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  • Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces | TheOnesWhoCameBefore

    Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces News Share 13 Jan 2025 Written By: Edited By: UbiCypher (Joe) Colum Blackett Back To Database Yes, this is happening, Assassin's Creed: Shadows, Ubisoft's most anticipated title for 2025 has been delayed yet again. The sad news delivered by the Assassin's Creed Content Director Marc-Alexis Côté in a official statement made public a little while ago. At this point we can but only speculate what this could mean for the French company looking at the future it may lead its most coveted franchise to. Official statement made by Marc-Alexis Cote -"As part of the renewed focus on gameplay quality and engaging Day-1 experiences, it has been decided to provide an additional month of development to Assassin’s Creed Shadows," -Marc-Alexis Côté said in his statement. Ubisoft is now in a more delicate situation than ever before and albeit the second delay being due to prefectionist reasons aiming to "ensure and even more ambitious and engaging day-one experience" the wave of criticism that will befall on Ubisoft will be even more non-filtered this time. Hopefully, Shadows delivers and is the product we all deserve after all this years craving for a game set in Feudal Japan. Now we will have to wait and see for the upcoming days and weeks what Ubisoft has to offer in compensation for this, specially in terms of marketing and blogposts of which only one remained to be released prior to the announcement of the delay. It is important to note that the pre-orders weren't active still at only a few weeks before its previous accorded release date being February 14 as well as no statements on whether the Game's development achieved GOLD status, normally being a transparent indicator from the company behind a game towards the consumers, which in this case has been absent compared to previous games from the franchise. Lack of confidence or a buggy mess? One only wonders if February 14 was never going to be the real release date and it was but an attempt at handling the situation in a shady way -dare I say. Don't lose hope.🏯🦅 Article adapted from Isu_Network article comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author UbiCypher (Joe) is an Assassin's Creed Transmedia expert who works as the Lead Admin for the Isu_Network social media team! He provides consistent social media content in the form of Assassin's Creed lore trivia, puzzles and news coverage, spending countless hours researching the series and real history. He has also been working on an AC events timeline to help fans of the franchise looking to learn more about the lore. UbiCypher (Joe)

  • TOWCB 5 Year Anniversary | TheOnesWhoCameBefore

    TOWCB 5 Year Anniversary News Share 18 Sept 2019 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Check out the ways in which we celebrated our 5 year anniversary! New Website Launched On the 10th August 2019 we launched our new website! The site is one of our most ambitious projects to date, and provides an interactive platform for members of our passionate community. We will be working hard to provide regular content that is both interesting and engaging. Stay tuned for more. Brotherhood of Venice Interview We released an interview with Thibaud de la Touanne, Founder of Triton Noir, the Montreal based studio behind Assassin’s Creed: Brotherhood of Venice. You can read it here. Follower of Romulus Giveaway We ran a giveaway for an exclusive Follower of Romulus Figure from the AC Brotherhood of Venice tabletop board game, kindly donated by the Triton Noir team! Congrats to our fan Shell from the UK for winning this limited edition prize! Bundle Giveaways To celebrate the launch of our new website, and 5 years as an Assassin's Creed community, Ubisoft kindly donated a range of items for a giveaway! Congrats to our fans Cole from the US and Nader from Egypt for winning the epic merchandise bundles! Assassin's Creed Movie Interview We released an interview with Chris Wildgoose, Weapons Concept Artist on the Assassin's Creed Movie! You can read it here Giveaway We teamed up with Lisa Zaman and ran an art giveaway! Three lucky winners received exclusive art prints to add to their collections! Congratulations to Peter from Denmark, Joseph from Michigan and Adrienn from Hungary! We would like to say a huge thank you to everyone who has supported TOWCB, and hope to see you all again in August of next year for the year 6 celebrations! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Frame Hold Photography

    Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Previous Next Frame Hold Photography Video Content Frame Hold Photography is a passionate Virtual Photographer who joined our Video Content Creation Team in Summer 2022, as we began our efforts to break away from solely written content. During a period of uncertainty for TOWCB website, FHP stepped up and took on the role of Site Manager, overseeing our restoration efforts. Our website today now sits at the top of many Google searches📈 Outside of AC, she is also a full time editor and visual effects artist on TV commercials, and has been putting her skills to use in the community by creating epic Assassin's Creed tribute videos, miniature figure painting videos and editing episodes of our Rally the Creed podcast! Twitter | Instagram | YouTube Work

  • The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade | TheOnesWhoCameBefore

    The Future of Assassin’s Creed at UbiForward 2023 Part 2 - Assassin's Creed Codename Jade Breakdown Share 16 Jun 2023 Written By: Edited By: Michael Smith Colum Blackett Back To Database Banner by Thea Marie Rivedal (Moonchildgecko) from TOWCB Art Team. Welcome to the second part in a new series breaking down all of the Assassin's Creed content presented at Ubisoft Forward 2023. In part two, we take a look at Assassin's Creed Jade reveal! Related articles The Future of Assassin’s Creed at UbiForward 2023 Part 1 - Pre-Show & Assassin's Creed Nexus The Future of Assassin’s Creed at UbiForward 2023 Part 3 - Assassin's Creed Mirage Story Trailer The Future of Assassin’s Creed at UbiForward 2023 Part 4 - Assassin's Creed Mirage Gameplay Trailer This title from Ubisoft & Level Infinite will be the first open-world RPG on mobile, taking players to Ancient China in the year 215 of the 3rd Century BCE; the Qin Dynasty. This places the game between AC Odyssey and AC Origins. The trailer opens in a dark room containing the historical Terracotta Army as the narrator defines “Legacy” as learning from the triumphs and mistakes of those that came before us. An Assassin who represents the player walks through the army to the door, closing the cinematic with the image at the top of this section, and how players will make their own Legacy. We can see from this shot that the character wields a Chinese officer’s sword, a dagger, and a Qiang (spear) while looking out at the Great Wall of China, the set piece for this game (though it wasn’t opened until 220 BC, 400+ years later) A series of landscapes are shown from mountain ranges, nomadic camps, farmlands, and cities. This provides a vast array of areas that players will be able to explore and the various peoples that reside in each. Based on the size of the city shown, it appears to be a capital city, most likely the imperial city of Xianyang (from AC Jade’s website) due to the size of the fortress in the top right of the 4th image. These cities will most likely be where the Assassin’s Bureaus are housed and where players can purchase needed weapons and gear. This is followed by a shot of the character performing a Leap of Faith. You can notice the blue colored sash around the player waist which indicates that this is an Initiate or Apprentice (like Basim in AC Mirage). Could this be upgraded to the red color “Assassin” sash as players level up and progress in the story? The character is shown firing multiple arrows at once. This could be an ability that is unlocked, or a reference to different bow types such as the multi-shot Light Bows that we have seen in past RPG titles. The Assassin climbs the Great Wall of China, showing vertical leaps to traverse the larger gaps between hand holds. Combat is displayed in a one on one with a Heavy Guard wielding two maces while the character performs a series of attacks with their daggers. Another shot shows an air assassination in action as the player descends on an unaware enemy. The woolen hat and lack of armor makes me think this is either a local guard for a village, or a Xiongnu raider. The action continues with a series of combat abilities from an enhanced Qiang sweep that may or not be an Isu Artifact (most likely just a powered ability like AC Odyssey)... To a pole vault kick… And an air attack (similar to the Dive of the Valkyries from AC Valhalla) using a giant axe, which also informs us that there are more weapon types that can be unlocked or used than just the ones from the cinematic trailer. The gameplay trailer ends on the Codename Jade Logo and the website to register for the closed beta ( here ). On the website, the navigation banner has three sections that change to a Chinese character when the cursor hovers over each button. Home: Featured The character has a similar appearance to the Chinese character “Qi” which translates to “strange” which may be a way to show that this “stands out” or in short “is featured”. News most likely a combination of the characters for “Xìnxī” which translates to the characters “remove + interest” or “information”. The “Home” page is where the trailer and link to register for the closed beta are located and when you scroll down, you are moved to the “Featured” page with notes on the game. Journey through 2000 years of history in ancient China (possibly an indication of how long the content may cover) Explore the path of “Xia” in the first unified empire of China. (Xia stories are one of the major heroic traditions in Chinese literature*) *from @xuetingni (Twitter) personal website ( here ) Protect your home from Xiongnu* raiders behind the Great Wall. *The website spells this as "Xionanu" which maybe a misspelling. Experience the blooming trade and cultural exchanges between East and West in the imperial city of Xianyang. Codename Jade is marketed as an “Iconic Assassin’s Creed Experience” with gameplay and features on mobile, for free. Lastly, the “News” section links to an article that provides more information on the game. Built on Unreal Engine Free-to-play on iOS and Android Players will follow the path of “Xia” as an adopted child of Master Assassin, Wei Yu (who is enshrined beneath Monteriggioni in AC II and Brotherhood. Master Wei Yu (Image from Assassin’s Creed Wiki) Codename Jade will allow players to fully customize an avatar for the first time. Weapons include Qiangs, double swords, and bows. Further information is to come from the newly established social media sites such as the @AC_CodenameJade on Twitter. I am personally excited to try the Closed Beta and hope I am able to get in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Mike Smith is a collector of all things Assassin's Creed and a major supporter of transmedia who joined TOWCB as a writer from 2021 - 2024 With nearly a full library of Assassin's Creed media, his work explored the universe in order of Genetic Memory. Notably, his Assassin's Creed Timeline became an essential tool for fans of the franchise looking to complete their collection and consume AC media in a particular order. Michael Smith

  • Why Assassin's Creed Remakes Will Succeed | TheOnesWhoCameBefore

    Why Assassin's Creed Remakes Will Succeed Wishlist Share 12 Jul 2024 Written By: Edited By: Hayden Bird (TombAssassin) Colum Blackett Back To Database Ubisoft CEO Yves Guillemot announced recently that some of the classic original Assassin’s Creed games would be getting remakes, which means completely rebuilding and overhauling the original games in the series to hold up better against modern gaming years later since the beginning days of the series. Given the technology in the gaming industry has rapidly advanced since the start of this franchise, it makes sense for Ubisoft to use this modern tech to their advantage. The Assassin’s Creed series has been active and alive for over 15 years and counting, and over that time the games have changed a lot. The original games from the beginning were ground-breaking games in the industry that still have impacts to today’s game development. The stealth and parkour formula became an inspiration for other games following this same template. Even today, stealth themed games are in some way created by the foundation that is the Assassin’s Creed series. Now that Ubisoft has shown more interest in their roots of the franchise, only good things can come of this development direction from the company. Assassin’s Creed as we know it is unlike its past. Which has been a change for the good, as certain aspects of the older games simply do not hold up today, like oblivious side characters and enemies, old reused mechanics, or features from the original games that would make the current state of these games seem outdated and considered being out of touch with the rapid change of the gaming industry. Times have changed in this business, and to survive, Ubisoft has to evolve with the median, otherwise the series would remain stuck in the past and unoriginal. Ubisoft shows they not only care about the future games of the franchise, but also showing their appreciation to their beginnings. Creating these remakes is a huge step forward for this world-wide game industry giant, as they are aware that Assassin’s Creed is still as popular as ever, and doubling down on their best franchises is the way to succeed as a company. The future of the series already has several games announced and rumored, and now the idea of remaking the older games would be great for the reputation of these all time classic games. While the originals still are impressive and great, some of them do not hold up well in today's standards, both graphically and mechanically. The technology used in 2007 is much different than what we have today. The tech industry is a quick and ever evolving business, meaning you're forced to adapt with the change, or you could be left behind. The graphics from the original games were considered impressive at the time of their release, but now in an era where games can be created in almost life-like visuals, the state of the classic games look outdated. So, remaking these games can do justice to their legacies by improving on what are already industry-changing games, and making them hold up in our modern standards. Ubisoft has many years to plan and decide on the exact direction to take for these remakes, but from what we know already, fans should be excited for what to expect in the future. Ubisoft could make these games impressive in today’s vision by not only improving their visuals, but also going in depth into development and changing the way these games are played that would match what we expect today. It's clear Ubisoft knows that to create these remakes, the games should be updated but not abandoning its core. A way Ubisoft could approach this idea is by changing the more outdated mechanics of the past, but keeping the concept the same. Such as updating the parkour from the original games, by cleaning up the outdated parkour such as accidentally ejecting off tall building one has climbed by pressing the wrong button, which, thankfully, has been changed in the more modern Assassin’s Creed games where accidentally jumping to your death is not very possible anymore by not allowing it to be so easy to fall down. Ubisoft could also update these games with adding enemy AI awareness. In the past when playing the game it sometimes would be easier to pretend to be spotted until the enemy notices enough to come and investigate your position and you could take them down from there. This altered the way enemies are traditionally supposed to react, and is unrealistic to how modern enemies in gaming are. Which makes you have to be more careful about being spotted, instead of using it as an unfair advantage. Ubisoft is capable of perfecting these remakes to the point where it plays similar to current Assassin’s Creed series mechanics. The graphical updates could also have the game look as the developers would have originally envisioned, given the lack of advanced technology at the time of the games creation. Now, since games look so close to life-like graphics, these classics will look like they would have if the gaming world had today's technology available years prior. It is up to Ubisoft on how to approach these remakes. Whether it be remaking all of the originals, or remaking the ones they think would play best in modern standards. Ubisoft has plenty of options to choose from as the production could begin in the near future. However they decide, fans should trust that the vision Ubisoft has selected for these remakes will be a faithful adaptation of these all-time great gaming masterpieces. It is smart Ubisoft is investing their efforts so much into the Assassin’s Creed franchise, and not only focusing on future installments, but other ways to bring this beloved franchise to life. Remakes of these games are a brilliant idea from Ubisoft, as it will cater to all fans of this series, and those who may be new to Assassin’s Creed . Now that remasters and remakes are all the rage now, plenty of popular classic games are getting that treatment, so Ubisoft has picked a smart time to take advantage of this rise in popularity, and honor the roots of this franchise with remakes that rejuvenate the history of the series and perhaps one day have all the rather outdated Assassin’s Creed games match modern standards and once again have them become a staple of the industry, just as the did when they originally released many years ago. The Assassin’s Creed fan base should be excited for the future of these games, and Ubisoft’s dedication to admiring and adapting their massive money-making franchise. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Hayden is a passionate Freelance Writer based in South Carolina who joined TOWCB's Writing Team in 2020 during the Covid-19 Pandemic, writing articles on all things Assassin's Creed Valhalla. He left the group to focus on studies, joining our Alumni program, but triumphantly returned with fresh ideas in 2024 to pick up where he left off, only this time covering Assassin's Creed Shadows. Hayden Bird (TombAssassin)

  • AC Community Questions: Laury_Runs | TheOnesWhoCameBefore

    AC Community Questions: Laury_Runs Interview Share 27 Sept 2024 Written By: Edited By: Colum Blackett (Col_96) TOWCB Team Back To Database Col: Hi Laury, thank you for joining me for this introductory interview. Please could you tell us a little bit about yourself and your role within the Assassin's Creed Community. Laury: Hi Colum, I’ll try to make it short. So I’m Laury, born and raised in Germany but I travel a lot as I work remotely. I’ve got two beautiful bengal cat-leopards, I love lore deep dives into complex dystopian or futuristic worlds and I like to write and draw. The Assassin’s Creed series is my favourite game series of all time, so I will gladly be contributing hours and hours of gameplay in live stream and videos. Col: In September 2024, you joined The Ones Who Came Before's Assassin's Creed Partnership Program, known as the Isu_Network. Are you looking forward to working alongside the Video Content Creation Team during the launch of Assassin's Creed Shadows? Laury: Absolutely! Since I played Black Flag I’ve been wishing and waiting for an Assassin’s Creed game setting in Japan, so I am very excited for the release of Shadows. It’s a whole new experience for me to be sharing gameplay online and I find it so much more enriching to share and discuss Assassin’s Creed related content with a community that loves the series as much as I do. Col: How excited are you to get your hands on the upcoming instalment? Laury: So excited! I’ve been hoping for an Assassin’s Creed game that plays in Japan since many years now, and now that I’m streaming it brings me even more joy to play games. I have high expectations, I know that’s dangerous. But if the world will be as broad and scenic as all the games before, Shadows cannot disappoint me already. I hope for some new juicy facts and intrigues about the Isu and Abstergo. Sure, I’m a little bit sad about the delayed release date, but I rather wait a little longer instead of playing a broken game…we saw what that does to people at the Cyberpunk 2077 release. Col: When did you first start streaming, and what would you say are some of the recurring themes that regular viewers will recognise in a Laury_Runs stream? Laury: I started streaming in winter 2023 when I was playing Baldur’s Gate 3. When you catch me on stream, besides Assassin’s Creed, you will usually find me playing any Open world RPG’s in the science fiction genre, sometimes fantasy. I like to cosplay from time to time, challenge myself with challenge runs, death counts or bets with the chat. Also you will see my cats getting in the way from time to time, begging for attention…or food. Col: What are some of your most recent Assassin's Creed Community Projects, and what are you working on currently? Laury: Trying to beat the Assassin’s Creed Valhalla Niflheim DLC at the moment. Next on the list are the chronicle games, as they are the only Assassin’s Creed games I have not played…yet. Col: Have you visited any of the locations from the games? Laury: I’ve been to Greece, Rome, Paris, Norway, England and Israel. I had planned a trip to Florence (yes, mainly because of Ezio climbing around on the Cathedral Santa Maria del Fiore), but Covid got in the way. So it’s still on the list. I am very interested in archaeology, so I would also love to travel to Egypt and check out some cool excavation sites. Col: Which Assassin's Creed game is your favourite and why? Laury: Assassin’s Creed Odyssey is my favourite game of all time. I also love the setting of Origins, but when it comes to the gameplay, characters and questlines, Odyssey just hits a special nerve. Also I’ve always been super interested in Greek history and mythology, so meeting all the “Greek” Isu, Pythagoras in the Atlantis DLC and seeing all my favourite themes and places come to life boost this game all the way up on the list. When it comes to “older” Assassin’s Creed games, I really enjoyed Syndicate and Black Flag. My first game I ever played on console was Assassin’s Creed II, so it will always have a special place in my heart, as I consider this game to have made me a gamer and I have never stopped playing the series ever since. Col: What would be your dream setting for the upcoming AC Netflix TV show or future game? Laury: I was always hoping for Japan as a setting, which we will now get with Shadows. The movie from 2016 was good, but it couldn’t really capture the complexity of the game series with its different timelines. So I am hoping for a more suspenseful experience, where several timelines will all come together in a big climax. When it comes to settings, I don’t think I can be disappointed, there is nothing specific on the list. The more complex the story and theme similarity to the games, the better. As I am from Germany, maybe I would like to see it in the upcoming Hexe game, and I know many people would love to see Germany during the Second World War. Col: What advice do you have for people looking to begin streaming? Laury: Only do it if you enjoy communicating with the viewers. I am not a multitasker so that has been challenging for me in the beginning, however I enjoy playing games so much more, since I can share my experience playing them live. Also: consistency is key. Don’t do it because you want to get famous overnight, do it because you love it. Col: Where can our community members find you online? Laury: You can find me on Twitch as Laury_Runs . I play Assassin’s Creed during the week and other games on the weekends. Soon you’ll be able to catch my first blind unspoiled RDR2 stream on Youtube, also as Laury_runs. We would like to say a huge thank you to Laury for joining us for this interview. Look out for her Assassin's Creed streams at Laury_Runs and stay tuned for all things Assassin's Creed here at The Ones Who Came Before. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • The Maverick

    The Maverick is an Assassin's Creed TikTok star based in USA who is known for his comedy sketches and parkour ability. He is also a Modern Day follower of the Creed who strives to make a difference in real life, through actions such as litter picking and fundraising to help the less fortunate. Previous Next The Maverick Video Content Previous Partner The Maverick is an Assassin's Creed TikTok star based in USA who is known for his comedy sketches and parkour ability. He is also a Modern Day follower of the Creed who strives to make a difference in real life, through actions such as litter picking and fundraising to help the less fortunate. Instagram | Twitter | TikTok Work

  • Assassin's Creed Altaïr Game Cover Funko POP! Unboxing Images | TheOnesWhoCameBefore

    Assassin's Creed Altaïr Game Cover Funko POP! Unboxing Images Merchandise Share 3 Mar 2023 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Article contains Amazon affiilate links which financially support TOWCB. Here are our unboxing photos of the brand new Assassin's Creed Altair Pop! Game Cover Vinyl Figure Product description: From Funko. Relive the life that started it all by helping POP! Altaïr eliminate the threats in his path. Add strength to your Assassin's Creed collection with this Assassin's Creed Pop! Game Cover, featuring POP! Altaïr in his signature white hood as he stands ready for action. Order yours here on Amazon! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: | TheOnesWhoCameBefore

    Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: News Share 25 Jul 2022 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database Welcome to a new weekly Assassin's Creed News Recap series, hosted by Colum Blackett (Col_96) from The Ubisoft Star Players Program (Formerly Mentors Guild). Every week, we will be rounding up Assassin's Creed News and sharing it here on The Ones Who Came Before website. Keep an eye on the site every Sunday for more weekly recaps, or check out our social media links down below to stay updated on everything Assassin's Creed. In another week full of rumours regarding the future of Assassin's Creed, we decided to look past the sea of leaked information and focus on what really matters: The community 1) We begin this week's Assassin's Creed recap with a collaborative project. Community members Arshak ( AC: Landmarks ), Louise Chase (TheNerdyArcher), Zark ( Master Hekate's Ceremonials ), James ( Let's Talk Assassin's Creed ) & Science_creed all came together to host a 2-hour long virtual tour of London whilst playing Assassin's Creed Syndicate! Viewers were also acquainted with facts about Victorian London, as the hosts turned their extensive research into a fun trivia experience. We love to see collaborative community projects, and this one does a great job at cementing the importance of non-combat game modes like Discovery Tour. We hope to see more streams like this in the future, which compliment the Discovery Tour platform by providing fans across the world with bite-sized chunks of history. 2) We here at TOWCB kicked off the week with an exclusive merchandise review, written by Michael Smith from the Writing Team. Check out our review of the new Assassin's Creed Character Blind Box figures by AC Toys, who kindly sent over a review package. Article: A Look at ACToys’ Assassin's Creed Character Blind Box 3) This week our Virtual Photography Twitter Community passed 200 followers! If you're a photo-mode enthusiast, or simply an admirer of Assassin's Creed screenshots, join the community for a chance to be featured in our weekly ' This Week in Assassin's Creed Virtual Photography ' articles! Assassin's Creed VP Captures Community 4) We released the first article in a two-part series dedicated to The Mentors Guild, an Assassin's Creed community program which was sadly closed down in June. In our article, we reflected on the fondest moments and accomplishments of members, and looked back with fondness at a program which opened the doors to hundreds of community members around the world. Article: Mentor Memories: Remembering the Mentors Guild (Part 1) 5) Former lead Ubisoft game designer Stanislav Costiuc tweeted this week announcing a series of farewell sessions to say goodbye to the Assassin's Creed Brotherhood, Revelations and AC III Multiplayer modes which are sadly getting shut down. We here at TOWCB hope to see the multiplayer game modes reinstated one day, perhaps with the launch of the mysterious Assassin's Creed Infinity, which was announced back in 2021. The dates for the Multiplayer send-off sessions are: Assassin’s Creed: Brotherhood – July 23 and 24, July 29 and July 30 Assassin’s Creed: Revelations – August 5 and 6, August 12 and 13 Assassin’s Creed 3 – August 19 and 20, August 26 and 27 Reddit 6) Another project we launched this week was an unboxing video of the upcoming TITAN Evo 2022 AC Edition Gaming Chair, kindly sent to TOWCB Headquarters by Secretlab! A hidden blade was used to open the box, and we had a ton of fun filming the video, so we hope you enjoy! Article: Unboxing TITAN Evo 2022 Assassin's Creed Edition Gaming Chair by Secretlab 7) To celebrate AC Unity Week, Chris Tilton, who worked alongside Ryan Amon and Sarah Schachner on the exceptional Assassin's Creed Unity soundtrack released a sketch of when he was writing the main theme! This behind the scenes image will no doubt be appreciated by music lovers, and is a time capsule dating back to when the main theme was just an idea written on paper! It's a fun little Easter Egg for fans and the sort of content we love to see to mark the 15th Anniversary. You can follow Chris Tilton on Twitter 8) Finally, we conclude this week's news recap by highlighting our weekly Assassin's Creed virtual photography article by Aaron Young , this time featuring shots by: @calisarah1998 @Amaya_Nocturna @MoonsDonuts @punkncreed @Subject_72 You can find the article here: This Week in Assassin's Creed Virtual Photography: 16th - 22nd July 2022 We hope that you enjoyed this Assassin's Creed News Recap! You can look forward to more articles like this, dropping every Sunday! What was your highlight of the week? Let us know in the comments! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Shaya Fury

    Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. Previous Next Shaya Fury Artist Shaya Fury is an Artist/Freelance Illustrator who blends a mix of traditional methods with digital designs to create art pieces that are bursting with colour. LinkTree Work

  • This Week in Assassin's Creed Virtual Photography: 9th April - 15th 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 9th April - 15th 2022 Community Share 17 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Fox Games: Assassin’s Creed Valhalla This week’s first capture comes from @Gwyn_VP over on Twitter. A few weeks ago I featured a fox and now we have another one. This is such a cool capture! I love how the ears are up as if startled by Eivor’s presence, whist at the same time remaining hidden in the undergrowth. Valhalla is now the benchmark for foxes. Let see who can take the crown next. 2) Wingspan Game: Assassin’s Creed Odyssey Photo number two comes from @DanielDonner82 over on Twitter. Sticking with the animal theme I managed to find this brilliant shot of Ikaros. I am liking how much this showcases this beautiful bird. Nice use of the depth of field function to give the sense of Ikaros scanning the land from up high. The eagle is such a great symbol of Assassin’s Creed, and I hope it makes a return soon. 3) Traveller Game: Assassin’s Creed Brotherhood This week’s third shot comes from @giraph_1 over on Twitter. A first entry for Brotherhood in our VP collection. This picture looks more like a painting than an in-game screenshot. Ezio is so striking with his white Brotherhood outfit, particularly when up against the darker background. I love how the sun is blazing out from behind the castle. Such a fitting of capture of the Master Assassin. 4) Paris Game: Assassin’s Creed Unity VP number four comes from @Memento_Gallery over on Twitter. This capture is all about style and attention to detail. Unity never received the love it deserved, because behind all the issues, the game was on another level. An excellent capture of the street level sites that await around every corner when exploring this beautifully detailed game. I just really love everything about this photo. 5) Dragon Game: Assassin’s Creed Valhalla The final capture of the week comes from @Amaya_Nocturna over at the ACFirstCiv VP Twitter Community. Game of Thrones is exactly what I think of when looking at this shot. I am not the biggest fan of the mythical parts to Assassin’s Creed but this is cool. I really like how the dragon’s wings are in mid-flight, and the dark foggy background. This capture really makes the Dragon seem huge, when really it’s not much bigger than the Raven. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Assassin's Creed Movie: London Fan Screening Event | TheOnesWhoCameBefore

    Assassin's Creed Movie: London Fan Screening Event Events Share 22 Dec 2016 Written By: Edited By: Colum Blackett (Col_96) Ashlea Blackett Back To Database On the 18th December 2016, I attended an Assassin's Creed Movie Fan Screening in London. Special thanks to UbiJollyCharly and Ubi-QuB3. This Article contains Minor Spoilers for the Assassin's Creed Movie. When Laureline (UbiJollyCharly) invited me to the Assassin's Creed Fan Screening, I was quite surprised to be asked, as I had already attended a Press Event (London) and Gamescom (Germany) this year alone. I immediately accepted the invitation, and started packing my bags for London. I couldn't believe that I would be one of the first in the UK to see the Assassin's Creed Movie. On the 18th, I caught the train from Chester (Where my Uni is) to London Euston. There I met Dom (Ubi-QuB3) from the Assassin's Creed Team. We then walked to the hotel and prepared for the Fan Screening. Movie Advertisement at London Euston. After about an hour, we travelled to the event which was being held in the West End. Immediately we knew we were in the right place, as everyone in sight wore Assassin's Creed T-shirts and Hoodies. The fans were mainly Assassin's Creed Cosplayers, and many others who had won Fox Competitions. Before the screening I spoke to several AC Fans, and they were all excited for the Movie. I met Beth from Amazonian Cosplay Beth from Amazonian Cosplay was wearing her Maria Robes, which looked absolutely amazing! The event was packed, and all the AC Fans were taking pictures with the Aguilar and Maria Robes which were on display. After 45 minutes, everyone began to surrender their phones to security and enter the screening. Reunited with my fellow Assassin, Fae We all took our seats, and waited for the Movie to begin. I could tell that everyone in the room was really excited to see the movie early. I certainly was! The lights went out, and we were greeted with a message from Michael Fassbender and Justin Kurzel. They told us that we were amongst the first in the UK to see the Assassin's Creed Movie, and that they had worked very hard on it. The film began, and I couldn't help but pick apart the first 20 minutes (As I had seen a different version at a Press Event in May). I could spot major differences to the footage I had seen previously in May. Bits of which I had enjoyed had been removed, such as music by The Black Angels and the Apple Pickings Poem by Robert Frost. The little girl saying "Your Blood is not your Own" to Cal as he ran around the Abstergo facility was also unfortunately removed. The first 20 were not as creepy as what I had seen previously, but still made me feel sorry for Cal. Although I was noticing major changes, I still enjoyed the first 20 minutes. New bits had been added, such as young Cal trying to make a jump on his bike. Young Cal on his bike After 20 minutes had passed and Cal was placed in the Animus, I could stop comparing the Movie to the footage I had previously seen. I watched it as a fan of Assassin's Creed and Movies in general. I was overall really impressed with the film. The Animus 3.5 was absolutely great, and the cuts between Cal and Aguilar made total sense. The Bleeding effect was creepy once again, and felt like a real problem that could drive subjects insane. From the start I felt really sorry for Cal. His life is pain. The colours used in the film are extremely artistic, and Kurzel's style shines through. I found myself in awe at many of the scenes. I was very impressed with the film, and even though the plot was not as complicated as in the games (as not to confuse new audience members), it felt like Assassin's Creed. By this, I mean it actually feels like an Assassin's Creed Story that fits into the Universe, and not a film based on Assassin's Creed. The film was great, and I hope that everyone else enjoys it as much as I did. Please don't be put off by critics. Go and see the movie yourselves, and let me know what you think! The Spanish Brotherhood of Assassins Minor Plot Spoilers below Something I really liked that had not been in the footage (Press Event) were flashbacks and Memories as Cal is given the Lethal Injection. One of them shows him as a boy with his mother. This only adds to the weight of empathy we feel towards Cal. This was a great addition! Cal with his Mother The device used to cut Aguilar's finger is much more ceremonial than anything we have seen in the past. I had previously seen the device, as it is on display in ArcLight Cinema in Hollywood, but did not know it's purpose. It was also the first time in the franchise that we had actually seen an Assassin lose a finger! Initiation block Cal becoming a Modern Day Assassin! Ever since the death of Desmond, i've been hoping to see a strong lead Assassin in the franchise. Cal could well be the next big Modern Day Assassin. The Bleeding Effect hits him quickly, and his abilities are clearly impressive! I would love to see him again. Callum Lynch People who do not comply with the Animus become docile! This was scary to see. People who do not use the Animus properly lose their minds! Dislikes and Queries: The inclusion of Christopher Columbus. Does this contradict established Lore? Cal singing whilst using the Animus............ "We work in the Darkness to serve the Light". Mary Lynch. The Apple of Eden is now green when used. Did the film say a Templar had never held an Apple of Eden? (I'll need to rewatch to check this. Obviously wrong if this was indeed said) The ways in which the Apple could remove Violence are never explained. After the film, we watched the Leap of Faith trailer live. So glad he performed it without hurting himself! Thank you so much to everyone at Ubisoft and Fox who made this event possible!Overall, I really enjoyed the film. and plan on seeing it again soon. Thanks again to Dom and Laureline from the Assassin's Creed Team! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Col is one of the UK's leading Assassin's Creed Community members, and is best known for establishing both 'The Ones Who Came Before' fan community and 'Isu_Network' content creation program. As Team Leader for The Ones Who Came Before, Col was officially recognised by Ubisoft, becoming one the UK Assassin's Creed community ambassadors in 2016. He has attended many events after spending a decade in the AC Community, and has worked on countless projects, all of which you can find here on TOWCB website. He is also a former Ubisoft Star Player and member of The Mentors Guild, two recognisable community programs which opened doors and took his status within the AC Community to the next level. Colum Blackett (Col_96)

  • Understanding the Isu Language: Nouns, Verbs and Adjectives | TheOnesWhoCameBefore

    Understanding the Isu Language: Nouns, Verbs and Adjectives Analysis Share 3 Oct 2024 Written By: Edited By: Edenoi ActualSpider-Man Back To Database The following is a dictionary of Isu words and their meanings and etymologies (the Proto-Indo-European words "descended" from them) when available. At the bottom of the article you'll also find a list of known sound changes from Isu to Proto-Indo-European. Dictionary Aærh Possibly related to PIE *h₁eg- "to lack" whence English indigent Verb Require, need Adhayz Possibly formed from ad + hayz Verb Believe Adhayznos Formed from adhayz + -nos Adjective Credulous Agwzí Developed into PIE *h₂egʷsih₂ "axe" Noun Axe Apovlôz Formed from apo + vlôz Verb Sacrifice Arhzmṛmṇ Formed from arhz + smṛ + -mṇ Noun Record (information storage) Azrhṇ Formed from az + rhṇ Verb Guarantee Blahæ Developed into PIE *pleh₁- "to fill" Verb Fill Blahænos Formed from blahæ + -nos Adjective Full Blàyz Verb Try, attempt Carb Developed into PIE *kerp- "to pluck, to harvest" Verb Harvest Chagru Developed into PIE *h₂éḱru "tear" Noun Tear (from the eye) Chalhæ Developed into PIE *kelh₁- "to call, to cry, to summon" whence English proclamation Verb Summon Chan Developed into PIE *ken- "to arise, to begin" Verb Start Charærh Developed into PIE *h₂erh₃- "to plow" whence English arable Verb Plow Charærhdrṃ Formed from charærh + -drṃ Noun Plow Charh Developed into PIE *keh₃- "to fight" Verb Fight Chayrh Developed into PIE *kéh₂ikos "one-eyed, blind" Adjective Blind Chayrhos Formed from chayrh + -os Noun Blind person Chàyz Developed into PIE *h₂eys- "to wish, to request, to search" Verb Seek Chnàk Developed into PIE *h₂neḱ- "to reach, to attain" whence English next Verb Reach Chṛd Verb Prepare Chu Developed into PIE *(s)kewh₁- "to perceive, to observe" whence English show Verb Perceive Chuæs Formed from chu + -æs Noun Sight Chṇtæcharh Formed from chṇtæ + charh Noun Rebellion Chṇrhú Formed from chṇ + -rhú Noun Family Dag Possibly developed into PIE *teḱ- "to sire, to beget" whence English architect or *dʰewgʰ- "to produce" Verb Produce Dagæs Formed from dag + -æs Noun Production, creation Dawrh Possibly developed into PIE *tewh₂- "to be numerous" whence English thousand Noun Child Doshæs Possibly developed into PIE *tews- "to be happy" Verb Soothe Gṇs Developed into PIE *ḱens- "to announce, to proclaim" whence English censorship Verb Announce Gwachæt Verb Assign Gwam Developed into PIE *gʷem- "to step" Verb Come Gwar Developed into PIE *kʷer- "to do, to make, to build" Verb Do Gwardrṃ Formed from gwar + -drṃ Noun Instrument, tool Gwaw Developed into PIE *gʷewH- "to defecate" Noun Excrement Gwich Verb Limit Hæwòch Developed into PIE *h₁weh₂- "to leave, to abandon, to give out" whence English evacuate Verb Abandon Hàgwṛmæch Possibly formed from hàgwṛ + mæch Adjective Cowardice Hahṃz Adjective Talented Hahṃzos Formed from hahṃz + -os Noun Talent Hàs Developed into PIE *h₁es- "to be" whence English essence Verb To belong Haz Possibly developed into PIE *bʰed- "to improve, to make better" Adjective Better Hṇrharz Formed from hṇ + rharz Verb Wrap Hṇrhṇ Formed from hṇ + rhṇ Verb Understand Hṇzahæs Formed from hṇ + zah + -æs Noun Behavior Hoærh Possibly developed into PIE *h₂eǵ- "to drive" whence English activate Verb Activate Hṛ Developed into PIE *h₃er- "to move, to stir" Verb Move Huch Noun Future Hűch Verb Cleanse Hűchæs Formed from hűch + -æs Noun Sanitation Hnom Developed into PIE *h₁nómn̥ "name" Verb Name Kahæs Developed into PIE *ḱeh₁s- "to teach, to indicate" Verb Command Kḷ Developed into PIE *ḱel- "to cover" whence English occult Verb Hide Kṇch Verb Doubt Komhaæzrhú Possibly formed from kom + haæz + rhú Noun Council Kűz Noun Mud Kway Developed into PIE *kʷey- "to avenge" whence English penalty Verb Avenge Kwayæs Formed from kway + -æs Noun Revenge Læs Developed into PIE *leys- "to shrink, to grow thin, to be gentle" whence English less Adjective Weak Làygw Developed into PIE *leykʷ- "to leave" whence English derelict Verb Leave Lṇz Developed into PIE *lendʰ- "land, heath" Noun Land Lochus Developed into PIE *lókus "pond, pool" Noun Lake Lolh Possibly developed into PIE *lewbʰ "to desire, to covet, to want" whence English love Verb Desire Lolhæs Formed from lolh + -æs Noun Desire Machtér Developed into PIE *méh₂tēr "mother" Noun Mother Marhachs Developed into PIE *méǵh₂s "big, great" whence English much Adjective Great Marhachsos Formed from marhachs + -os Noun Greatness Marhràch Likely formed from marh + ràch; marh developed into PIE *megʰ- "to be able" whence English mighty Adjective Able Mér Developed into PIE *meh₁- "to measure" Verb Quantify Mérmṇ Formed from mér + -mṇ Noun Quantity Mḷ Developed into PIE *mey- "to strengthen" whence English more Adjective Strong Mḷos Formed from mḷ + -os Noun Strength Mṇ Developed into PIE *men- "to think" whence English mind Verb Think Mṇmṇ Formed from mṇ + -mṇ Noun Thought Mṇrh Developed into PIE *mengʰ- "many, sufficient" Noun Plenty Mṇrhṇgwardach Formed from mṇrh + rhṇ + gwar + -dach Noun Polymath Mṇsṛ Possibly formed from mṇ + sṛ Noun Correlation Mṇzlom Possibly formed from mṇ + zlom Noun Sense, reason Mṛ Developed into PIE *mer- "sea" whence English mermaid Noun Sea Mṛvṃ Noun Image (possibly) Nàg Developed into PIE *neḱ- "to perish, to disappear" whence English necropolis Noun Death Ṇgwar Formed from ṇ + gwar Verb Undo Ṇṛch Formed from ṇ + ṛch Verb Unlock Ṇṛchdrṃ Formed from ṇ + ṛch + -drṃ Noun Key, unlocker Ṇsæs Developed into PIE *h₁ensi- "large knife" Noun Sword Ṇwahæ Formed from ṇ + wahæ Adjective Untrue Ôrhr Possibly developed into PIE *yóh₁r̥ "year" Noun Day Paus Adjective Free, unconstrained Pausos Formed from paus + -os Noun Freedom Ṛch Verb Lock Réyzd Developed into PIE *h₂rey-dʰ(h₁)- "to put in order" whence English arithmetic Verb Calculate Réyzdér Formed from réyzd + -ér Verb Calculator Rhàb Developed into PIE *h₃ep- "to work, to toil, to make" whence English opus Verb Work Rhàbér Formed from rhàb + -ér Noun Worker Rhàbmṇ Formed from rhàb + -mṇ Noun Labor Rhagw Developed into PIE *h₃ekʷ- "to see, eye" Verb See Rharz Developed into PIE *gʰerdʰ- "to enclose, to encircle" whence English gird Verb Enclose Rhawrh Adjective Cold Rhlab Possibly developed into PIE *klep- "to steal" whence English kleptomania Verb Steal Rhlabmṇ Formed from rhlab + -mṇ Noun Theft Rhḷb Verb Imagine Rhḷbæs Formed from rhḷb + -æs Noun Imagination Rhḷbmṛvṃ Formed from rhḷb + mṛvṃ Noun Design Rhṇ Possibly developed into PIE *ǵneh₃- "to recognize, to know" Verb Know Rhṇæs Formed from rhṇ + -æs Noun Fact (reality) Rhṇgwar Formed from rhṇ + gwar Verb Craft Rhṇhér Formed from rhṇh + ér; rhṇh eveloped into PIE *ǵenh₁- "to produce, to beget, to give birth" whence English progenitor Noun Father Rhob Developed into PIE *h₁ep- "to grab, to snatch, to get" whence English option Verb Choose Rhoz Developed into PIE *gʰedʰ- "to join, to unite" whence English gather Verb Compile Rhwegash Verb Coddle Sakw Possibly developed into PIE *sekʷ- "to follow" whence English sequence Verb Put into effect Sarh Developed into PIE *seǵʰ- "to overpower" Noun Control Sawrh Developed into PIE *sewh₁- "to give birth" whence English son Verb Birth Schar Developed into PIE *(s)ker- "to cut off, to sever" whence English carnage Verb Cut Seyl Developed into PIE *seyl- "still, quiet" Adjective Silent Seylos Formed from seyl + -os Noun Silence Shoàz Developed into PIE *wed- "water" Noun Water Shoṛrh Developed into PIE *swergʰ- "to be ill" whence English sorrow Verb Suffer Shoṛrhæs Formed from shoṛrh + -æs Noun Pain Shuæsholh Verb Despair Shuæsholhæs Formed from shuæsholh + -æs Noun Despair Shuàgw Developed into PIE *wekʷ- "to speak, to sound out" Noun Voice Verb Speak Shuàr Developed into PIE *wer- "to burn" Verb Burn Shuàrh Developed into PIE *weǵ- "to be lively, to be awake" Verb Wake Shul Noun Warmth Sízwṛ Noun Goal Smṛ Developed into PIE *(s)mer- "to remember" Verb Remember Smṛmṇ Formed from smṛ + -mṇ Noun Memory Sorhwḷ Developed into PIE *sóh₂wl̥ "sun" Noun Sun Spak Developed into PIE *speḱ- "to see, to look, to observe" whence English spectate Verb Watch Srṛ Verb Suffice Srṛæs Formed from srṛ + -æs Noun Sufficiency Srṛæsnos Formed from srṛ + -æs + -nos Adjective Enough Stḷ Developed into PIE *stel- "to put, to place, to locate" Verb Place Stḷmn Formed from stḷ + -mn Noun Site Tṛrhw Developed into PIE *terh₃w- (meaning unsure but ancestor to German drohen "to threaten") Verb Threaten Ubospak Formed from ubo + spak Verb Suspect Ubospaknos Formed from ubo + spak +-nos Adjective Suspicious Vlôz Possibly related to the English blood, bleed Verb Lose (uncertain) Vras Possibly developed into PIE *bʰel- "shiny, white" whence English blaze Noun Flare Vrérh Developed into PIE *bʰleyǵ- "to shine" whence English blink Verb Shine Vṛrh Developed into PIE *bʰergʰ- "to safeguard, to protect, to preserve" whence English harbor Verb Save Vrurhærh Developed into PIE *bʰruHg- "to make use of, to have enjoyment of" whence English frugal Verb Use Wahæ Developed into PIE *weh₁- "true" whence English verify Adjective True Wahædach Formed from wahæ + -dach Adjective Truth Wàrhd Developed into PIE *weh₂t- "excited, inspired, possessed, raging" Adjective Mad (not in control of mental faculties) Wḷrh Developed into PIE *welh₃- "to hit, to strike" Verb Hurt, injure Wḷrhmṇ Formed from wḷrh + -mṇ Noun Wound Wṇhæ Developed into PIE *wenh₁- "to love" whence English winsome Noun Love Wṛgwachæt Formed from wṛ + gwachæt Verb Reassign Wṛmṛvṃ Formed from wṛ + mṛvṃ Noun Pattern Zah Developed into PIE *dʰeh₁- "to do" Verb Act (do something) Zahæs Formed from zah + -æs Noun Action Zàrh Possibly developed into PIE *deh₃- "to give" whence English mandatory Verb Allow Zàw Developed into PIE *dʰew- "to run, to flow" Verb Run Zayg Developed into PIE *deyḱ- "to point out, to show" whence English indicate Verb Show Zblæs Probably derived from a verb zbḷ, possibly related to the word "double" and meaning "to copy" Noun Message Zdô Possibly developed into PIE *steh₂- "to stand" Verb Go (or possibly be) Zérhú Seems to have the -rhú group suffix, and thus may be referring to the Nornir Noun Fate Zḷv Developed into PIE *dʰelbʰ- "to dig, to excavate" whence English delve Verb Shovel Zḷvdrṃ Formed from zḷv + -drṃ Noun Shovel Zṃ Developed into PIE *dem- "to build" whence English domicile Verb Build Zmæs Formed from zṃ + -æs Noun Construction Zṃch Probably related in some way to zṃ Verb Create Zṃchmṇ Formed from zṃch + -mṇ Noun Creature, animal Zozayg Formed from zo + zayg Verb Present Zràw Developed into PIE *srew- "to flow, to stream" Verb Flow Zrerh Possibly developed into PIE *dreh₂- "to run" Verb Become Zrhogwus Possibly formed from zrho + gwus Noun War Zrhwachày Possibly formed from zrho + wachày Noun Destruction Zway Developed into PIE *dwey- "to fear" Noun Fear Zwúrh Noun Shroud Zyaw Developed into PIE *dyew- "sky, heaven" whence English divinity Noun Sky Sound Changes Z becomes d B becomes p Rh becomes a laryngeal (h sound) or sometimes g Sh becomes w Ch becomes a laryngeal or sometimes ḱ H becomes a laryngeal (usually the first laryngeal) Gw becomes kʷ Æ disappears Syllabic consonants often become regular consonants with vowels attached Proto-Indo-European roots aren't dependent on which vowel they have, just the consonants around the vowel, so all vowels just kind of become e More Isu Studies You can find more articles on the Isu language linked here: Understanding the Isu Language: The Basics comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Eden is a codebreaker who joined The Ones Who Came Before during the Assassin's Creed Shadows (Red) promotional campaign, helping the team to decipher numerous codes and puzzles used for marketing. She is also a high school Maths tutor, and has previously published a few short TTRPG's with more projects in the works. She first started playing Assassin's Creed in 2010, and is especially interested in the glyphs and puzzles, and platforms such as Assassin's Creed Initiates that expand the lore in creative ways. Edenoi

  • Zephryss

    Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He love video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Previous Next Zephryss Social Media Team Zephryss is a passionate social media manager based in India who joined TOWCB's Social Media Team in Summer 2024 to help the team prepare for coverage of Assassin's Creed Shadows news and updates. Recently, he completed his Masters degree in Electrical Engineering and is now preparing to take on a PhD. He love video games very much, and since childhood has enjoyed playing various types of games in different genres He also has 3 gaming channels (Zephryss, Assassin Zephryss & Spider Zephryss) where he uploads gameplay videos regularly. Twitter ┃ Zephryss Youtube ┃ Assassin Zephryss Youtube ┃ Spider Zephrys Youtube ┃ Twitch Work

  • Assassin’s Creed Virtual Photography: 18th to 29th March 2024 | TheOnesWhoCameBefore

    Assassin’s Creed Virtual Photography: 18th to 29th March 2024 Community Share 16 Apr 2024 Written By: Edited By: Aaron Young Colum Blackett Back To Database Welcome to the biweekly virtual photography roundup hosted by Aaron Young from the AC Partnership Program. Every two weeks we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Keep an eye on the site as more shots are added, we are looking for captures across all Assassin’s Creed games. Tag your photos to #ACFirstCivVP for a chance to be featured. This theme week: Parkour Looking to Sync Game: Assassin’s Creed Mirage VP Artist: Eric Allen (@ Milz_VP ) The Ones Who Came Before Photo of the Week Aaron ( FalconSwift87 ) The return to the roots with Assassin’s Creed Mirage brings back the experience of an Assassin traversing a city in search of his target. It’s a feeling of nostalgia that many fans have enjoyed. Climbing structures with Eivor or Kassandra always felt slightly out of place. Here we have an intriguing shot of Basim scaling one of the tall structures found throughout Baghdad. I really like how the composition creates a sense of height and danger. The sandy tones mixed with the sky-blue work to reinforce the location of this excellent capture. Watch for the Shadows Game: Assassin’s Creed Mirage VP Artist: @ m_nt_13 Aaron ( FalconSwift87 ) I was happy when the team suggested running a parkour theme as Assassin’s Creed is so famous for this form of traversing. As the games have progressed the standard has constantly been raised and we have been able to climb almost any structure in the game. This capture really resonates with me as I am a fan of this type of photo. The lighting is immense and serves to highlight the beautiful details on the Baghdad building. Not only that but it casts a shadow of Basim and the line he is crossing. Once again, the composition is great, and I like that Basim is slightly off centre. Taking in the Sights Game: Assassin’s Creed Origins VP Artist: @ visionevp Aaron ( FalconSwift87 ) We could not have this theme without a return to the beginning with Bayek and the pyramids. Although a large proportion of Assassin’s Creed Origins is desert the cities are a great place to get your free run on. I will never forget my first time scaling the elegant pyramids, and that awesome sensation as you slide down one. This shot is impressive as it combines both parkour and some stunning scenery. I love the orange tones mixed with the pure white, and Bayek contrasts excellently with these. His pose is perfect and reminds me of Senu his eagle companion. Escaping Game: Assassin’s Creed Origins VP Artist: @ UnfazedVP Aaron ( FalconSwift87 ) I think my favourite Assassin’s Creed for parkour is Unity. The speed in which you could traverse the rooftops was very satisfying. I also enjoyed the almost cinematic moments when escaping through buildings or windows. Here Julio has recreated something similar that takes me back to 2014. This is a clean shot that has three colours working beautifully together. The red sash is eye catching, and Bayek’s black robes give him a tremendous Assassin feel. Once again, the light hitting the sandy building works to contrast against Bayek. He works in the dark to serve the light. Searching for Trouble Game: Assassin’s Creed Valhalla VP Artist: @ BasimIbnIshaq_ Aaron ( FalconSwift87 ) With the talk of Assassin’s Creed Red having two playable characters, I started to think what Valhalla would have been like if we switched between Eivor and Basim. I think it would have worked excellently with the tension between the two and the obvious assassin and warrior mentalities. Here we can see Basim approaching a straw roof building on what looks like London. I guess this shot is from the discovery tour. I love the choice of outfit and the positioning is on point. I also like how the white of his robes stand out clearly against the darker background. Assassin's Creed Virtual Photography Showcase - March 2024 Video edited by Turið Torkilsdóttir. And that sums it up for this Assassin’s Creed virtual photography recap list! Thank you for checking out the photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next time keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 19th -25th March 2022 Community Share 4 Apr 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Dawn of Ragnarok Game: Assassin’s Creed Valhalla This week’s first capture comes from @coalabr14 over on Twitter. Our first Dawn of Ragnarok shot to be featured. I am yet to play the DLC myself, however this picture inspires me to give it a go. I love the statue of what looks like Thor in the centre, with the steaming cauldrons either side. I am definitely getting God of War vibes from this. 2) Havi Game: Assassin’s Creed Valhalla Photo number two comes from @Toringtino over on Twitter. Again I think this capture comes from Ragnarok, especially with how Eivor looks. This is a great portrait of the main man himself. He is fully armoured up and ready for battle, with a stare like that I would not want to get in his way. I really like how this shot showcases that epic beard. 3) The Revolution Game: Assassin’s Creed Unity This week’s third shot comes from @Zorik323 over on Twitter. A stunning black and white portrait of Arno. I particularly like how he is stood in an archway with the blurry background. The detail on the building in front of him is excellent. I am loving the pose more than anything though, classic Assassin. 4) Twilight Game: Assassin’s Creed Valhalla VP number four comes from @dpruttz_vp over on Twitter. This shot is too good. I love it when a portrait of the lead character comes off like this. It feels like a painting more than a game capture. The Twilight armour really is on show here, and the sparks behind Eivor just amplify it. Really enjoying the turned head look, showing off the eye patch, nice little touch. 5) Stones Game: Assassin’s Creed Valhalla The final capture of the week comes from @PodToGo over on Twitter. An amazing bird’s eye view of Aveberie Megaliths Standing Stones. There are so many of these picturesque locations in the game. What I adore about this shot is the camera angle, it really plays tricks on your mind. The white 8 with the stones all around looks very mysterious. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in! comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • Best quotes in Assassin's Creed Brotherhood (2010) | TheOnesWhoCameBefore

    Best quotes in Assassin's Creed Brotherhood (2010) Share Written By: Edited By: Reporter Name Back To Database xfbfbb comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author This is placeholder text. To connect this element to content from your collection, select the element and click Connect to Data. About the Author

  • This Week in Assassin's Creed Virtual Photography: 11th - 17th June 2022: Origins Scenery Edition | TheOnesWhoCameBefore

    This Week in Assassin's Creed Virtual Photography: 11th - 17th June 2022: Origins Scenery Edition Community Share 24 Jun 2022 Written By: Edited By: Aaron Young Ashlea Blackett Back To Database Welcome to the new weekly virtual photography roundup hosted by Aaron Young from The AC Partnership Program. Every week, we will be picking our top 5 favourite Assassin’s Creed shots and showcasing them on The Ones Who Came Before website, in order to promote virtual photography and talented content creators within the community. Aaron is a keen virtual photographer and loves to post his journeys through Assassin’s Creed on Twitter. Keep an eye on the site as more weekly shots are added, we are looking for capture across all Assassin’s Creed games. Tag your photos to the #TOWCBWeeklyCapture for a chance to be featured. 1) Scenic Shot Game: Assassin’s Creed Origins This week’s first capture comes from @ RobbyRose69 over on Twitter. First up this week is a stunning landscape shot. The scope of this capture is truly breath-taking, it feels as if you can see for miles. I like that this photo captures a lot of the varied environments of Assassin’s Creed Origins. The crops growing, the ships sailing and the random island in the middle of the water. Then you have the glamour of the pyramids and the desert in the distances. It really is an amazing photo. 2) The Colourful Desert Game: Assassin’s Creed Origins Photo number two comes from @ UVioletra over on Twitter. Following on from the first capture we have some more spectacular environments. I think what is so striking about these are the colours. The final shot in particular has such a great mix of dark and light, especially from that amazing sun bursting over the water. I think the mix of sand and vegetation is what makes Assassin’s Creed Origins so beautiful. 3) The Fire Burns Game: Assassin’s Creed Origins This week’s third shot comes from @ NovA1990 over on Twitter. Photo number three is so striking, I love the simplicity. These are the sort of shots I never really think of doing. The character of the capture is what draws me to it. I really like the tree line in the background with the dark sky. Obviously the fire is the hero of the shot. I can just imagine Bayek resting here on his travels across the desert in search of the Order. 4) Leaping Assassin Game: Assassin’s Creed Origins VP number four comes from @ TektoNickgames over on Twitter. This shot actually gave me Ghost of Tsushima vibes. What a fantastic action shot of Aya leaping from ship to ship. I am very impressed by the silhouette against the backdrop of fire rising from the ships below. The temperature and saturation here plays such a pivotal role. It makes me long for an Aya expansion to Assassin’s Creed Origins. 5) Coast of the Sinai Game: Assassin’s Creed Origins The final capture of the week comes from @ flyingfeather_g over on Twitter. Another magnificent bird’s eye portrait shot to end this week’s selection. I just love how realistic the water looks in this. It is amazing how you can see into the water and rocks below. I also adore the shadow of the sail in the sand. The birds and the ram on the beach have not gone unnoticed either. This shot reminds me of searching for papyrus rewards, although I usually end up beaching the boat on the sand. And that sums it up for this week’s Assassin’s Creed virtual photography recap list! Thank you for checking out this week’s photo collection. This would not be possible without the virtual photographers out there so a huge thanks to them. Until next week keep those shots coming in. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

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  • Assassin's Creed Mirage Art Dump: ItsACreed | TheOnesWhoCameBefore

    Assassin's Creed Mirage Art Dump: ItsACreed Other Share 17 Mar 2024 Written By: Edited By: Al Boncompagni (It’s A Creed) Colum Blackett Back To Database We are pleased to present the works of TOWCB Artist ItsACreed (Alice) who has created a series of sketches and digital creations inspired by the world of Assassin's Creed Mirage. Enjoy! We here at TOWCB were all heavily inspired by Assassin's Creed Mirage, as it gave players a more detailed look at The Hidden Ones before their transformation into the Assassin Brotherhood. Although the game was short, it was well received by the overall gaming community and critics alike, as it returned the series to its roots, and took care in re-establishing cut features, creating a truly special game that acted as the ultimate tribute to the core identity of Assassin's Creed and it's fans. Look out for more art pieces by ItsACreed on our platforms. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Al is a French artist specialised in portraits who discovered Assassin’s Creed with Black Flag, and their initial passion for the golden age of piracy. They later discovered the previous and newer games to be able to grasp the depth of the lore this saga has to offer. They started regularly posting Assassin’s Creed fanarts in 2020 with the release of Assassin’s Creed Valhalla and met at that moment many other very talented artists with whom they love sharing their work. They were delighted to join the partnership as it means to them sharing their work with many people that are as passionate as them about the Assassin’s Creed saga. Al Boncompagni (It’s A Creed)

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