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  • The Ones Who Came Before: Plans for 2021 | TheOnesWhoCameBefore

    The Ones Who Came Before: Plans for 2021 News Share 29 Dec 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database 2020 is nearly over, and it's been a crazy year for everyone. Although we were all limited due to restrictions, we here at TOWCB tried to make the most of it . The new year is almost here, so in this article we will be outlining some of our plans and goals for 2021. Huge thank you to everyone who has supported TOWCB this year, and especially to those who have been shopping via our Amazon links , helping to keep the site running and ad-free. Assassin's Creed Valhalla Review Look our for our review for Assassin's Creed Valhalla, which was delayed due to the sheer size of the game, and time required to complete. By pushing our review back, we have given our fans a window to explore the game for themselves, and make up their own minds. It also gave fans who received the game for Christmas a chance to play without spoiler-related discussions appearing online. Here's a sneak peak: "There's never a dull moment whilst exploring the world of Assassin's Creed Valhalla, as it continues to find ways to surprise the player at every turn. It's the first game in the series to properly fill the open world, making it feel dynamic and life-like" Anti-Spoiler Filter Removed We will also be removing our Anti-Spoiler filter in January, meaning we will finally be discussing plot points and other elements that we have not yet covered. It's a great opportunity to dive into some Isu lore and dig our teeth into the real history that inspired the game. With the help of our Partnership Program team, we will be covering fresh aspects of the game that we have not yet explored. More opportunities and giveaways We were recently invited to join The Mentors Guild, an official community program that bridges the gap between community members and developers. So far, Ubisoft has so far arranged two giveaways (Valhalla codes) along with constant social media support, creating numerous opportunities for members of the AC community. We are looking forward to working closely with Ubisoft in the new year on the program, and strive to make the most of our new position. Wedding Prep! Ash and Col from the admin team are getting married in November! As you might expect, the wedding may have one or two Assassin's Creed related elements! Keep an eye on our social media channels for updates, or check out the Rally The Creed podcast Reboot The AC Partnership Program In 2021, we are looking to do a soft reboot of our AC Partnership Program, a community initiative that provides a platform for content creators to shine. We are always looking out for the next wave of passionate AC fans who are creating content on a regular basis, and we hope to discover new talent in 2021 to join us. If you are interested, simply message our social media channels and send some of your projects our way. Fundraising projects 2020 was our biggest year so far for fundraising projects, and we would like to recognise the efforts of Ashlea Buckley and Lisa Zaman who helped raise over £500 for The Italian Red Cross! These efforts provided resources for Italy in it's time of need, and brought the entire community together. We will be doing even more fundraising in the new year, and Ashlea, who is now our Charity Project Coordinator, will be taking charge of these efforts. Keep an eye on our social media channels for updates. We hope that you enjoyed our last article of 2020! As you can see, we have a lot planned for 2021, and we can't wait to get started! See you all in the New Year! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • 2025 Assassin's Creed Community Fundraiser for Blood Cancer Launched | TheOnesWhoCameBefore

    2025 Assassin's Creed Community Fundraiser for Blood Cancer Launched Community Share 8 Jun 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Cancer. Everyone has a story. It affects us all. We are proud to announce that the 2025 Assassin's Creed Community Fundraiser will be raising funds for Blood Cancer Alliance and Leukemia & Lymphoma Society (LLS), a collection of charities around the world leading the fight in the battle against Blood Cancer. The Assassin's Creed Community are once again coming together to make a real-world impact for a cause connected to the franchise. Every Assassin's Creed fan knows that the series is deeply connected to DNA, exploring the memories of our ancestors using the Animus Device. Blood holds the key to every adventure. It's the holding cell for memories, and the life force of existence. There are around 240,000 people living with blood cancer in the UK. Together, blood cancers are the fifth most common type of adult cancer, the most common cancer amongst children and the third most fatal cancer. Your support will ensure that those fighting leukaemia, lymphoma, myeloma and all types of blood cancer are able to live longer, better lives. In particular, your financial support will fund lifesaving research that will be used to improve diagnosis, treatment and care. Beating Cancer is in our blood. We are Assassins. GoFundMe Our Partners AC United Kingdom All-Father Media AndyReloads Cadaea G Assassin HangryHiggs Ironside George Ropotopolous The Hidden One The Podyssey Podcast Team: ExileAC & WillisMakesMovies Ubisoft We would like to say a huge thank you to all of our partners for supporting the 2025 Assassin's Creed Community Fundraiser! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • AC Mirage VP Hub | TheOnesWhoCameBefore

    Assassin's Creed Mirage Virtual Photography Hub

  • AC Valhalla Starter Guide: Norway | TheOnesWhoCameBefore

    Starter Guide focussing on Norway for new players looking to begin their Assassin's Creed Valhalla adventure. Community Guides Assassin's Creed Valhalla Starter Guide: Norway By Aaron Young 2/2/21 Share Top Stories The Assassin's Creed Community are raising money for Ocean Conservancy. Donate today Assassin’s Creed Valhalla can seem like a daunting game at first. When you start in Norway the map is already a decent size. The amount of collectables and content to discover can feel slightly overwhelming, especially with most of the main game set in England. In this article I will try and set you up for your Viking adventure, with hints and tips for your beautiful starting location, Norway. I am going to keep away from the story aspects of the Norway arc, as it is best you discover this yourself. The only thing I will say is that the story can drag you in, and before you know it you will be sailing off to England without exploring everything Norway has to offer. Take time in-between quests to have a look around. Important to note, you will be able to return to Norway at any moment once you are in England. When you begin the game you will immediately start levelling up, however this is only the beginning. Norway is a snowy playground that you can use to set yourself up for your adventures in England. You will notice many icons scattered around Norway on the map. They range from gold (wealth), blue (mysteries) and white (artefacts). These are often separate from the main story and are here to enrich the experience. Completing the main quest will always be your best way to level up as the XP reward is high. The little gold markers have less of an impact on completing an area but offer valuable XP and resources. If you are a completionist like me then these small loot boxes are worth it even if they don’t seem like it at the time. Edited by Ashlea Buckley XP and the Map Interview with Magnus Bruun - Eivor Assassins' Creed Valhalla Merchandise Guide Q&A with Abubakar Salim - Bayek of Siwa TOWCB Plans for 2021 Netflix announce upcoming live-action Assassin's Creed series Female Vikings: The Real History Building an Assassin's Creed Community: Getting Started Mentors Guild Announcement Interview with Benoit Richer: Valhalla Co-Dev Game Director Interview with Eric Baptizat: AC Valhalla Game Director Interview with Jordan Van Andel (JorRaptor) Colours in Assassin's Creed: A Short Review 6 ways to stay entertained in the Assassin's Creed Community during isolation Interview with Carlos Ferro - Da Vinci 5 ways you can support TOWCB Interview with Jesper Kyd Top Stories For anyone who played Assassin's Creed Odyssey, Mysteries may come as a welcome addition. I found Odyssey a tad repetitive, but Valhalla’s Mysteries help diversify the world and keep things fresh. They often come with a small bit of problem solving, but be sure to check your surrounding area for clues. Mysteries are great for XP too, but don’t feel compelled to complete them all as some are power dependant. Gear and Skill Points Unlike Odyssey, don’t expect to find loads of gear throughout the world. Norway does not have many gear items and you can find yourself in the same outfit for quite some time. Personally I enjoy this, as I find I use each piece way more than I would in Odyssey/Origins. Your best way to scout out these gear pieces is to find the synchronization points. This will open up the world, and although Valhalla is less click and go, waypoints will become clearer after syncing with the world. Upgrading your gear can be done in multiple ways. The major upgrades will not be available until you reach England (Settlement Blacksmith), but runes and resources can be applied to your gear right from the start. I did this sparingly but if you follow the guidance above then you can use resources such as iron and leather to upgrade your gear as often as you like. Try not to get overloaded with skill points. The maximum power in Valhalla is 400, but this level will be increased during future DLC expansions. The points can be added to 3 different routes, however you do not have to specialise as by the end of the game you will most likely have filled all of the skill tree. Red is the way of the bear (Melee), yellow is the way of the raven (Stealth) and blue is the way of the wolf (Ranged). The game lets you view what is available under each section, so just find a skill you wish to acquire and work towards it. Combat Combat will take some getting used to but with perseverance you will prevail. I don’t tend to make the strongest builds or use that many different weapons, as I prefer to keep to the pure Viking simulator. If you take the time, you can make your character very powerful, even in the early stages of the game. When in Norway, I preferred the axe and the shield combination for close up fights and then switching to the bow for anything at a distance. There are not a lot of weapons to choose from in Norway, but there are enough to get you started. Once in England you will gain many more abilities which will tie in with your weapon choices. Health and stamina play a larger role in Valhalla. You will not have the luxury of health regeneration and must forage for food to store in a rations bag which can then be used during combat. Your stamina bar will deplete when running/fighting, so it is important to slow things down from time to time. Traveling and Discovering When navigating Norway it is best to use your longship. This will help you to discover fast travel points for easy access later in the game. It is also a great way to view the beautiful scenery Norway has to offer. On land you will find yourself on horseback. I found it a tad slow due to the mountain ranges. Try if you can to keep to the main paths, as this is a lot quicker and will not deplete your stamina. Quite often you will find items in the world that are trapped behind locked or barricaded doors. Sometimes it can be frustrating to find a way in. Remember, locked doors will always have a key nearby and Sýnin your raven can help. Sýnin cannot tag everything in the environment like Senu or Ikaros could, but your bird will still be useful for finding things. If that fails you have Odin’s sight (Eagle Vision) which will give you a glimpse of the environment around you. Anything that is barricaded will just be a small puzzle to solve. Keep an eye out for gaps in windows, or weakness in walls/roofs for a way in. Hopefully these tips will help you get started on your Viking adventure. Valhalla is a wonderful game full of intrigue and mystery with a story that sucks you in slowly. Be patient and take your time, you will not regret it. About the Author Aaron is a passionate Assassin's Creed fan who recently joined TOWCB AC Partnership Program as an Online Article Writer. Throughout 2021, Aaron and other writers will be joining the admin team in a collaborative effort to create an Assassin's Creed Valhalla Guide Database, which you can find here . Twitter Aaron Young Save 10% on officially licensed Assassin's Creed Origins merchandise with the code "TOWCB"

  • Rally the Creed Episode 1 TOWCB Highlights | TheOnesWhoCameBefore

    Rally the Creed Episode 1 TOWCB Highlights Podcasts Share 24 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Michael Doyle Back To Database We here at TOWCB admin team have been overwhelmed by the positive community reaction to the launch of our latest project: Rally the Creed video podcast. Each episode of Rally the Creed (2023+) will be released in three versions: Video, Audio and Transcript, as to create a more personal experience, and allow for viewers to enjoy the podcast in multiple ways. The second and most important change is host rotation, as we plan on getting different members of TOWCB Team to host each episode. We hope that this new and exciting structure keeps the podcast fresh, and helps it to stand out from other fan projects. The new series will cover a huge range of topics relating to the Assassin's Creed series, and give a voice to community members. For some, the podcast will provide the opportunity to step out of the shadows for the first time, and introduce themselves to the community, whilst for others, it becomes a meeting place for long-time fans of the series to discuss all things Assassin's Creed. In episode #1 , Col and Michael from TOWCB Core Team discuss Assassin's Creed Mirage, the new podcast format and choices in Assassin's Creed. Highlights 1 - Explaining the new formula. We kicked off our new podcast by outlining the changes we have made since it's original launch to make it stand out in the community. We are committed to giving Assassin's Creed community members a platform from which they can share their thoughts and feelings, in order to spark meaningful discussions. Here we see Col from the admin team explaining host rotation and our hopes of creating a social hangout for fans of the franchise. 2 - Why Assassin's Creed Mirage needs to be a success Michael and Col discuss the damaging effects of neglecting a marketing campaign, and the importance for Ubisoft to end the silence regarding Assassin's Creed Mirage and provide clarity on the current status of the game. 3 - Assassin's Creed Infinity should look at adding content to older games. In this snippet, Col discusses the potential of the Assassins' Creed Infinity platform to one day become the home of all things Assassin's Creed, and add content to previously released titles to encourage fans to return and play. 4 - Assassin's Creed Mirage needs to return to the roots of Assassin's Creed Michael outlines the need for Assassin's Creed Mirage to return the series to its roots, in a way that feels authentic and deliberate. 5 - Michael pitches the idea of an Assassin's Creed with consequences. Talking about the future of the series, Michael pitches the idea of choices and their impact upon the world. Should Ubisoft focus on pushing the series forward, adding meaningful decisions that have real repercussions on the game could change the series for the better, making players weigh-up options and think before acting in-game. 6 - Swear Word Censoring We conclude by showcasing our new swear word censoring, which aims to assassinate all cursing in a very on-brand way, courtesy of our video-editor FrameHoldPhotography! See it in action during this hilarious rampage by Michael listing the many problems he found whilst watching the Halo TV series. Thanks for watching! We had a ton of fun creating the podcast and we are striving to make it as interesting as possible for fans of the franchise. If you have any feedback on how we can improve, or simply want to join us for an episode, get in touch via the comments section below! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • AC Movie Press Event London (First 20 minutes (From Memory & Notes) | TheOnesWhoCameBefore

    AC Movie Press Event London (First 20 minutes (From Memory & Notes) Events Share 12 May 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database I recently attended The AC Movie Press Event in London, and saw the first 20 minutes of the upcoming Assassin's Creed Movie (Amongst many other things). This article is written from my memory and a few notes. (MAJOR SPOILERS FOR THE ASSASSIN'S CREED MOVIE) So the movie begins with an Eagle soaring over New Mexico, showing us a high angle shot of the sand below. After flying over several isolated buildings, we zoom in on a small town. The music playing is Young Dead Men by The Black Angels , a song that I thought worked very well with the scene. The lyrics especially made it work. "Run for the hills, pick up your feet and let's go" The Eagle flies off, and we focus in on a hooded young boy riding his bike through a quiet, dusty town. After several cinematic shots showing the boy biking, he bikes towards his home and gets off the bike. The lively introduction music that was playing fades out, and we the boy slowly enters his home. A new song starts playing through a record player, creating a creepy atmosphere. The boy calls out for his mother as he comes in through the back door. The next shot we see is of a woman sitting in a chair, staring across the room. Blood can be seen on her chest, and it becomes apparent that she has been stabbed. The camera slowly pans across her body, and we see that she is holding a strange looking necklace with the Assassin insignia. The necklace is wrapped around her hand, and is covered in blood. The boy walks towards his mother slowly, looking at the injuries inflicted on her. The camera pans towards the right hand side of the room, and we see a hooded man facing the other way. Whispering to himself he says "Laa shay'a waqi'un moutlaq bale kouloun moumkine." (Nothing is True. Everything is Permitted). It was nice to hear the Maxim of The Creed again, but this was a super creepy scene! He turns around, and the camera zooms in on his face. He is a bearded man, and looks like he is possessed. The boy nervously says "Dad", and the man begins to walk towards the boy. The camera focusses in on his hidden blade, dripping with blood. His dad, looking menacing in a dark green hoodie, walks towards his son. In the distance we hear sirens approaching, and Joseph says to his son "Your blood is not your own Cal." As the police cars slowly pull up, Callum runs out the door as his father is arrested. As the cars pull up, we see a Templar Cross Necklace (The Ubiworkshop one) danging from the inside car mirror. (It was the exact same one that I was wearing at the time, and Justin Kurzel had actually noticed we wearing it earlier that day) As the police enter the house, the camera pulls away and focusses on Cal, freerunning accross the rooftops. We see several slow motion shots, as he jumps from roof to roof. As the sirens fade away, we cut to present day, and Lynch is now sat in a prison cell drawing. We see his wall, and the entire segment is filled with dark sketches. several seconds of watching Cal sketch away in his cell, we see a guard talking to a priest. "All he does is draw. It's against the rules, but what can we do. Man likes to draw" says the guard, looking at Cal on the CCTV monitors. We are then told by the guard that Callum beat someone to death. The priest enters the cell to speak to Cal, and sits down beside him. Lynch looks at the priest and says, "Are you here to save me". The priest asks Cal if there is anything he can do to bring him comfort. Cal says that there is a poem that his mother used to say to him as a kid. (It's an extract from " After Apple Picking" by Robert Frost) . The priest and Cal recite the poem together, and then we see Cal being taken to the Execution room. In the room Cal is strapped to a machine that will give him a lethal injection. Lynch appears to show no remorse, as he looks at the family members of the person he killed through the glass. He is asked if he has any final words and he says "Tell my father I'll see him in hell". With this the clock hits 18.00, and we see the liquid being pumped into his arm. This is quite a horrible scene, as Lynch realises that he about to die. Bits of this execution scene can be seen in the first 30 seconds of the trailer . As Callum falls asleep, the camera goes blurry then dark. He then wakes up next to a woman, who tells him that her name is Dr Sophia Rikken. He's in a hospital bed, and is extremely weak. "Where am I" he asks. "At 6pm yesterday evening, you were executed, and pronounced dead. You no longer exist". She tells him that he needs to take some time to recover, as they have to use a liquid so strong that it makes the prison guards think that the convict is dead. "It's the only thing strong enough to get past the guards". She tells him that he is now her patient at an Abstergo facility, and she is going to help him get better. Cal gets out of the chair and tries to escape. As soon as he gets up, his legs give way and he falls into the corridor. Sophia says that it's okay to the guards, and Cal slowly limps around the facility. He sees many other patients wearing the same white outfits that he is wearing. The Abstergo Facility looks like a hospital, and is extremely white and clean. Cal slowly runs underneath the Abstergo logo, and stumbles onto the floor. Getting back up, a little girl says to him "Your blood is not your own". This is the same line that his father said to him earlier in the movie. Cal gets up and continues his slow run around the facility. He enters a room that is filled with trees and plants, being attended to by other patients in the facility. Cal slowly walks towards the edge, where he bumps into Michael K. Williams who says Nothing is True. Everything is Permitted. (In Arabic) Cal walks towards the ledge, and we are shown the building that he is being kept in. The Abstergo facility is in an old church in Madrid. Cal looks out at the city and he is told that there is only one way to escape this facility. Cal gets up and continues his slow run around the facility. He enters a room that is filled with trees and plants, being attended to by other patients in the facility. Cal slowly walks towards the edge, where he bumps into Michael K. Williams who says Nothing is True. Everything is Permitted. (In Arabic) Cal walks towards the ledge, and we are shown the building that he is being kept in. The Abstergo facility is in an old church in Madrid. Cal looks out at the city and he is told that there is only one way to escape this facility. Sophia enters the room with Abstergo guards and Michael K. Williams says "The walls have eyes". Cal looks at the guards, and at the height below, considering whether to jump or not. "You are not a prisoner here" Sophia says to Cal. "You can leave whenever you chose". We are then shown Alan Rikkin, watching the entire thing. Panning across his office, we see the Aguilar's crossbow on his desk. We also see a vast collection of weapons, including hidden blades. Cal looks around the room, and is hit with a tranquiliser dart. Sophia is furious that her patient has been subjected to violence already, but the guard replies tells her that her father ordered it. We are then shown Aguilar and Maria running away from a group of Templars. The fight through several buildings, using several weapons including throwing knives and bow and arrow. Maria is especially talented with hidden blades.The fight breaks into several houses, and after killing many enemies, the two Assassins take to the roof tops. We see several long jumps across buildings, as the Assassins are chased by their enemies. They both jump into a tunnel, and kill the remaining Templars with hidden blades. The fighting is quick and clean, something that can be seen in the trailer. We then cut back to modern day as Callum wakes up. Sophia says "Prepare the Animus" and Callum is strapped in. This scene needs to be edited digitally, as it currently just shows Cal climbing wooden planks. It's like an indoor freerunning course, but with editing, will probably look more like the structures that Aguilar is actually climbing. I really enjoyed the event, and the footage was amazing! Images from UbiBlog comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Beans: An AC Fall Guys Crossover Event | TheOnesWhoCameBefore

    Assassin's Beans: An AC Fall Guys Crossover Event Breakdown Share 8 Jul 2022 Written By: Edited By: Michael Smith Ashlea Blackett Back To Database Article contains ads that support TOWCB Fall Guys is a platforming-based, battle-royale game show where players control a customizable “Bean '' character in a variety of obstacle course races, or survival matches against up to 60 other contestants in a Solo, Duo, or Squad mode. This is a fun fast-paced game that can be played in small sittings, or for long marathons as each “show” lasts 5 rounds at a few minutes a piece. For those that can make it to the end, a show can last up to 25 minutes, but the chaos of everyone grouped together, jumping and diving around obstacles, can eliminate a player within seconds of starting. For those that do reach the final match, the end goal is presented in a floating crown that goes to the first player to grab it. Initially a paid title on Playstation 4 and PC, the game was then rereleased for Nintendo Switch, Playstation 5 and Xbox Series S/X on June 21, 2022. Now the game has been released as a free-to-play title for the Epic Game Store on PC with a Season Pass allowing players to unlock new customization items for their 'Bean'. With the release of Season 1, Fall Guys began a cross promotional campaign with Ubisoft’s Assassin’s Creed franchise. The first character they released was a Special Costume for Ezio Auditore from the Assassin’s Creed: Ezio Collection, the most recognizable character from the franchise. Within the Season Pass purchasable with 950 Showbucks, the game’s premium currency (1000 Showbucks can be purchased for $7.99 USD), a handful of Assassin’s Creed customization items can be unlocked. When purchased, the Season Pass rewards the player with: Ezio Special Costume (instant unlock) “Enter the Animus” Special Nameplate (Level 3) “House of Auditore” Special Nickname (Level 8) Leap of Faith Celebration (Level 9) (which plays when the player wins a full show). On July 7, 2022 the second collaboration with Assassin’s Creed was released with a Special Costume Pack and Limited Time Event. Eivor’s Big Bundle was made available until July 12, 2022 for 2000 Showbucks ($16 USD) and includes: “Odin the All-Father” Special Costume “Eivor the Wolf-Kissed” Special Costume “Eivor’s Battle Cry” Rare Emote “Vitruvian Guy” Special Nameplate “Animus Training” Special Nickname. The Odin costume is based on the “Twilight Armor” from Assassin’s Creed Valhalla: Dawn of Ragnarök expansion. With his golden eye-patch and Hugr-Rip equipped on his arm, this little Bean will fight his way to Valhalla! This costume can be purchased separately for 1200 Showbucks. Eivor’s Bean costume (shown here with the Battle Cry Emote) draws inspiration from the Raven Clan Armor and shows Eivor with Varin’s Axe and the Raider’s Axe from the game. As leader of Ravensthorpe, Eivor can lead her Squad to victory! This costume can also be purchased separately for 1200 Showbucks. To draw players back into the game, Fall Guys has limited time events that are themed by a special reward or promotional property. Previously in Season 1 was a Limited Event for the Halo video game with the final prize of a cat-eared Spartan Helmet achievable through the multiplayer mode. For the period of July 7 - July 11, The Abstergo Challenge, which is free for everyone, has players completing 10 tasks around the limited ''SWEET THIEVES'' game mode. These tasks range from winning shows in teams based “capture the flag”, to performing actions across matches. As a reward, players will unlock the following items: “Abstergo Trainee” Special Nickname (100 Candies) 200 Kudos Game Currency (300 Candies) “Apple of Eden” Special Nameplate (500 Candies) “Animus Synchronizing Special Pattern (700 Candies) “Apple of Eden” Special Costume Top (1000 Candies) Guardians must defend the candy by capturing the Thieves with the grab action to send them immediately to Prison. They are unable to pick up the candies, but can move certain platforms around the map to limit access to the spawn areas for the candies. If the Guardians capture the opposition or if time runs out, they win the match. I spent a few hours playing the limited mode to gather all of the Assassin’s Creed customization items and had a lot of fun doing so. This is a great game to play in short bursts in breaks between longer sessions of Assassin’s Creed playthroughs or while waiting for the next announcement to come along. Fall Guys is available now on all major platforms and the limited event ends on July 11th. The Season Pass for the first season ends on August 29, 2022, so make sure to download the game and grab your Season Pass while you can to access all of the Assassin’s Creed items. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Assassin’s Creed Virtual Photography: 24th March to 18th April | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 24th March to 18th April Community Share 8 May 2025 Written By: Edited By: Aaron Young Turið Torkilsdóttir Back To Database Welcome to the monthly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every four weeks we will be picking our top five favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. This special Assassin’s Creed Shadows launch theme has been run alongside @Assassins_UK , the official account for the United Kingdom. Ubisoft are one of the leading publishers and developers in the gaming industry, most famous for their compelling Assassin’s Creed series. We would like to thank the team for agreeing to collaborate with TOWCB on this unique opportunity. We are very grateful that you took the time to pick this wonderful selection of photos for us. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. Theme: Assassin’s Creed Shadows Launch Samurai Game: Assassin’s Creed Shadows VP Artist: @AlexK0nstantin The Ones Who Came Before Photo of the Theme Judge: @Assassins_UK Assassins UK Team We chose this amazing virtual photo as our favourite due to its many layers of beauty. Having the fierce silhouette of Yasuke set in front of the iconic rising sun of Japan encapsulates the spirit of Assassin’s Creed Shadows. Aaron Silhouettes and red backgrounds are synonymous with Japanese media. They are symbolic of Japanese culture especially this time period. Even the marketing for Assassin’s Creed Shadows is heavily influenced by this style. In addition, the photo mode has a red dragon filter so we can produce similar style shots. Here we have a phenomenal portrait of Yasuke looking foreboding with his katana by his side. The use of red and black here is perfection, allowing Yasuke's samurai armour to shine with its intricate design. The composition with the sun behind him and the rocky ground elevating Yasuke to a position of authority, takes this capture to new levels. Time for Reflection Game: Assassin’s Creed Shadows VP Artist: @domo_vp Assassin’s Creed Shadows is a story of vengeance, which obviously brings a lot of pain and suffering. So, it is nice that Ubisoft allowed the reflective nature of Japanese culture to thrive in the quieter moments of the story. Just as we can see here with this peaceful shot of Naoe that has been elegantly framed. This is truly exceptional work by Dominik as he shows the softer side of our beloved Naoe. Capturing her with head down and eyes closed fits the scene brilliantly. I really like the depth of field and how it adds that flame effect to the circle. Naoe really needs these moments, and it helps us to understand her a little more. Through the Trees Game: Assassin’s Creed Shadows VP Artist: @ goodlovecapture.bsky.social Something that Ubisoft has always excelled in is the ability to create bountiful environments. From the announcement of Assassin’s Creed Shadows, I knew we would be in for some really breath-taking strolls through deep luscious forests. So, what better way to showcase this than an exquisite capture by GoodLove. I have to say the fog in this photo is amazing and shrouds the image in mystery. The height and depth on show complement the feeling of how small a human is when exploring nature. I adore the silhouette of Naoe, especially with the hair blowing in the wind. It almost feels like there is an impending doom about to appear from that fog. Perched Game: Assassin’s Creed Shadows VP Artist: @BranCakesVP I have longed to go back to the street and rooftops of big cities in Assassin’s Creed for quite some time now. The RPG entries offer us glimpses of this but are more focused on the full world. That being said there are some genuinely impressive buildings to scale in Assassin’s Creed Shadows. With any structure the opportunity arises to pose menacingly, looking down on the people you protect. Bran fortunately has provided that hero moment here with Naoe doing her best Batman impression. It was so smart to go with the black and white approach, especially with those thick white clouds offering great contrast to the shot. Without a bird companion this time, full credit must be given for capturing the eagle flying by in the distance. This is an Assassin’s Creed photo. Hide in Plain Sight Game: Assassin’s Creed Shadows VP Artist: @TakaSanGames Being able to blend in with the crowd has been a staple of the series since its inception. Assassins are trained to merge with their environments, disappearing from sight, allowing them to both assassinate and escape unseen. Finding moments such as the one in this photo are so satisfying. Taka has a knack for eye catching virtual photography and that is evident again here. How can you not admire the focus on Naoe with her unexpectedly colourful attire seamlessly fitting in with the crowd. I am a big fan of the hat covering the eyes and the framing with the crowd and blossom trees is immense. It’s incredible how everything just works here and is coordinated into such a beautiful shot. Natures Duellists Game: Assassin’s Creed Shadows VP Artist: @LegacyofAdam Once again Ubisoft have provided us with a living and breathing natural world that can sometimes make you feel like you’re walking into a David Attenborough documentary. It’s the small details such as these stags rutting that help with immersion, something that has evolved since Origins. Adam has definitely caught a great moment here, such perfect timing. The angle of the shot is excellent allowing us to see the moment of impact, and the level of detail captured in the grass and the stags is beautiful. I also like how the light is beaming in through the gap in the tress, acting as a spotlight on the big fight. Assassin’s Creed Shadows features many duels between skilled fighters, I just didn’t expect it to be talking about the wildlife. A World in Flames Game: Assassin’s Creed Shadows VP Artist: @Ayghan I have been very impressed with the tone of Assassin’s Creed Shadows, especially after the slightly light-hearted approach to Odyssey. So far, we have seen quite a few moody captures, featuring the brutality of feudal Japan. This one from Ayghan is both majestic and tragic. I am really impressed with the colours, the orange/yellow burning Pagoda stands out magnificently against the dark blue sky. Those embers flickering off in the wind make you feel the sheer power of the blaze, and the composition allows us to realise the scale of this building. The framing of the Pagoda between the trees is a nice touch and Naoe is so brilliantly placed, looking up at the destruction of her homeland. Shadow of Japan Game: Assassin’s Creed Shadows VP Artist: @PurplePampano The shinobi was always going to be the sensible approach to weaving the story of Assassin’s Creed through Japan. These infiltrators have operated in very similar ways although there is little historical evidence that suggest they actually assassinated targets. In this capture the drama has really been elevated thanks to some excellent composition work. The lighting is delicious, with Naoe’s hair flowing in the wind. I really like how there is a minimal approach to the photo. She really looks menacing perched on the structure, ready to pounce on an unexpected foe. I am getting Spider-Man 3 movie poster vibes. I think Purple Pampano has aced the Assassin’s Creed mood with this frightful good portrait. Many Faces Game: Assassin’s Creed Shadows VP Artist: @RalstonVP The masks that you find in Assassin’s Creed Shadows are impressive and fit effortlessly with the themes of the game. Allowing Naoe and Yasuke to adopt similar styles to the people they are hunting ties the two parties together in a shaded battle that blurs the lines of right and wrong. I think this is a fantastic portrait that gives an almost two face vibe. It’s such a great idea to have such an intimidating mask show the softness of Naoe through her eye. The shadows have been applied excellently and the colours softly, which assists in highlighting the superb details of the mask. I would not want to see this face hunting me in the night. Perfectly Poised Game: Assassin’s Creed Shadows VP Artist: @summers458 If there was ever a photo that could close this wonderful showcase, then it is this one. Assassin’s Creed has always allowed us to witness stand out, reflective moments either through cutscenes or more recently photo mode. I love the layers to this capture with the sun being the focal point, and Naoe beautifully suspended just below. The colour tones are warm and inviting with the different shades of oranges complimenting the darken silhouettes. Naoe starts this journey of vengeance alone but along the way finds friendship to aide her cause. Their struggle to free Japan of its oppressors is long and hard but they do not give up. I feel this capture epitomise this and would definitely have looked good as an end game cutscene. A worthy winner of the #ACFirstCivUK tag - Congratulations. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Ubisoft UK Community Celebration Awards 2022 Photo Log (Jan 2023) | TheOnesWhoCameBefore

    Ubisoft UK Community Celebration Awards 2022 Photo Log (Jan 2023) Events Share 3 Apr 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Back in January, I had the pleasure of joining fellow UK community members at an awards ceremony in London hosted by Ubisoft. It was such an incredible experience, and so nice to see content creators and fans of Ubisoft titles recognised for their contributions. Here are my photos (and a few others) from the event. This was by far one of the best events I have ever attended, so a big thank you goes out to Marcus and Neale from Ubisoft for hosting, and for inviting TOWCB members. We are so proud of our very own Lisa Zaman from TOWCB Art Team for winning the 'Artist of the Year' award! It was also a surreal experience to be nominated for the 'Editorial Piece of the Year' award, a prize deservingly won by the Let's Talk Assassin's Creed team. Huge congratulations to all the winners! The Afterparty comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • This Week in Assassin's Creed Virtual Photography: November 9th - 15th | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: November 9th - 15th Community Share 16 Nov 2020 Written By: Edited By: Gustav Poulsen (Gargudon) Ashlea Blackett Back To Database Welcome back to a new weekly virtual photography initiative hosted by Gustav Poulsen from The AC Partnership Program. Each week, five Assassin's Creed shots will be showcased here on TOWCB website, in order to promote virtual photography and community contributions. Gustav is a seasoned pro when it comes to virtual photography, and has a keen eye for special shots. Look out for more Photo Logs over the coming weeks, some of which may include Assassin's Creed Valhalla! England With the release of AC Valhalla last week, a new era of Assassin’s Creed has begun! This also means a swarm of new beautiful pictures, capturing the beauty of the North has hit the community. The honor of having the first Valhalla capture featured on the recap list goes to Instagram user @ ladyofthecreed. Kept short, this picture perfectly captures the sun behind a line of trees, spreading its beautiful light rays, as but a fraction of the English coast is illuminated. Be My Eyes, Synin This beautiful portrait of Eïvor’s trusted Eagle companion Synin, is taken by Instagram user @ beloved.of.bayek . Not too much to say about this picture, other than it’s overall awesome looking and well structured. The focus depth has been nicely paid attention to, as Synin in the front is in focus, while the illuminated ocean, snowy mountains & blue winter sky fades into the background. Ancestral Rite This next picture is taken by Instagram user @ acvideos_tiziochesichiamatizio . Judging from the title, this picture finds Eïvor paying his / her respects to the ancestors through a campfire ritual in the night. The photographer has really paid attention to getting the lighting just right, as Eïvor is completely covered in the darkness of the night. Not only is this capture just cool looking, but it also has an overall mysterious & spiritual vibe to it. Beautiful Norway Coming in at slot number four on the list, is a magnificent landscape shot by Twitter user @ jules_vp_ . This picture stunningly captures the sun setting over the snowy cold mountains of Norway, as it illuminates everything from the ocean to the snow. The lighting cast from the sun is on its own extremely beautiful, given its red, purple and golden colors. If anything, this picture is a prime example of how to capture the golden hour. Snowy Rivers Fifth capture on the list is taken by community member @ ckaloush . In it we see one of the many cold snowy rivers of the North, going through a forest filled landscape as a flock of birds soar above it in the distance. Additionally, the picture’s relatively dry and non-warm colour grading, perfectly matches the cold landscapes and winter vibes we see in it. Sunrise Kicking off the latter half of the first AC Valhalla recap list, is a capture by Assassin’s Creed UK founder and admin @ davewoodwardac. In it we see Eïvor on some high ground, watching as the sun rises on the cloudy horizon, casting its light all over the English highlands. This picture is not only extremely pretty, but also has certain cinematic vibe to it. From Norway to England Coming in at the seventh spot, is a beautiful cinematic shot by Twitter user @ G_Assassin90. In this one we see Eïvor having made it to the top of one of the many tall snow filled mountains of Norway, looking out over the ocean and snow filled landscapes. Additionally, this one also captures the stunning purple-esque colors of a Northern sunset. The Light Of Winter We’re obviously big fans of the early captures of the golden hour, and here is yet another picture of just that; this one by Twitter user @ 3mpireTimes. Not too much to say about this one, other than it once again beautifully captures the magic warm colours of a Northern winter sunset, as it also lights up all the magnificent surrounding landscapes. A Northern World On the second last spot on the first Valhalla recap list, we have just one more sunset capture for now, this one by Twitter user @ Leromir . This one stunningly captures another Norwegian landscape, as it, the ocean below and the clouds above are all coloured purple by the imminent sunset. The colours of a cold winter sunset do have a certain magic to them in the real world, and it looks like the new game has done a great job replicating that very magic. We can’t wait to see more pictures like this! A Viking’s Destiny Finally, coming in at the tenth and final spot on this week’s list, is an Eïvor portrait by Instagram user @ theguyinthespacesuit. A beautiful close up portrait taken from the side of our Viking protagonist, as he sees the sunset light casting over the Norwegian mountains. Right by his side, soaring above him, is his trusted raven companion Synin. This picture has a certain epicness to it to say the least. As one would presume by his facial expressions, this portrait is Eïvor getting ready to conquer the entirety of the map. Thanks for checking our this weeks's photo log, and to all of the virtual photographers who contributed towards this article! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Gustav / Gargudon is an active community member, who started out in podcast hosting in 2016, but today mostly specialises in video creation, interviews & composing. By joining The Ones Who Came Before in 2019, originally reviving 'The Memory Corridor' podcast, which had been offline for nearly a year, he has had the opportunity to expand his audience and further develop his skills. 

His unique skill set made him the perfect candidate for our team. Among other things, he is known in the community for the Sounds Of History project - an original Assassin’s Creed inspired instrumental music project, featuring five tracks inspired by as many different games - other original fan themes plus covers of iconic AC tracks, as well as video interviews with a number of high profile names in the world of AC, from Roger Craig Smith, Jesper Kyd and more. Fun fact, among his growing colourful tattoo collection, Gustav is the only member of our team to have the TOWCB logo inked. Gustav Poulsen (Gargudon)

  • The Ones Who Came Before 9 Year Anniversary Round-up | TheOnesWhoCameBefore

    The Ones Who Came Before 9 Year Anniversary Round-up News Share 22 Aug 2023 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Here is a behind-the-scenes account of the different phases of content the team here at ACFirstCiv // Isu_Network released throughout the #9YearsWithTheCreed campaign, as detailed by TOWCB Community Admin Colum Blackett // Col_96 It has been my absolute pleasure to work alongside The Ones Who Came Before team over the past month on the #9YearsWithTheCreed anniversary campaign. Each day, myself and the team released varied content that honoured the 9 year milestone and the legacy we have created. For the initial preparations, I wanted to make an immediate impact in the community by redesigning our iconic logo. I reached out to graphic designer Thea Marie Rivedal and she delivered five incredible variations of the iconic TOWCB logo. I selected the burnt orange/ black version for our socials as I felt it was the closest to the official AC Mirage logo, and the black outline made it pop. Taking inspiration from Arabic calligraphy, the new design signals a change in mentality for our group, as our content now focuses heavily on the upcoming release as we approach the end of the marketing campaign. Next up, we revealed that two members would be joining our Isu_Network / AC Partnership Program: @ BunnyTheVillain and @ sirmcdonnell1 (Twitter handles). Bunny is a seasoned social media manager who will be leading our Assassin's Creed Mirage content as we approach the release date, whilst Brandon is a Twitch streamer who has currently been playing the earlier AC games. Both provide different forms of content for our community, which will help us grow as we aim to cover all things relating to the franchise. The next day, I invited members of our team to share their own community stories, and their reasons for joining the team and what they have achieved so far. It was inspiring to hear about the impact I have personally had upon content creators, who often feel that their work goes unnoticed. Thanks to the program, they are now able to share their work with a larger audience and feel a part of a global network of fans. Team member FrameHoldPhotography created a series of GIFS that flip between Assassin's Creed Mirage and promotional images for previous games, showing how the new game is heavily taking inspiration from the past. It was great to visually see that Basim's stance and appearance as an Assassin is a homage to Altair and the original game. One of my personal outcomes for the campaign was to give back to the community, so I reached out to the Assassin's Creed Community Team who have always been incredibly supportive of our content. After speaking with Community Developer Clément Dagonneau , the team kindly provided codes for Assassin's Creed Dawn of Ragnarok and Assassin's Creed Valhalla Ultimate Edition, a very generous display of support. Fellow team member Michael Smith reached out to Aconyte publishing, who were equally as supportive, providing codes for the Assassin's Creed: The Golden City E-book by Jaleigh Johnson. Finally, after launching the giveaways on our socials, we experienced a huge surge in followers, surpassing 30,000 on Twitter! I once again reached out to graphic designer Thea Marie Rivedal to mark the milestone. Huge thank you to everyone involved. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Event Log: Assassin's Creed Shadows UK Community Launch Event | TheOnesWhoCameBefore

    Event Log: Assassin's Creed Shadows UK Community Launch Event Event Share 8 Mar 2025 Written By: Edited By: TOWCB Team Colum Blackett Back To Database Ad- Invite We are thrilled to announce that TOWCB Team Leader Colum Blackett attended the UK Assassin's Creed Shadows Community Launch Event, hosted by Ubisoft UK ⛩️ Community members had the opportunity to play the game early, learn how to perfect Japanese calligraphy and attend an insightful developer Q&A with special guest Akim Milne 🎥 Here is our coverage of the event, featuring footage captured by Col. Music: The Wind between the Cherry Trees by Gargudon 🎶 Huge thank you to Ubisoft for a great day celebrating Assassin's Creed Shadows, in particular the efforts of Silvia Gomis Lopez , Ben Levene , Liam Redman , Neale Maker , Calum Ridgewell , Olivia G and Stefan McGarry. Assassin's Creed Shadows: Coming March 20th. Available on PlayStation®5 & Xbox Series X|S, Ubisoft+, Amazon Luna, Macs with Apple silicon via the Mac App Store as well as Windows PC through the Ubisoft Store, Steam and the Epic Games Store.  Also coming to iPad in the future. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April | TheOnesWhoCameBefore

    This Week in Assassin’s Creed Virtual Photography: 27th to 2nd April Community Share 4 Apr 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week I will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. This week’s theme: Assassin’s Creed Shadow Walker Game: Assassin’s Creed Valhalla VP Artist: @ TuridTorkil We start this week’s showcase with a menacing shot of Eivor in a tree. You have to admire the use of vignette here as it adds great mystic to the capture. I especially like how it frames Eivor along with the tree. The whole ambiance of this shot screams Sceadugengan as Eivor becomes a creature of the night. The hood and tattoo combo really intensify this feel, and the shadow across her eyes is just phenomenal. Peaceful Game: Assassin’s Creed Valhalla VP Artist: @ SelkaPlays Photo number two is all about relaxation. This beautiful shot from Valhalla reminds me of the many hours I spent roaming England’s countryside. I love the balance of nature and the old Roman buildings, coupled with the sun breaking through the windswept tree. There is such a richness of colour in this shot. Hopefully we will get images such as this in the upcoming World of Assassin’s Creed Valhalla book. Elysium Game: Assassin’s Creed Odyssey VP Artist: @ guyinspacesuit Up next this week we have Ikaros scouting the immediate area. It never gets old using our bird companions to see what wonders or dangers lurk ahead of us. For a VP artist it’s even more satisfying as you are able to produce spectacular shots such as this one. I adore the colours in this capture, from the blue of the waterfall right to the purples of the flowers below. Every inch of this photo is magical. Modern Day Assassin Game: Watch Dogs Legion VP Artist: @ Syntia_BH Mixing it up a little for photo number four, as we enter the world of Watch Dogs. I love this shot of Darcy on a motorbike patrolling the streets of London. Epic blur effects in the background add so much to this capture. When I see photos like this it makes me long for a modern day Assassin’s Creed. Darcy was so well received by the fans and with Aiden’s connections to Assassin’s Creed, it would be a shame if the developers never get to expand on it. Link to set: Athenian Game: Assassin’s Creed Odyssey VP Artist: @ kingforever008 We end this week’s showcase with a beautiful shot of Kassandra exiting the water. She looks so good in this armour set, the owl on the hood is a real standout. The blurred background is used to great effect as it bolsters Kassandra’s presence. You cannot get away from that incredible water effect though, along with the light reflecting it is visually spectacular. The Ones Who Came Before Photo of the Week: Judge: Colum Blackett // Col_96 (TOWCB Community Admin) This shot really stood out to me as it perfectly resembles 'the calm before the storm'. The ripples of the water and still nature of the shot give it a peaceful aura, something rarely seen in Assassin's Creed. Kassandra looks like a completely different character to the one we know, and could easily be mistaken for the leader of a nature worshipping cult whilst wearing this armour set. I think @ kingforever008 did a great job with this capture, as the picture feels alive. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • The Ones Who Came Before Spider-Man Logos | TheOnesWhoCameBefore

    The Ones Who Came Before Spider-Man Logos Art Share 15 Dec 2022 Written By: Edited By: ActualSpider-Man Ashlea Blackett Back To Database The Ones Who Came Before has always aimed to make an impact on the web, but these new Spiderman inspired logos take it to a new level! Our new partner ActualSpider-Man has been getting creative with TOWCB logo, putting a unique spin on our classic silhouette hood insignia design. Let us know down below in the comments which one is your favourite! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Author of the all-encompassing timeline, Codex Temporis, and the Isu-to-English dictionary, Codex Transferendum, Your Friendly Neighborhood Mentor is here to help unweave the confusing web of AC! ActualSpider-Man

  • Building an Assassin's Creed Community: Getting Started | TheOnesWhoCameBefore

    Building an Assassin's Creed Community: Getting Started Community Share 24 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Buckley Back To Database Setting up an Assassin's Creed Community can be a daunting prospect, as so many exist across multiple different social media platforms. Don't let that deter you though. The community is always ready to embrace the next wave of innovative projects, and in this new series we will help you to establish your own. In this first article, I will be drawing on my own experiences to help fellow community members start up their own projects, and build something that stands out from the crowd. Back in 2014, the community looked very different. You would wait eagerly for the next epic video produced by Assassin's Creed Universe, and use the Initiates platform to gain intel from an online database full of lore and mysteries. The Ones Who Came Before was created as a place to share theories and aimed to create a platform that encouraged positive discussion surrounding the games. We have since shifted our aims, and now strive to make our channels the home of Assassin's Creed community content, and hope to inspire a new wave of fan content. So, how do you get started? At the drawing board of course! Grab your nearest notepad and pen and jot down some initial ideas that come to mind. Find a niche and set your goals Once you have your initial ideas, conduct some research into past and present Assassin's Creed communities. Look for a way to stand out from the crowd, and highlight your niche area. A perfect example of this is AC: Landmarks , a new community project led by Arshak that provides in-depth historical discussions. Although the project only started up this year, it's been very successful and is different to anything else going on in the community right now. Next, set your goals and list your intentions. What are you hoping to achieve? Do you want to create a new form of community or simply cover the news? Whatever it is, make it a goal and keep going until you achieve it. You don't always need to be the biggest, and sometimes people make huge social media numbers a priority. I personally value small-scale interactions with passionate community members over this. Yes, growth is a sign of progression, but it takes time to achieve. You probably won't gain huge numbers overnight, but that's okay. So, you have your niche area and goals. Now what? Next, your community needs a name! Look for something that sounds Assassin's Creed related, but doesn't clash with past initiatives or projects. A great example of this is Access the Animus , which is actually a song by Jesper Kyd on the original soundtrack! Trial and Error Now you have your goals, niche area and a name, it's time to set up your social media channels/ platform! Where do you want to start? Probably best to begin with a platform you're already familiar with. Create your channels and begin your first Assassin's Creed community projects! In the beginning, you'll probably get a low response rate. That's to be expected when you start. You'll also start to notice what does well and what doesn't. Youtube is a good place to see this progression, as you can track likes, views and dislikes. Whatever you do in the beginning, make it work for you. One of the first projects for TOWCB was a wall poster that listed all the Modern day characters from Initiates. This sparked discussion about the Altair II ship and later developed into the Norway theory, which became popular with community members at the time. It really is just a case of trial and error. Thrive in your niche field, and people will notice. As I said before, it's not always about the numbers. If you have positive interactions with community members, you're on the right track and your platform is beginning to establish itself. Don't give up, and if you're unhappy with your response rate, reach out for support. Create an inner circle The Assassin's Creed community has always been extremely supportive, and you can always find people to give you a helping hand. You don't have to do anything alone. Collaborative projects with community leaders are a great way of making a name for yourself, and will also help you make friends. Establish a network, and build a team around you in order to take the pressure off. We here at The Ones Who Came Before have a huge inner circle thanks to years of working on projects. Some of our branches include: The core admin team, The Discord moderators and The AC Partnership Program members. As you can see, we have loads of community members we can call on for help or support, and you too can create an inner circle by working with people. You might even find that working on projects with other people can be more fun! This can seen by looking at recent episodes of the Let's Talk Assassin's Creed Podcast hosted by Declan from The Mentors Guild. Collaborative projects will always be a great way to spark discussion and explore different avenues of thinking. The Ones Who Came Before always aims to promote community content, so reach out to us directly for support. We would be honoured to join your inner circle, and will share your projects with our audience. Stay Unique This one can sometimes be hard, as other communities are also working hard to create content, but try your best to stay unique, and stand out from the crowd. If you notice similarities in your projects, maybe collaborate or put a unique spin on it. You can always adapt your work to stay innovative. As former community developer Justin Kruger used to say: #DoAThing . Keep going and establish yourself. I hope that you found the first article in the series to be useful. Let us know in the comments if you plan on setting up your own AC community/ project over the coming weeks, and if we can be of any help. Next time: We invite another Community Builder from The Mentors Guild to bring you some guidance on establishing and maintaining an Assassin's Creed community. Thanks for reading! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Assassin's Creed Mirage Fanart by Yasmin Page | TheOnesWhoCameBefore

    Assassin's Creed Mirage Fanart by Yasmin Page Art Share 12 Sept 2022 Written By: Edited By: Ashlea Blackett Ashlea Blackett Back To Database Check out this brand new piece of fanart by our very own digital artist Yasmin Page from our AC Partnership Program! One of the things that makes this piece of art particularly impressive is the speed of which Yas released it, sending it over to the admin team only a day after Ubisoft launched the Assassin's Creed Mirage trailer at the 2022 Assassin's Creed showcase event at Ubisoft Forward! I love how you can see the Assassins lurking in the background, and the glow on Basim's face, as if lit up by candlelight. This scene is directly from the trailer, as Basim is initiated into The Hidden Ones by removing his ring finger, a required sacrifice to operate a hidden blade, and also showing his commitment to the Brotherhood. Ever since the launch of Valhalla, members of our Art Team have been fascinated by Basim, and everything he represents. He is a bridge between the Hidden Ones and the Assassin Brotherhood, along with also being the reincarnation of the cunning Isu trickster Loki. We can't wait to share more Basim art with the community throughout the marketing campaign! Until then, check our what our other team members have been up to in the Community Hub! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Ashlea is the Editor/ Charity Project Coordinator for The Ones Who Came Before on its wide variety of social media platforms. Her main responsibilities for TOWCB involve creating and editing articles, organisation of events and coordinating our charity fundraising, as well as hosting the Rally The Creed Podcast. Ashlea Blackett

  • Understanding the Isu Language: The Basics | TheOnesWhoCameBefore

    Understanding the Isu Language: The Basics Analysis Share 30 Sept 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database If you've been following the Assassin's Creed series recently, you've probably noticed a mysterious language associated with the precursor civilization from which this website gets its name, the Isu. It isn't just gibberish: the Isu language is an actual language with its own grammar and vocabulary, originally created by a developer formerly with Ubisoft named Antoine Henry. Over the past few years, a number of people in the Assassin's Creed fan community have worked to understand the language, including myself (Eden), TOWCB's own ActualSpider-Man , bool0011 on Reddit, Tormis Narno and, most famously, the people over at Access the Animus . This article will serve as a kind of jumping off point for a series of articles examining the Isu language, starting with the fundamentals and including links to further topics. Let's start with some context. If you're reading this article, you're probably aware that in the world of Assassin's Creed, humans did not create the first civilizations on Earth. An ancient, technologically advanced species called the Isu built cities that predate humanity and which lasted until an apocalyptic event wiped out their entire world around 75,000 BC (an event known in the real world as the Toba Catastrophe and supposedly caused by a supervolcano eruption). The Isu, though long gone, left behind many of their near-magical devices (referred to as Pieces of Eden) and lived on in myth as the inspiration for the deities of various religions, such as the Roman Minerva or the Norse Odin. In the real world, many of the languages which originated in Europe and parts of Asia, such as English, German, Spanish, Russian, Farsi and Hindi, evolved from an ancient, lost language known as Proto-Indo-European. There are no surviving examples of Proto-Indo-European, but linguists have worked to reconstruct much of the language by studying and comparing the various languages descended from it. In the world of Assassin's Creed, Proto-Indo-European was itself a descendant of the language of the Isu. What this means in real-world terms is that Antoine Henry created the Isu language by looking at reconstructions of Proto-Indo-European and working backwards to build something that could've changed over time to become Proto-Indo-European. For this reason, you might recognize some of the words in the Isu language. For instance, the Isu word for "mother" is the very similar machtér, and the Isu word for "hidden" is kḷto, which looks a lot like the English word "cult." In this series of articles, I'll include the connections I've identified between Isu and Proto-Indo-European (sometimes abbreviated as PIE). Note that not all linguists always agree on how Proto-Indo-European words should be reconstructed. For the purpose of my own analysis which you'll see in these articles, I've used the reconstructions on Wiktionary (like Wikipedia but a dictionary), which are very consistent with the known Isu lexicon. While the Isu language can be transcribed into the Latin alphabet (the one you're reading right now), the Isu actually wrote in their own alphabet, which you can see here in both a capital and cursive script: Image taken from the Codex Transferendum by Your Friendly Neighborhood Mentor The script I'm referring to as capitals (by analogy with Roman square capitals) doesn't actually have anything to do with uppercase letters, but rather was used by the Isu to inscribe text in stone (or adamant) and can be found at the top and left in the image, whereas the cursive script was used to write manuscripts on soft surfaces such as paper. In fact, one such manuscript exists in the real world: the Voynich manuscript, which contains text in an unknown script and which has never been successfully translated. The Isu alphabet in the Assassin's Creed series is thus based on the letters that appear in the Voynich manuscript. The mysterious text in the Voynich manuscript The Canterbury manuscript from Assassin's Creed: Valhalla written in the Isu language In these articles I will pretty much exclusively write Isu text in the Latin alphabet, for both ease of writing and ease of reading. Look out for more articles in the series, coming October 2024! Related Articles comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi

  • Assassin's Creed Shadows Eve of Launch Statement | TheOnesWhoCameBefore

    Assassin's Creed Shadows Eve of Launch Statement Community Share 19 Mar 2025 Written By: Edited By: TOWCB Team Gargudon Back To Database comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author A collection of articles from The Ones Who Came Before team. TOWCB Team

  • Assassin's Creed Valhalla: Spoiler Policy | TheOnesWhoCameBefore

    Assassin's Creed Valhalla: Spoiler Policy News Share 10 Oct 2020 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database We are now less than one month away from the release of Assassin's Creed Valhalla! Unfortunately, the final stage before launch is often filled with spoilers and leaks circulating the internet, so here's how we plan on keeping everyone safe. Our Facebook and Twitter accounts are now in "Blackout Mode", meaning: - The Anti-Spoiler Filter has been enabled. This means that comments containing 'spoilery information' will be removed, and those responsible may face a ban. - Anyone who messages the page with spoilers from this moment on will be immediately banned. Our admins are all excited to play the game, and don't want to find out the ending via a message to the page! - Our content will be spoiler free/censored so that everyone can enjoy the game without having to worry about spoilers/ leaks.- Spoiler tags will be placed on posts that have minor spoilers. - Increased moderation on posts.The Ant-Spoiler Filter will be enabled for a 3 month period, starting today. We feel that as an Assassin's Creed community, we have the responsibility to make sure that all our fans are able to enjoy the game on release day. For more information on our community standards, please see our Code of Conduct . We thank you for your cooperation, and hope that you're as excited to raid as we are! - TOWCB Admin Team comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Opinion: AC Brotherhood didn't know what to do with Ezio | TheOnesWhoCameBefore

    Opinion: AC Brotherhood didn't know what to do with Ezio Analysis Share 15 Apr 2024 Written By: Edited By: Finn Fletcher Colum Blackett Back To Database I recently visited Rome and so - as a nerd - replayed Assassin's Creed Brotherhood in preparation. It's the first time I've revisited the Ezio trilogy properly since 2017, when I marathoned the first five games before the release of Assassin's Creed Origins. I'm having a great time, the music swells a pure childish excitement in me, and Roger Craig Smith is amazing. Unfortunately, I've found the story this time through (my third or fourth playthrough now) quite lacklustre, especially the characterisation of Ezio. He's the charming Assassin hero we all remember, but has little extra depth. He's unstoppable, and since in this game he became the face of the franchise moving forward, feels more like a traditional gaming protagonist such as Master Chief or Doom Guy. Here, he's a white hood and hidden blades, who's smooth with the ladies and an effective killer. But a lot of the self-doubt and anger that plagued him in Two - and I think made him so interesting to begin with - has been stripped back for him to become the ideal Assassin Mentor. It's a shame really, especially considering the story the game sets up. The prologue of Brotherhood recaps Ezio facing the man ultimately responsible for his father's death, realising revenge isn't the answer, before learning that he's not even the main character of his own story. He starts the game finding out his actions don't matter, and that he's nothing more than a messenger or middle-man in a wider story. Following this he loses his home and uncle, a man who had previously given him purpose in the brotherhood. At this point, he'd logically be adrift, homeless, without a guiding figure and burdened with the knowledge that he's nothing more than a pawn in another's story. Mario, the only person who could probably reassure him at this moment and give him a new purpose, is gone, he's more alone than ever. That's a really interesting place for a narrative, and based on his behaviour in Two, would push him to seek revenge. Forgiveness didn't work is a conclusion that would be easy for him to reach after the Borgia’s invaded his home and Rodrigo chose to not repay Ezio’s kindness. Now it's time to take no prisoners. Brotherhood doesn't tell that story, Ezio barely mourns Mario's death or the loss of his home and quickly begins taking down Borgia strongholds across Rome. He's cool, calm and collected, and rarely if ever makes a mistake. The game tries to add intrigue by questioning Machiavelli’s loyalties, but Ezio stays neutral throughout that subplot before exposing the truth. This again could've been interesting, after Mario's death Ezio could become more paranoid, seeing enemies everywhere and calling for the death of Machiavelli before discovering the truth. He's a leader now, with a lot more responsibility, and his mistakes have larger consequences. It could be a moment of reflection pushing him to be better, but instead it's just another situation Ezio swiftly fixes. This is even reflected in his new robes, now pristine white and red, looking as if they were carved in marble. Ezio is statuesque, a perfect figure of Assassin morality and skill. They've lost the rugged swagger of Giovanni’s (far superior) robes, or the put together feel of Altair's armour, which show him putting his own stamp on the brotherhood's legacy. I don't HATE these robes by any means, and they've become the archetype for the series moving forward for good reason, but they're easily my least favourite of Ezio's selection (other than the armour of Brutus but I try and forget that exists). Brotherhood is still an excellent game, it holds up in many ways and as previously mentioned Roger Craig Smith's performance doesn't falter even if the script does. I just feel on reflection it tells a flat story, taking an interesting character and turning him bland. Ezio's other stories are far more interesting, questioning his reasoning and determination. I wish there was more about that here, a mid-life crisis for Ezio as he has to move from student to master and all responsibility rests on his shoulders. This is a time for him to make mistakes, before becoming the ideal mentor in Revelations, who then has to accept he's too old to carry on while reflecting on what made him choose this path to begin with. Instead it's an unquestioning tale of a flawless hero, who now drives tanks, flies bombers, and leads an army. What are your thoughts on Assassin's Creed Brotherhood? Were you happy with the evolution of Ezio? Let us know in the comments below! comments debug Comments (1) Write a comment Write a comment Sort by: Newest nobodycares Jan 05, 2025 Great article, perfectly described my feelings after finishing the game for the first time. Like Reply About the Author Finn is a creative writer from Rotherham, UK who has previously supported TOWCB's Fundraising events, and raised awareness surrounding Men's Mental Health. Finn's writing covers a wide scope, with releases so far including reviews, interviews and stories. He is known in the AC Community for his 'Pitching an Assassin's Creed Game' series, all of which you can find here on TOWCB website! Finn Fletcher

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