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  • Deciphering the Secrets of Assassin’s Creed: Shadows

    1   2  3   4  5   6   7   8  9 1 カ セ ゾ ノ ョ ソ ィ ゴ ケ 2 ム 。 ギ マ ブ ジ リ 〜 ゥ 3 ン ヅ タ ユ レ ア ビ ョ コ 4 ヌ ロ オ ヂ ヒ ォ イ ニ ホ 5 ル ・ ツ ウ ー ラ デ ッ ハ 6 ネ サ ミ ボ ワ エ メ テ ド 7 ス ゲ ガ フ ゼ ェ バ ヤ ュ 8 チ 、 ベ モ ザ ナ ト ※ シ 9 ズ ァ ク ダ ヲ キ ャ へ グ Numbered pairs are deciphered columns 1st, rows 2nd to find the correct katakana: 62 11 13 95 43 45 27 ジ カ ン ハ ユ ウ ゲ Ji Ka N Ha Yu U Ge 時間 は 有限 Time is limited 11 91 65 95 16 85 78 56 55 39 84 18 72 77 76 65 53. カ グ ラ ハ ネ ッ ト ワ ー ク ニ チ リ バ メ ラ レ Ka Gu La Ha Ne T To Wa - Ku Ni Chi Ri Ba Me La Re 欠片 は ネットワーク に 散りばめ られ Fragments are scattered throughout the network. 17 68 96 91 74 95 94 45 98 97 45 41 11 32 78 68 15. ス ナ ド ケ イ ハ ホ ウ シ ュ ウ ノ カ ギ ト ナ ル Su Na Do Ke I Ha Ho U Shi Y U No Ka Gi To Na Ru 砂時計 は 報酬 の 鍵 と なる The hourglass is the key to the reward. 74 61 99 37 83 74. イ ソ グ ガ ョ イ I So Gu Ra Yo I 急ぐ が 良い It's better to hurry. 1SS1SS9NS3R55D.COM/????????? = ASSASSINSCREED.COM/HOURGLASS [Despite indeed hurrying, this is unfortunately a placeholder site at time of writing, so we can’t say what teases or insights into AC:Shadows might be behind this URL!] 74 18 78 84 95 47 33 35 75 54 78 35 イ チ ト ニ ハ フ タ ツ デ ヒ ト ツ I Chi To Ni Ha Fu Ta Tsu De Hi To Tsu 1 と 2 は  2つ で 1つ One and two are two in one. 26 13 59 98 15 84 95 78 69 59 42 86 サ ン ヲ シ ル ニ ハ ト キ ヲ マ テ Sa N Wo Shi Ru Ni Ha To Ki Wo Ma Te 3 を 知る に は 時 を 待て Wait until you know 3. 33 11 33 11 11 21 11 21 33 11 33 11 33 11 11 21 33 11 33 11 11 21 11 21 33 11 11 21 33 11 11 21 33 11 33 11 11 21 11 21 33 11 11 21 11 21 11 21 33 11 33 11 11 21 11 21 11 21 33 11 33 11 11 21 33 11 | タ カ | Ta Ka | 鷹 | Hawk = 0 11 21 | カ セ | Ka Se | 風 | Wind = 1 Converting the binary pairs into ASCII: 00110001 = 1 00110101 = 5 00110111 = 7 00111001 = 9 [1579, the year Yasuke arrived in Japan! Kudos to @edenoi_ / u/BPotatoes for deciphering all this themselves, and giving us all the breakdown!!! ;)] There was also one more minor puzzle seen solved by u/Ajxtt on Assassin’s Creed News:

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  • Assassin’s Creed Shadows Photo Mode Review | TheOnesWhoCameBefore

    Assassin’s Creed Shadows Photo Mode Review Community Share 18 Mar 2025 Written By: Edited By: Aaron Young Turið Torkilsdóttir Back To Database Ubisoft are back with another entry into the wonderful world of Assassin’s Creed. This time we are off to the highly sought after Japanese setting. This series just seems to be going from strength to strength and is now one of the most established franchises in the gaming industry. With Ubisoft doubling down on their core IP’s it is safe to say that this is only the start of a new wave of games from the historical playground that is Assassin’s Creed. Assassin’s Creed Shadows doesn’t deviate too far from the previous RPG titles, but then again why would it. They have all seen huge success and Shadows even takes some cool learnings from the extremely popular Mirage. Once again Shadows features a photo mode but for the first time Ubisoft have moved away from the classic UI. This latest entry sees us enter Japan with a focus on dual protagonists. Something that Ubisoft Quebec have dabbled with before in Syndicate. We are thrown into 16th century Japan towards the end of the Sengoku period. For the first time in the RPG titles, we will have the Assassin Brotherhood fighting against the Templar Order. The player can flip between Fujibayashi Naoe a female shinobi, or Yasuke, an African samurai who is inspired by an historical figure of the time. The story starts off very promising and aligns itself in a similar way to Origins. Shadows does well to introduce characters and give them meaning. There is a clever use of flashback to further our connection to Naoe, this serves the story in deeper ways than we have previously seen. The early stages of the game can feel a bit slow and the lighting flat, but once you exit the prologue the game becomes far more impressive. There is a considerable leap in night-time lighting which does allow for some very unique captures. Gameplay wise Shadows really pushes forward with the mechanics of the previous entries. There is an increased sense of satisfaction when entering an encounter and the finishers are brutal. Everything just seems so smooth and effortless. At its core though Shadows is a Ubisoft game and does what it knows best. There is a world building that is so rich and full of life that you really feel like you are in the Animus playing out a genetic memory. The Photo Mode: If you have played any of the RPG games, you will be familiar with the Assassin’s Creed photo mode. Ubisoft have pretty much run the same system for four games now with just minor evolutions. It was a solid photo mode and despite not having the bells and whistles of a Sony version it was widely appreciated, especially for newcomers, to the virtual photography world. This time around we have a few upgrades with the new UI being the most noticeable. Accessing the photo mode has not changed, with a click of L3 & R3 you will be free to snap away. We are still not able to capture during cutscenes, but this isn’t common practise, so I am not surprised. Despite the new UI everything works as you would expect, and we only have four tabs to work with, making this a soft reboot of the photo mode. The composition mode has minimal on-screen distractions with all your options being confined to a box in the lower right-hand side of the screen. A simple press of (triangle/Y) will remove the editing functions and allow you to view your capture unimpeded. The camera action closer resembles what you would use in real life. The movement however is a little rough and lacks the smoothness of the old version. There is a generous range, but it remains restrictive especially now we don’t have a bird companion to use. The bumpers on your controller are able to rotate 90 degrees for those nice portrait shots, a simple function that is essential to a virtual photographer. The zooming function that I so loved in the previous games has been replaced with focal length and the narrowing of the field of view still acts in the same manner but feels a little rougher and lacks the speed we are used to. Now that it is controlled by a slider you can at least see the value so once you find a nice setup it is easier to repeat. There are a few grids to play with but in the most part you will probably find yourself only using the rule of thirds option. The camera will still pass through characters if you get too close and collision course with objects in the world can sometimes impede a nice composition. However, Assassin’s Creed has always been generous with movements of the camera and this remains in Shadows. You can even take it underwater for those quirky captures. You will be pleased to know that in my time with the game I have not observed that the DoF has any bugs like previous versions. There is no flicker when DoF and high contrast combine and the DoF issue where it would sometime just not operate has been fixed. The DoF function has been slightly complicated by adding focus distance and aperture sliders. The auto focus cursor of the old titles has gone, and you don’t have just one slider to operate. There is an auto focus toggle that mostly comes in handy for close-up captures. Once again, its baby steps in terms of evolution, and it’s mostly a case of learning to use it. The third tab on the new UI is where you will find arguably the most interesting improvements. Filters have now been removed from the upper section of the photo mode and instead we have two options: FX Filters and Filters. The former being the most intriguing with filters that complement the setting of the game. Most notable are the Red Dragon and the Ink as they can turn a normal capture into something quite different. Sadly, we cannot make any manual adjustments to the FX Filters, but it is possible with the standard filters. This is good because I found these to be limited. Along with the filters we have our other colour-orientated sliders. You can increase/decrease the values to adjust temperature and tint to balance the colour tones of your capture. In addition, saturation can be used to increase your vivid output or introduce some nice black and white to proceedings. The pace in which these sliders move can be quite frustrating and you will find that the higher values can negatively affect the skin tones of character making them appear sunburnt. That being said, this is not too dissimilar to what we have experienced before and functions adequately for the user’s needs. I was very surprised to find the fog option has been removed. This for me feels like a huge loss given it was a much-celebrated function that is rare to see in a photo mode. Bloom has also been removed so you are left to rely on the games weather and lighting to create atmospheric photos. Both of these options were so interesting to play around with, however I have found Shadows to be on another level in terms of lighting and ambiance so hopefully we won’t miss out too much. I mention above that the lighting has improved and that is the case for the majority of the game. There are times when things will look a little flat and muddy, but I often found the landscape to be quite majestic and vibrant. The real noticeable improvement with lighting is at night where people and points of interest seem to have a spotlight on them. Admittedly this can seem a bit forced but I have found it to be hugely beneficial for night-time photography, something that was mostly impossible in Valhalla. Sadly, we haven’t been given the custom lighting options or the ability to change the time of day. The latter is something that I wish Ubisoft had implemented, especially as it featured recently in Star Wars Outlaws. We are not left without options though with the games new seasonal mechanic there are ample opportunities to diversify your captures in varying ways. It is worth noting that Ubisoft has continued with their support to virtual photography by including the ability to capture straight to Ubisoft Connect. Your captures will be compressed but they will be uploaded to Shadows Photo Mode website for you to obtain. Not only that but they will appear on the world map in the location of your photo. Other players will then be able to view these, making it a great feature for showing off your Shadows adventures. Shadows features two extremely powerful protagonists who contrast perfectly. The cleverly designed switching between the two allows us to take photos of each with ease. They both make for great subjects and the return of loot drops from Odyssey, means there is far more variety of styles to capture. Unfortunately, with no tattoos or hair customisation like we had in Valhalla there are limited options to put your own stamp on both characters. Additionally, both characters lack expressions meaning most portraits look the same. Nonetheless we have been treated to a fluid combat system that includes some devastating finisher moves. All of which pose opportunities for interesting and stylistic photos. Plus, the world we are in is so populated with both intriguing places and inhabitants who act out their daily lives. There are small villages and huge castles to explore, that have been well executed in terms of design and detail. Being an Assassin’s Creed game we are obviously treated to picturesque scenery and distinct wildlife. All of this plays into the hands of a virtual photographer who can at a click of two sticks turn feudal Japan into works of art. Rating: Assassin’s Creed Shadows isn’t pushing any boundaries with the game or the photo mode, but I am not sure it has to, and it doesn’t stop it from being one of the best entries in the series. It is however probably the most polished Assassin’s Creed we have had to date. Ubisoft perhaps finds themselves fighting against unrealistic expectations brought about by the quality of the Sony exclusives over the last few generations. What’s obvious is that Ubisoft knows how to handle the Assassin’s Creed franchise, and you can see the love and dedication that has gone into this entry. There will not be many of the core fanbase who are not happy with what they see. Ubisoft should be praised for giving us a new photo mode, despite it being a little safe. There are better and more intuitive photo modes out there, but it could always be argued that if it isn’t broke why fix it. Assassin’s Creed is all about the characters and the beautiful world in which it is set. A standard functional photo mode is all you need as the beautiful backdrop of Japan will provide the rest. Thanks to Ubisoft for providing a code for the purposes of this review. comments debug Comments Write a comment Write a comment Share Your Thoughts Be the first to write a comment. About the Author Aaron is a passionate Assassin's Creed fan who joined our AC Partnership Program as an Online Article Writer back in 2021 after the release of Assassin's Creed Valhalla. After building momentum and interest on TOWCB website for Virtual Photography, Aaron established TOWCB Virtual Photography Team, of which he is now Team Leader. Throughout 2024, TOWCB VP Team will be sharing community captures in dedicated articles, and providing a positive environment on Twitter for gamers to share their shots. Aaron Young

  • 01_All News Tag | TheOnesWhoCameBefore

    News Ubisoft stuns with new article diving deeper into the world of Assassin's Creed Shadows 17 January 2025 Colum Blackett (Col_96) News Read More Assassin's Creed Shadows is delayed yet again to March 20th Ubisoft announces 13 January 2025 UbiCypher (Joe) News Read More Ubisoft clarifies recent rumors regarding Assassin's Creed Shadows and Animus Hub 18 November 2024 Zephryss News Read More Assassin's Creed Cast Reunion set to assemble voice talent from Valhalla and Odyssey 19 October 2024 Colum Blackett (Col_96) News Read More Breaking News: Assassin's Creed Shadows delayed until February 2025 25 September 2024 Colum Blackett (Col_96) News Read More Assassin's Creed Shadows World Trailer Released 13 September 2024 Colum Blackett (Col_96) News Read More TheNerdyArcher and Frame Hold Photography from TOWCB Join the Ubisoft Creators Program 29 June 2024 TOWCB Team News Read More What to Expect in Assassin's Creed Shadows 21 June 2024 Hayden Bird News Read More Early Assassin's Creed Shadows Box Art Designs Revealed 29 May 2024 Colum Blackett (Col_96) News Read More Assassin's Creed Shadows - First Impressions, Naoe & Yasuke, Gameplay & World & More 27 May 2024 SisterlyThrower News Read More 2024 The Ones Who Came Before Logo Designs Revealed 20 May 2024 Thea Marie Rivedal News Read More Assassin's Creed Shadows Trailer and Promo Images Unveiled 15 May 2024 Colum Blackett (Col_96) News Read More Breaking News: Assassin's Creed Shadows Trailer Coming May 2024 13 May 2024 Colum Blackett (Col_96) News Read More TOWCB VP Team Members Aaron Young and Turið Torkilsdóttir Featured on Pixel Focus Podcast Episode 8 6 March 2024 Colum Blackett (Col_96) News Read More New member SisterlyThrower joins TOWCB Video Content Creation Team 4 March 2024 SisterlyThrower News Read More Assassin's Creed Mirage: Assassin Cat designs shared by Ubisoft 3D Character Artist 2 March 2024 Colum Blackett (Col_96) News Read More Partner Promotion: UbiCypher takes on the role of Isu_Network Lead Admin 13 February 2024 Colum Blackett (Col_96) News Read More Community Member Eric Allen joins TOWCB Social Media Team 9 February 2024 Colum Blackett (Col_96) News Read More Assassin's Creed Codename Red confirmed for 2024 release by Ubisoft Employee 31 January 2024 UbiCypher (Joe) News Read More Louise (TheNerdyArcher) Joins The Ones Who Came Before Writing Team 20 January 2024 Louise // TheNerdyArcher News Read More New Member Dave Rutter joins TOWCB Virtual Photography Team 15 October 2023 Colum Blackett (Col_96) News Read More Ubisoft release Assassin's Creed Mirage PC Features Trailer 19 September 2023 Colum Blackett (Col_96) News Read More Assassin's Creed Mirage Early Access Demo Gameplay Round-up 12 September 2023 Colum Blackett (Col_96) News Read More New Assassin's Creed Mirage Promo Images: Game Informer September 2023 31 August 2023 Colum Blackett (Col_96) News Read More The Ones Who Came Before 9 Year Anniversary Round-up 22 August 2023 Colum Blackett (Col_96) News Read More TOWCB Recap: Reddit AMA with the Assassin’s Creed Mirage Dev Team 13 July 2023 Michael Smith News Read More Breaking News: Ubisoft reveal sneak-peak at Ubisoft Forward 2023 line-up 8 June 2023 Colum Blackett (Col_96) News Read More Breaking News: Assassin's Creed Mirage Gameplay Trailer revealed at PlayStation Showcase 2023 30 May 2023 Colum Blackett (Col_96) News Read More Aaron Young from TOWCB Joins ThePhotoMode Writing Team 12 April 2023 Colum Blackett (Col_96) News Read More TOWCB Team Members invited to join 'The Mentor's Order' 14 January 2023 Colum Blackett (Col_96) News Read More The Future of Assassin's Creed: Ubisoft Forward 2022 News Recap 11 September 2022 Colum Blackett (Col_96) News Read More Assassin's Creed Mirage Officially Announced: TOWCB Analysis 1 September 2022 Colum Blackett (Col_96) News Read More Assassin's Creed News Recap: 21st - 27th August 2022 29 August 2022 Colum Blackett (Col_96) News Read More Assassin's Creed News Recap: 7th - 20th August 2022 21 August 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 31st July - 6th August 2022: 7 August 2022 Colum Blackett (Col_96) News Read More Assassin’s Creed 15th Anniversary Celebration Livestream Highlights 2 August 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 24th - 30th July 2022 31 July 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 17th - 23rd July 2022: 25 July 2022 Colum Blackett (Col_96) News Read More Weekly Assassin's Creed News Recap: 10th - 16th July 2022 17 July 2022 Colum Blackett (Col_96) News Read More Product Reveal: Secretlab Unveil Stunning New Assassin's Creed Collection 15 July 2022 Colum Blackett (Col_96) News Read More Breaking News: Ubisoft Announces Assassin's Creed Crossover for Valhalla and Odyssey, marking the return of Kassandra 13 December 2021 Colum Blackett (Col_96) News Read More Veteran Assassin's Creed Writer Darby McDevitt announces surprise return to Ubisoft 13 November 2021 Colum Blackett (Col_96) News Read More Ubisoft Launches Educational Discovery Tour for Assassin's Creed Valhalla 19 October 2021 Colum Blackett (Col_96) News Read More TOWCB: 7 Year Anniversary Update 14 August 2021 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla: Third Expansion Teased at Ubisoft Forward E3 Event 16 June 2021 Colum Blackett (Col_96) News Read More Assassin's Creed Fans Launch Isu - English Dictionary 12 February 2021 ActualSpider-Man News Read More The Ones Who Came Before: Plans for 2021 29 December 2020 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla: Eve of Launch Message 9 November 2020 Colum Blackett (Col_96) News Read More Netflix have announced an upcoming live-action Assassin's Creed series 27 October 2020 Colum Blackett (Col_96) News Read More Announcement: Two of our admins are joining The Mentors Guild! 19 October 2020 Ashlea Blackett News Read More Assassin's Creed Valhalla: Spoiler Policy 10 October 2020 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla: Cinematic World Premiere Trailer Released 30 April 2020 Colum Blackett (Col_96) News Read More Assassin's Creed Valhalla Officially Announced 29 April 2020 Colum Blackett (Col_96) News Read More Ubisoft Secures Multi-Year Partnership With Funko and Good Smile For Assassin's Creed and Rainbow Six Siege 19 April 2020 Ashlea Blackett News Read More Launch Day: AC Partnership Program 1 December 2019 Colum Blackett (Col_96) News Read More Autumn 2019: Assassin's Creed Community Projects To Watch 14 November 2019 Colum Blackett (Col_96) News Read More TOWCB 5 Year Anniversary 18 September 2019 Colum Blackett (Col_96) News Read More TOWCB Website - One Month Since Launch 10 September 2019 Colum Blackett (Col_96) News Read More Assassin's Creed Odyssey: Eve of Launch Message 1 October 2018 Colum Blackett (Col_96) News Read More

  • 10_Rumor Hub | TheOnesWhoCameBefore

    Rumor Hub Possible Ubisoft Employees spotted photographing Italian architecture 30 July 2018 Colum Blackett (Col_96) Rumor Hub Read More

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