and their functions are as follows: Suffixes -æs forms an action noun from a verb (similar but not related to English "-tion") -dach forms an agent noun from a verb (supposedly a more archaic alternative to -ér below) -drṃ forms an agent noun from a verb (specifically used for tools, e.g. zḷvdrṃ "shovel") -ér forms an agent noun from a verb (virtually identical but not necessarily related to English "-er") -mṇ forms a result noun from a verb (equivalent to English "-ment") -ṇd forms the gerundive (possibly also gerund) of a verb (similar but not related to English "-ing") -nos forms an adjective from a noun or verb (equivalent to English "-en" in wooden, golden) -os forms a noun from an adjective (similar but not necessarily related to English "-ness") -rhú forms a collective noun (so far only confirmed to describe groups of people, e.g. komhaæzrhú "council") -to forms the past participle of a verb (similar but not related to English "-en" in stolen, proven) An action noun refers to the process of doing an action, an agent noun refers to the person or thing doing the action and a result noun refers to the result of doing an action. The gerundive is a form of a verb that acts as an adjective describing someone or something doing the action, such as in the phrase "howling winds." There are a few known conjunctions in Isu, which are as follows: Conjunctions Hṇu, meaning "but" Ig, meaning “or" -kwat, meaning "and" when suffixed to the second of two words, related to the PIE *-kʷe Ḷ, meaning "and," used for joining clauses rather than individual words Other Particles De makes the preceding verb progressive (meaning that the action is ongoing) More Isu Studies You can find more articles on the Isu language linked here: Understanding the Isu Language: The Basics comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi
- Assassin’s Creed Virtual Photography: 20th to 31st January | TheOnesWhoCameBefore
Assassin’s Creed Virtual Photography: 20th to 31st January Community Share 22 Feb 2025 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This theme has been run by the TOWCB VP team. We have been monitoring the hashtag and the community hub to see all your wonderful shots. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Framed Game: Assassin’s Creed Valhalla VP Artist: @ cyriellevp.bsky.social The Ones Who Came Before Photo of the Week Judge: @ FrameHoldPhotos I love the frame within a frame technique used in this shot. The wooden window frames, the building in the distance, and the gentle sunlight casts gorgeous shadows on the landscape. The deliberate and artistic framing of this shot really makes it stand out as a stellar capture. Aaron If you like ornate carved wood with exquisite details or robust wooden architecture, then you should take in the wonders of Assassin’s Creed Valhalla. I am very jealous that the development team got to study and visit all these amazing places to further enhance the experience of Viking life. This capture is so wonderfully framed, hats off to Cyrielle for pulling this off. The blur in the foreground is executed brilliantly, with just enough focus to see those amazing details. The elegant structure in the distance looks amazing with the sunlight bathing it from the left. I really like how the terrain rises, drawing your eye up to the spectacle in the centre. Through the Storm Game: Assassin’s Creed Odyssey VP Artist: @ AkiraAoyama_VP The Naval sections of Assassin’s Creed Odyssey were bittersweet for me. I enjoyed how gorgeous the Greek world looked from aboard the Adrestia, and at times how satisfying the combat would feel. But ultimately, I am not a huge fan of spending too much time at sea. In this shot we can see how moody and unforgiving the sea can be. The storm has been captured superbly here with the eye lit up amazingly. That lightning bolt striking the sea is a reminder of Zeus’ true power in these lands. I've got to say that I really like the composition as it feels like we are filming this high-speed ship as it chases the storm. Capturing Ikaros following behind is a nice touch too. Jackpot Game: Assassin’s Creed Odyssey VP Artist: @ UnfazedVP Assassin’s Creed Odyssey is full of small details that are easily missed when focusing on the story. As virtual photographers we often see everything as we pan that camera around looking for something to shoot. It almost feels fitting to feature a shot of some pots in honour of Jack as this is our first article since he departed the team. I have had the pleasure of viewing Unfazed’s Assassin’s Creed VP over the last few years, and it’s been awesome to see how each shot has evolved and improved. This is one of those shots that showcases the development teams' efforts to bring these worlds to life. For me it’s all about the sunlight streaming through on to the pots. Definitely worth checking the set for this one as it works beautifully. Making a Stand Game: Assassin’s Creed 3 VP Artist: @ JLunarTraveler I always get excited when we pick a classic Assassin’s Creed game, as it's rare to see shots from these games. I really hope in the future we will get remakes/remasters of the old games so a photo mode can be implemented. This particular shot is so badass, it’s got those superhero vibes thanks to the composition. I love how the soldiers are stood across the road in formation ready to halt our hero in his path. The shadow from the trees really adds to the ominous presence of the Templar order. Connor’s robes look so good with the details really popping. Impressive for a game that is almost 13 years old. Eyes in the Skies Game: Assassin’s Creed Valhalla VP Artist: Carmo Fernandes (@ Raider_Warrior ) I could not really be any more excited for Assassin’s Creed Shadows, however I am disappointed there will not be a bird companion this time around. Not only is it great having eyes in the sky but you get such a unique view of the world. Plus, as a virtual photographer, the bird allows for a camera range I cannot get from the normal Photo Mode. Distinctive shots like this one are also a treat thanks to our bird companion. I have to applaud Carmo for her patience to achieve this photo. Lining up Sýnin with the longship is not an easy task. I love how the wings almost mirror the oars on the boat, and how both are traveling in the same direction. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young
- 2024 The Ones Who Came Before Logo Designs Revealed | TheOnesWhoCameBefore
2024 The Ones Who Came Before Logo Designs Revealed News Share 20 May 2024 Written By: Edited By: Thea (Moonchildgecko) Colum Blackett Back To Database We are excited to reveal a new logo design for The Ones Who Came Before, created by Thea Marie Rivedal (@ MoonChildGecko) from @ Isu_Network , and is based on the winning logo design chosen by our community! A new look for a new era. Inspired by the Assassin's Creed Red reveal trailer, the new design prepare our audience for the future of the franchise, transporting players to Japan. We couldn't pick a favourite, so we let our Twitter community decide! Design 4 won and acts as inspiration for the more refined design. Look out for our interview with Thea Marie Rivedal (@ MoonChildGecko) over the coming weeks as we dive into the design process, and examine the inspirations behind the designs! Stay tuned here at The Ones Who Came Before for all things Assassin's Creed Red. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Thea is a full time student studying archaeology at the University of Bergen in Norway. She is a huge fan of the franchise and enjoys writing both fictional and academic texts. In her spare time, Thea is a passionate artist, creating detailed pencil sketches and watercolour/acrylic paintings. She has even created tattoos and replica historical props/ clothing before! In Summer 2022, Thea joined TOWCB's art team, where she will have the chance to work on a variety of projects and expand her art portfolio. Thea (Moonchildgecko)
- Chinese Pirates: Pitching an Assassin's Creed Game | TheOnesWhoCameBefore
Chinese Pirates: Pitching an Assassin's Creed Game Wishlists Share 13 Sept 2022 Written By: Edited By: Finn Fletcher Ashlea Blackett Back To Database Following the latest Assassins Creed showcase, we can all see that the future of the brand will be exciting and varied. While Mirage undoubtedly stole the show as an exciting return to form for the series, there was a more unusual announcement with the new Assassins Creed Infinity platform. I can't lie, it does have me worried, but my personal concerns aside, the exciting aspects of this new platform is getting to explore more varied historical periods with smaller, stranger stories. Taking advantage of this, and after having fun through replaying the series recently, I had an idea for a story that I think could add wonderfully to this new tapestry. When replaying Assassin's Creed Rogue, I couldn't help but wonder why Ubisoft gave up on the genuinely spectacular naval gameplay. Black Flag was obviously a huge success, and while Rogue wasn't such a smash hit, it was built to fail next to Unity's next gen glitches. Naval gameplay is still beloved and missed by players, whether hardcore Assassins Creed fans or not, and it seems no other developer stepped in to fill that gap. So today I want to pitch Ubisoft an idea, the most simple plan for success I could possibly imagine. At first I thought the obvious location for another naval/pirate game would be India. With a full and vibrant history of piracy and sea fairing, matched with corrupt politicians and tyranny to fight against, the Indian Ocean would definitely provide a great setting for a game in this series. However, with the upcoming and, in my opinion, incredibly bland looking Skull and Bones filling this period, I reconsidered. If we're already getting a pirate, naval game to explore this period, then let's look elsewhere, find a location and culture that could provide something distinct. With that in mind I moved my sights to East Asia, specifically the exploits of Pirate Queen Zheng Yi Sao. For those who don't know, Zheng Yi Sao was an infamous pirate of the early nineteenth century, who rose from a prostitute to leader of 70,000 men in the largest pirate fleet known to history. She terrorised the coasts of China, plundering both European and Chinese vessels alike. The reason she gained so much success, was because, unlike the pirates of the Caribbean, Zheng Yi Sao's fleet was well organised, with a set governance and rules in place. This pirate confederation stopped the pirates from falling to the greed and chaos that destroyed cities like Nassau and the characters we saw in Black Flag. This period of the great Chinese pirate confederacy, I think could make a stellar follow-up to Black Flag, allowing Ubisoft to show not just different visuals of East Asian culture, but explore new themes for this series. It would also the first Assassins Creed game in Asia, which is mind boggling in itself. The particular region of china I am envisioning is Hong Kong, Canton (modern day Guangzhou) and the surrounding sea and islands. Historically this was the hub of trade and therefore, pirate action and the city of Canton was pivotal in the end of Zheng Yi Saos career. This area would also provide good geography to match the gameplay; two bustling cities that can accommodate the Assassin fantasy and an island filled ocean for interesting naval exploration. Ideally, the smaller islands surrounding the mainland would function a lot like the islands of Assassin's Creed Odyssey. Each will house a target, with stories that involve the locals. This can give fun smaller narratives/side missions, while showing the personal effects of Templar control. In terms of narrative , considering this game's setting, I believe we should start at the turn of the 19th century. The lead character will be an original character (OC) named Lai Jun. Captain of her own ship, and master Assassin. I want her to be older, middle to late thirties , similar to Ezio in Brotherhood. The franchise has settled into protagonists around the age of twenty, and while I appreciate getting to be the age of every lead character, I think we need to push different stories about different types of characters. Having been an Assassin her whole life and from an Assassin legacy (you thought Jun was just a coincidence?), Lai has never needed to question her role. She is determined, talented at the art of being an Assassin and dedicated to its creed. Yet, despite the brotherhood being her whole life, her whole heritage even, she has grown rather cynical. At this period in time, China, like the rest of the world, was in a rather tumultuous position. Globally, capitalism and industrialisation were being born, leading to unmitigated starvation and inequality, revolutions were rising everywhere and power was being funnelled to increasingly fewer people. Then in China, the people were about to enter what would be, in retrospect, called the "century of humiliation" with the death of the emperor just behind them, with in-fighting and rebellions to come. The British Empire was sneaking in, and, while it didn't have the chokehold it had over the rest of the world, it was still only a few decades away from taking control of Hong Kong; an action that has caused trouble in the region which remains to this day. This is the context of Lai's introduction, as she runs across the rooftops of Hong Kong during New Year's festivities to kill a Templar target. The world is changing and the future is uncertain. At this point in her life, Lai has killed more Templars than she can count, and yet there are always more to fill the positions. The war doesn't seem to be swaying either way, and she can't help but feel that her actions are futile in the wider chaos of the world. I think when a franchise reaches a certain point, it needs to consider the emotions of its audience, and its place in the wider culture. Think of Halo 3, a massive event game which was built from the ground up as a war game, the scale of which you've never seen. It was a tour de force, a the best of compilation for the Halo franchise so far, all turned up to 11. Then, having set the world alight with this event game, Bungie made Halo Reach. A game with the same mechanics and fun action of 3, but which took a sombre approach. It was a reflection really, of the franchise as a whole, and how it may never live up to the hype and scale it previously had. After 15 years, 12 mainline games and god knows how much multimedia content, fatigue has set in to the Assassin's Creed franchise. Lai, like us, doesn't know the direction her fight is going or if it will ever have a satisfying end. Searching for her first target will let us understand Lais position, and tutorialise land based gameplay. In general I want to go back to the aspirations of Unity, a stylish free flow movement with a focus on social stealth. Combat should be deadly and swift, I envision the same precision of Ghost of Tsushima, a back and forth of attacks and deflections. Sneaking through the highly populated celebrations, Lai will find her, target a low level and frankly unimportant Templar. His insignificance will be reflected in the confession scene, with Lai seeming unimpressed but still remaining respectful as Assassins are expected. Escaping the scene, Lai will return to her ship and flee the city. We can here get a glimpse of the new naval mechanics, which in all honesty I can't imagine being that different from Black Flags. They are already perfect, adapt them to Chinese ships (that are named "Junks"), which are usually smaller and faster than the frigates and brigs of Western navy's Lai will reunite with the Brotherhood to report on her mission. I really want this branch of the Brotherhood to feel ancient, capturing the atmosphere of Masyaf. Historic dens with intricate architecture retelling the stories of great Assassins from this part of the world. Nevertheless a lot of this has fallen into disarray, rituals and repeated phrases taking the place of effective, organised action. Walking through the den we can see that Lai is comfortable there, friends with everyone she has always lived alongside. The mentor, who's not much older than Lai, is clearly unprepared for his responsibilities and unsure of how to direct Lai from here. His fear of appearing too controlling, and his constant search for approval and advice leave the Brotherhood rudderless. With no new target given to her, Lai heads to her pirate friends and here we can meet some of the more unusual side characters who will join our journey. At this point there was no large spread confederacy, however the region around Hong Kong did have a large pirate presence. One important figure of this group of pirates was the husband of previously mentioned pirate queen Zheng Yi Sao, known by the same name. For my own sanity from here on out I'm going to refer to the male Zheng Yi and original pirate king as "Zheng", while the female Zheng Yi and later pirate queen will be referred to as Sao. Anyway, at this point the two Zhengs were not married. Sao was still a prostitute and while this may not be entirely accurate, I want her to be living among the pirates, already close to this growing fleet. Her and Lai are friends, very different people who manage to see the charm in one another. Zheng meanwhile is a charming gentleman, a rather eccentric character who hasn't yet taken control as pirate chief but has clear ambition. His eccentricities allow him to get close to people, and his cunning mind allows him to continue rising and taking advantage of opportunities. Also historically he was bisexual, marrying Sao but having male sexual partners up to his death. It’s incredibly important to show this side of his life, providing representation for the real historical figures who were LGBTQ+. If I was to use a more modern comparison, I want these pirates to be like the free love hippies of the sixties. Lai clearly enjoys her time among them, and we truly get to understand how this group of criminals find freedom and acceptance in one another. Yet, it's still important to show that this community has important rules and leadership. One of these early missions could see Zheng sending Lai after a crew member who ignored orders, establishing his rulership as firm but fair. This directly contrasts the current Brotherhood, who seem in disarray without leadership. It can also be through the pirates that Lai will meet the main antagonist of the game. When robbing a merchants storage warehouse, we will overhear two British merchants discussing the arrival of a large incoming shipment, led by the aristocrat and famous businessman Charles Vidic (OC and descendant of Warren Vidic), a name instantly recognisable to Lai. Vidic is a Templar grand master, and like Lai, has a legacy in the order. He was raised a Templar, with incredible wealth and a commitment to restoring what he calls “the natural order of things”. A traditionalist, Vidic's ideals heavily resemble the older Templars, who subjugate and control the populace by any means necessary, believing it to be for their own good. He also hides a major secret, but we’ll get to that later. Seeing a chance to hit a huge target and finally make an impact, Lai contacts the pirates to organise an attack on the coming delivery. She wilfully chooses to not inform the Brotherhood, worrying that they may interfere with her plans. The attack is a major failure, Vidic captains a huge man o war, unusual for a merchant vessel, and decimates the pirates. Lai flees, losing a majority of her crew, with only a few pirate ships surviving. Broken and injured, Lai returns to the den and faces the chagrin of the mentor. Lai is criticised for acting too rash, but communication is made with the brotherhood of England to learn more about Vidic. While taking on other targets, both Chinese and British, we will get a better understanding of Vidic’s behaviour and the overall goals of his version of the Templars. Importantly, I want the game to clearly indicate the passage of years. This journey should be long, spanning across the full decade to 1810. We can see the pirate confederacy rise and fall, become a full fledged government, while British merchants become more prominent in the area. During these time jumps, Lai and Sao become closer, good friends who support one another as Sao becomes leader of the pirates. As the journey goes on, Sao pushes Lai to take a more proactive role in the Brotherhood. While not wishing to join herself, Sao sees its importance to Lai and how the disastrous leadership has affected her. It will be in Sao’s final scene where we can truly see her impact. In real life Sao did not go out in a dramatic blaze of fire we like to see for heroes. She did not fall in some great battle like Blackbeard does in Black Flag, screaming some inspiring quote. No, the ever cunning Sao saw the increased pressure placed upon her pirate confederacy, after she’d spent so many years raiding the coasts. In 1810, she sailed her huge fleet directly into the city of Canton, disembarking to hand herself in for her crimes. Due to her high profile, the state handed her and her crew a pardon, allowing them to keep the riches they’d earned as long as they didn’t resume pirating. Before doing this I’d like to see Sao and Lai converse, as Lai begs for her to reconsider. She doesn’t want to lose her friends and allies, seeing this as only another loss, a failure of making any major change in her life. Sao reassures Lai, informing her that we can only try to find the best in the situations we are given. For Lai, she needs to finally stand up to the Assassins' leadership, take control to implement the actions that are necessary. Watching her friends sail off to a peaceful life, Lai is provided with a choice. Settling down, or continuing her fight. Unable to give up on her ideals, Lai returns to the den, demands the position of mentor and creates a plan to finally finish off Vidic. More will be revealed of Vidic throughout the narrative, I want multiple encounters between him and Lai, failed assassination attempts or aggressive responses from the Templars. As it turns out, Vidic's mental state is rather erratic, and while he’s a talented leader the claims he makes about himself seem outlandish. Now let us take a look into the Isu lore for this instalment and I have to admit I’m not an expert in this area. The additions I’m going to make should fit in with the existing lore, however any creed fanatics who see problems with what I write please leave a comment. I’m genuinely interested to know. Anyway, Vidic has the ability to glimpse through time. It’s not clear visions, rather small insights, almost like poetry that describes what has and what will happen. One of my favourite parts of Isu lore in Origins was the description of how the Isu could physically see time. When the humans first revolted for their freedom, Isu who supported the human cause attempted to grant this ability to us. They performed experiments on willing subjects, hoping that if this power was provided they would gain equality, or at least be powerful enough to truly fight. The experiments were not completely successful though, leaving hundreds of people with parts of this code abandoned in their DNA. Through the pure chaos of existence though and centuries of genetic combinations, Vidic was created with the right combination of genes that gave him a sliver of this power. This connection to the Isu drove Vidic into his more fundamentalist Templar beliefs. Glimpsing the future has given him foresight of the coming globalised and industrialised worlds, and the problems that they will cause. This march toward progress must be orderly, and it’s only by having a fully dominated populace that this can occur. He will label the the pirates as degenerate terrorists and the Assassins as mindless, pointing to the poor leadership that has left them unable to ever effectively eradicated the Templars. We can see that he is not necessarily wrong, the current Assassin leadership is weak and the pirates attack and kill merchants in sometimes brutal ways, leaving regular citizens without food. As trade increases, and the demands of the public become much more complicated (internet, television, food that can only be grown in different nations etc.), this level of chaos will lead directly to the downfall of civilization as we know it. His mental gift will also reveal to him the location of an Isu temple, one that was intentionally left unrecorded due to the power it held. Imagine it like a black ops base, redacted even from official records. Being able to glimpse through time is the only way Vidic could find it. The base itself will house a “telescope” that will allow Vidic to gain a clearer image of the future. With it, he could monitor what every person on the planet will do, and act to make sure they behave in a way he deems suitable. That is why he came personally to Hong Kong with such an impressive fleet, to access this temple and defend himself during the search. This way the finale of the game can take place inside the temple, Vidic getting to truly envision the future as he had always wished, only to mentally crumble under the strain. We as people were never meant to have this gift, our psyche cannot process the information and it leads only to madness. An epic fight occurs, where Vidic dies in disgust, knowing of the great terrors that will occur. Nuclear explosions, world wars, climate change and the potentially apocalyptic solar eclipse are all to come, with no way of stopping it. He dies in anguish, screaming at Lai for her foolish commitment to freedom, which will only lead to humanity's ruin. Obviously there’s an irony to Vidic’s belief. The greatest minds to ever live could not figure out how to give the power of temporal sight to humans, with it only truly being solved by the infinitely powerful chaos of existence. In a world as controlled as he would like, the power that guides him wouldn’t exist. This should be explicitly stated in game either by an Isu messenger (like seen in Origins) or potentially Basim if he is still the modern day protagonist. With the telescope available to her now, the temptation of its power hits Lai. She questions whether to use it, whether to see if her fight will be worthwhile, but refuses. At heart, she knows that to do so would stand against her tenants, that seeing what will happen can only lead to the removal of people's free will, whether intentional or not. She destroys the temple, leaving this path behind. Of course as modern viewers we know her fight wasn’t as impactful as she would have hoped. Hong Kong would fall to the British, weaponized addiction would sweep the nation, and the last dynasty would fall. Her people had much more strife ahead of them that no one person could change, but the ideals she preached and her trust in humanity are the only cure to the plagues which face us all. I know this exploration of time may seem out of left field, but I think it could provide an additional layer to the drama of this story. To have someone who can provide accurate information on what will occur in this difficult era for China can truly express the dramatic irony of trying to fight what we know will come. Additionally, a core principle of Chinese political philosophy is the “dynastic cycle”, which refers to the continuous rise and fall of different dynasties' rulership, destined to repeat the mistakes of before. Culturally we can relate this story of time exploration with this philosophy, providing a nice link between the region and narrative, as Vidic (an outsider) acts to defy this ancient belief in cycles of repetition. And so that’s the pitch, the world of a cynic finding hope even in the darkness. With any luck, this can reinvigorate the community, providing a game that can recreate some of the heights of the franchise while reflecting growing franchise fatigue. Gameplay wise, mixing the impressive naval with the heights of city based action allows the best of both worlds, which was never quite reached before. Additional Isu exploration can continue to expand the lore, while potentially setting up future modern day plots. Based on what direction the series heads with the modern day, Basim or otherwise, the telescope can reveal the next major event the modern day Assassins must face. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases so far including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! Finn Fletcher
- The Evolution of Assassin's Creed | TheOnesWhoCameBefore
The Evolution of Assassin's Creed Analysis Share 27 Aug 2024 Written By: Edited By: Hayden Bird Colum Blackett Back To Database The ‘Assassin’s Creed’ series has come a long way since its creation way back in 2007. The games have been forced to adapt to coexist with the rapid evolution of technology. The technology that game developers had in 2007 is extremely different from what gaming companies have access to now. Having a game series that started in the late 2000’s to the present day means a lot of change over time, both with the games and with the world as it is today. Ubisoft had a challenge given to them in trying to make the ‘Assassin’s Creed’ series acceptable in today's standards, but also not to abandon the premise and idea of the games that fans have known and loved for so many years. ‘Assassin’s Creed’ has undergone some changes to the series, in nearly all aspects. Fans of the games have sometimes been divided in their love for this franchise. ‘Assassin’s Creed’ is really a lot more than just a game, it's a family as well. To have a community that can share their love for the games together is harmonious for the creators and the fans, and Ubisoft hit the jackpot by bringing together people from all over the world into one family. There is no denying the games have been through many changes, and doing this has helped keep the ‘Assassin’s Creed’ series alive and well as it is today. The main evolution that the ‘Assassin’s Creed’ games have been through is the major shift in gameplay. The original games were much different from the ‘Assassin’s Creed’ we know today. For starters, the original games followed a more predictable formula, meaning that mostly every game released in their once annual cycle were quite similar to one another. They followed stealth, action, and some tactical ideas, while the more modern games in the series have transitioned to more RPG, which stands for Role Playing Game, and adopted this approach for the current formula of almost all the modern games. There are significant differences in the old and the new formulas, such as combat and stealth have been heavily reworked. In past games, combat was mostly a matter of timing and countering enemy attacks. It was too easy to kill basically any enemy in the game, it was so easy to the point where the games would offer more expensive in-game weapons that supposedly could help you deeper into the game, but it was quite common for players to not even need to upgrade any of their equipment one time, as it was simple playing the entire game with the base weapons and still being able to get past all enemies with ease. The new games changed this flaw from past games in the series, as now it is vital to upgrade your weapons and equipment to match that of your personal level in the game, as using under-leveled equipment vs stronger enemies would prove much more challenging. This ensured that the games were not only up to modern standards, but also that they were believable and played well like most big and successful games do today. The major overhaul of the ‘Assassin’s Creed’ series began after the sales disappointment of 2015’s ‘Assassin’s Creed Syndicate’ . It caused Ubisoft to change course from their usual annual installment schedule and instead decided to take a year off in the franchise for the first time since after the very first game released back in 2007 with the two year gap between the first and second game. Since then the series grew accustomed to releasing a new game every year. So, in 2016 there was no new ‘Assassin’s Creed’ game, as they put all their efforts into focusing on 2017’s ‘Assassin’s Creed Origins’ . This game marked a new era for the franchise, as it was the overhaul of almost all the features the previous games had created. The change in formula was hit with positive responses from both critics and fans. It was a rebirth of the ‘Assassin’s Creed’ series in a way. Ever since 2017, nearly all games in the series have followed a similar path that ‘Origins’ started. Of course, there are fans who miss and prefer the old formula, as it was the identity of the franchise since its creation. Some fans even these many years later would still rather play an ‘Assassin’s Creed’ game like it used to be played. Ubisoft listened to these fans, and released last year's ‘Assassin’s Creed Mirage’ as a tribute to the beginning of the franchise 15 years later to that date. It was a game directed at fans of the previous formula, as it abandoned most of the heavy RPG aspects that recent games have adopted, and instead brought back a lot of what the old formula began. It was a great gesture by Ubisoft to also create a new game in the formula of the past, as they knew fans who missed the past formula would feel catered to once again. Many fans even today think Ubisoft should continue a trend like this, by catering to fans of both the older and newer games, and finding a balance that all fans could enjoy together. The newer ‘Assassin’s Creed’ games have proved very successful both critically and financially. The games have helped keep the core foundation of the series together to match that of modern expectations. The tech industry moves very quickly, and those who fail to adapt often get left behind, and the same goes for the video game industry. You have to stay current with your games, otherwise fans will lose interest and the series itself would begin to lose its massive impact on the entire gaming world that ‘Assassin’s Creed’ has created its positive reputation all these years later. Not having their unique and popular identity would be bad for the franchise, and the games we know today may cease to exist without the major change the games have had to take. It’s just the way the tech business is, you need to stay up to date otherwise fans will go somewhere else, and lose interest. Ubisoft had quite a bold task on their hands when they rebooted the ‘Assassin’s Creed’ series years ago, and according to gamers and the majority of the fanbase alike, Ubisoft nailed it and has managed to breathe new life into the franchise. The evidence for this is the fact that the games are as popular as ever today, and continue to make a long-lasting impact on the gaming world. The series we know and love has undergone some significant changes in the past, but was for the best, and vital to its current success to this day. comments debug Comments (1) Write a comment Write a comment Sort by: Newest Guest Aug 28, 2024 Awesome article! Well written! Like Reply About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. In 2025, Hayden took on the position of Team Leader for TOWCB's Writing Team, overseeing article releases, assisting with recruitment and providing assistance with internal operations. Hayden Bird
- Product Reveal: Secretlab Unveil Stunning New Assassin's Creed Collection | TheOnesWhoCameBefore
Product Reveal: Secretlab Unveil Stunning New Assassin's Creed Collection News Share 15 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database JULY 15 2022 - Secretlab have today unveiled the incredible new Assassin's Creed Collection, a collaboration between the award-winning gaming chair designers and Ubisoft, marking the 15th Anniversary of the iconic AAA fan-favourite franchise. The stunning collection features the Secretlab TITAN Evo 2022 Assassin's Creed Edition gaming chair and MAGNUS desk accessories, created with fans in mind, paying ultimate homage to the series. Press Release: Inspired by the Animus and the characteristic colours of the assassin's robe, the Secretlab TITAN Evo 2022 Assassin's Creed Edition is upholstered in Secretlab Neo Hybrid Leatherette and features a tonal red checkered pattern and futuristic Animus detailing on the side wings. The sigils of the Assassin's Creed series are embroidered on the backrest as a timeless ode to its legacy, designed specially for fans who have followed the series since 2007. Built on the award-winning Secretlab TITAN Evo 2022 series and available in sizes Regular and Xl, fans can enjoy world-class comfort as they revisit their favourite elements of Assassin's Creed or take a deeper dive into the lore of the highly-acclaimed series with the ongoing 15th Anniversary celebrations Alongside the Secretlab TITAN Evo 2022 Assassin's Creed Edition gaming chair, Secretlab are also launching MAGNUS desk accessories, which contains the following products, created specially for the Secretlab MAGNUS Metal Desk. Secretlab MAGPAD Desk Mat Assassin's Creed Edition. Secretlab MAGNUS Cable Management Bundle Assassin's Creed Edition. Alaric Choo (Co-founder and Chief Strategy Officer at Secretlab) ''The compelling plotlines, stunning visuals and unique soundtracks have earned Assassin's Creed its countless awards and nominations. As one of the best-selling games of all time, we wanted to create something timeless to celebrate the 15-year legacy of the franchise by integrating its most iconic elements into the chair. With numerous new titles coming up, I can't wait to jump into the Assassin's Creed universe and this time, in my own Secretlab Assassin's Creed edition chair.'' Addie Dorsey (Global Consumer Products at Ubisoft) ''The 15th Anniversary of Assassin's Creed is a huge milestone for us. We wanted to make it extra memorable for fans in every way, and creating a real-life chair inspired by the Animus ticked all the boxes. We've always admired the attention to detail Secretlab puts into their chairs, and with over 50 awards under their belt, they were the obvious choice when it came to bringing this idea to life. This chair, along with the MAGNUS desk accessories, is a must-have for any fan to complete their Assassin's Creed set up'' Available now for pre-order now from Secretlab.com , estimated release date 9th September. The Secretlab x Ubisoft collaboration brings to life a dream for many fans. To own an Animus. The TITAN Evo 2022 Assassin's Creed Edition gaming chair acts as the ultimate form of escapism, providing award-winning comfort and support for players as they lean back and follow in the footsteps of Desmond Miles and dive into history. We are also excited to announce that we here at The Ones Who Came Before will soon be teaming up with Secretlab! Keep an eye on our social media accounts (listed below) for more information! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)



















